ENH: add pTraits and IO for std::int8_t
STYLE: cull some implicitly available includes
- pTraits.H is included by label/scalar etc
- zero.H is included by UList
STYLE: cull redundant forward declarations for Istream/Ostream
- for most field types this is a no-op, but for a field of floatVector
or doubleVector (eg, vector and solveVector) it will normalise each
element with divide-by-zero protection.
More reliable and efficient than dividing a field by the mag of itself
(even with VSMALL protection).
Applied to FieldField and GeometricField as well.
Eg,
fld.normalise();
vs.
fld /= mag(fld) + VSMALL;
ENH: support optional tolerance for vector::normalise
- for cases where tolerances larger than ROOTVSMALL are preferable.
Not currently available for the field method (a templating question).
ENH: vector::removeCollinear method
- when working with geometries it is frequently necessary to have a
normal vector without any collinear components. The removeCollinear
method provides for clearer, compacter code.
Eg,
vector edgeNorm = ...;
const vector edgeDirn = e.unitVec(points());
edgeNorm.removeCollinear(edgeDirn);
edgeNorm.normalise();
vs.
vector edgeNorm = ...;
const vector edgeDirn = e.unitVec(points());
edgeNorm -= edgeDirn*(edgeDirn & edgeNorm);
edgeNorm /= mag(edgeNorm);
- marks if the value is considered to be independent of 'x'.
Propagate into PatchFunction1 instead ad hoc checks there.
- adjust method name in PatchFunction1 to 'whichDb()' to reflect
final changes in Function1 method names.
ENH: add a Function1 'none' placeholder function
- This is principally useful for interfaces that expect a Function1
but where it is not necessarily used by a particular submodel.
TUT: update Function1 creation to use objectRegistry
to operate with overset
1) Adding zoneMotion to rigidBodyMotion
2) Introducing PID to prescribedRotation restraint
3) Making drivenLinearMotion read total displacement
4) When drivenLinearMotion is used sixDof and rigid-body solvers
write total displacement
- introduce WM_COMPILE_CONTROL variable to convey control information
into the build rules.
The convention (as per spack):
- '+' to select a feature
- '~' to deselect a feature
Eg, to select the gold linker, and disable openmp
(spaces are not required):
WM_COMPILE_CONTROL="+gold ~openmp"
CONFIG: accept FOAM_EXTRA_LDFLAGS for AMD, gold, Mingw linkers
CONFIG: generalize PROJECT_LIBS (-ldl used almost universally)
- previously introduced `getOrDefault` as a dictionary _get_ method,
now complete the transition and use it everywhere instead of
`lookupOrDefault`. This avoids mixed usage of the two methods that
are identical in behaviour, makes for shorter names, and promotes
the distinction between "lookup" access (ie, return a token stream,
locate and return an entry) and "get" access (ie, the above with
conversion to concrete types such as scalar, label etc).
1) Add softWall rigidBody restrain
2) Add linearSpringDamper sixDoF restrain to work as soft rope
3) dynamicMotionSolverListFvMesh changed to dictionary based input
4) Add Time reference access to sixDof restraints
5) Add drivenLinearMotion to solidBodyMotionFunctions.
- PtrList::release() method.
Similar to autoPtr and unique_ptr and clearer in purpose than
using set(i,nullptr)
- Construct from List of pointers, taking ownership.
Useful when upgrading code. Eg,
List<polyPatch*> oldList = ...;
PtrList<polyPatch> newList(oldList);
...
BUG: incorrect resizing method names (PtrDynList) in previously unused code
- as part of the cleanup of dictionary access methods (c6520033c9)
made the dictionary class single inheritance from IDLList<entry>.
This eliminates any ambiguities for iterators and allows
for simple use of range-for looping.
Eg,
for (const entry& e : topDict))
{
Info<< "entry:" << e.keyword() << " is dict:" << e.isDict() << nl;
}
vs
forAllConstIter(dictionary, topDict, iter))
{
Info<< "entry:" << iter().keyword()
<< " is dict:" << iter().isDict() << nl;
}
- use the dictionary 'get' methods instead of readScalar for
additional checking
Unchecked: readScalar(dict.lookup("key"));
Checked: dict.get<scalar>("key");
- In templated classes that also inherit from a dictionary, an additional
'template' keyword will be required. Eg,
this->coeffsDict().template get<scalar>("key");
For this common use case, the predefined getXXX shortcuts may be
useful. Eg,
this->coeffsDict().getScalar("key");
- instead of dict.lookup(name) >> val;
can use dict.readEntry(name, val);
for checking of input token sizes.
This helps catch certain types of input errors:
{
key1 ; // <- Missing value
key2 1234 // <- Missing ';' terminator
key3 val;
}
STYLE: readIfPresent() instead of 'if found ...' in a few more places.
Improve alignment of its behaviour with std::unique_ptr
- element_type typedef
- release() method - identical to ptr() method
- get() method to get the pointer without checking and without releasing it.
- operator*() for dereferencing
Method name changes
- renamed rawPtr() to get()
- renamed rawRef() to ref(), removed unused const version.
Removed methods/operators
- assignment from a raw pointer was deleted (was rarely used).
Can be convenient, but uncontrolled and potentially unsafe.
Do allow assignment from a literal nullptr though, since this
can never leak (and also corresponds to the unique_ptr API).
Additional methods
- clone() method: forwards to the clone() method of the underlying
data object with argument forwarding.
- reset(autoPtr&&) as an alternative to operator=(autoPtr&&)
STYLE: avoid implicit conversion from autoPtr to object type in many places
- existing implementation has the following:
operator const T&() const { return operator*(); }
which means that the following code works:
autoPtr<mapPolyMesh> map = ...;
updateMesh(*map); // OK: explicit dereferencing
updateMesh(map()); // OK: explicit dereferencing
updateMesh(map); // OK: implicit dereferencing
for clarity it may preferable to avoid the implicit dereferencing
- prefer operator* to operator() when deferenced a return value
so it is clearer that a pointer is involve and not a function call
etc Eg, return *meshPtr_; vs. return meshPtr_();
The absolute value of the the time has been added to the rigid body
model state. This value is not directly necessary for calculating the
evolution of the rigid body system, it just facilitates the
implementation of sub-models which are in some way time-dependent.
The restraints generate either joint-local (tau) or global (fx) forces.
At the moment they all generate the latter. This change corrects three
of the four restraints so that the forces are in the gobal coordinate
system and not the local coordinate system of the body.
The problem with this is that the forward dynamics code then transforms
most of the forces back to the body local coordinate system. A better
solution would be to associate restraints which are more sensibly
defined in a local frame with the joints instead of the bodies, and
return the forces as part of the tau variable.