- Extended runTimePostProcessing to include access to "live"
simulation objects such a geometry patches and sampled surfaces
stored on the "functionObjectObjects" registry.
- Add 'live' runTimePostProcessing of cloud data.
Extracts position and fields from the cloud via its objectRegistry writer
- For the "live" simulation objects, there are two new volume filters
that work directly with the OpenFOAM volume fields:
* iso-surface
* cutting planes
Both use the VTK algorithms directly and support multiple values.
Eg, can make multiple iso-levels or multiple planes parallel to each
other.
- When VTK has been compiled with MPI-support, parallel rendering will
be used.
- Additional title text properties (shadow, italic etc)
- Simplified handling of scalar-bar and visibility switches
- Support multiple text positions. Eg, for adding watermark text.
- support .vtp format for geometry, surface, line, cloud.
- use native reader for handling vtk, vtp, obj, stl surface files.
For other formats, use the MeshedSurface (the surfMesh lib) to
handle reading and Foam::vtk::Tools::Patch to handle the
conversion to vtkPolyData. This combination is more memory efficient.
- update tutorial case to include vtp surface geometry
- partial solution for issue #1091
This generates file properties that are case-relative,
Eg,
plane0
{
p
{
file "<case>/postProcessing/plane0/1/p_plane0.vtk";
}
U
{
file "<case>/postProcessing/plane0/1/U_plane0.vtk";
}
}
This allows the case to be moved elsewhere and still find its files.
This functionality was previously added for vtkCloud, but now also
applies to streamLine, sampledSets and sampledSurfaces
- support VTP input in functionObjectCloud scene element
- additional fallback lookup of cloud information from state properties
instead of cloud OutputProperties
- in many cases can just use lookupOrDefault("key", bool) instead of
lookupOrDefault<bool> or lookupOrDefault<Switch> since reading a
bool from an Istream uses the Switch(Istream&) anyhow
STYLE: relocated Switch string names into file-local scope