For example in the potentialFreeSurfaceFoam/oscillatingBox tutorial it is
cleaner to apply the "linearRamp" function to the "sine" function rather than
using an amplitude table:
floatingObject
{
type fixedNormalInletOutletVelocity;
fixTangentialInflow false;
normalVelocity
{
type uniformFixedValue;
uniformValue
{
type scale;
value
{
type sine;
frequency 1;
amplitude 0.025;
scale (0 1 0);
level (0 0 0);
}
scale
{
type linearRamp;
duration 10;
}
}
}
value uniform (0 0 0);
}