- lookup(): with a default value (const access)
For example,
Map<label> something;
value = something.lookup(key, -1);
being equivalent to the following:
Map<label> something;
value = -1; // bad value
if (something.found(key))
{
value = something[key];
}
except that lookup also makes it convenient to handle const references.
Eg,
const labelList& ids = someHash.lookup(key, labelList());
- For consistency, provide a two parameter HashTable '()' operator.
The lookup() method is, however, normally preferable when
const-only access is to be ensured.
- retain(): the counterpart to erase(), it only retains entries
corresponding to the listed keys.
For example,
HashTable<someType> largeCache;
wordHashSet preserve = ...;
largeCache.retain(preserve);
being roughly equivalent to the following two-stage process,
but with reduced overhead and typing, and fewer potential mistakes.
HashTable<someType> largeCache;
wordHashSet preserve = ...;
{
wordHashSet cull(largeCache.toc()); // all keys
cull.erase(preserve); // except those to preserve
largeCache.erase(cull); //
}
The HashSet &= operator and retain() are functionally equivalent,
but retain() also works with dissimilar value types.
- provide key_iterator/const_key_iterator for all hashes,
reuse directly for HashSet as iterator/const_iterator, respectively.
- additional keys() method for HashTable that returns a wrapped to
a pair of begin/end const_iterators with additional size/empty
information that allows these to be used directly by anything else
expecting things with begin/end/size. Unfortunately does not yet
work with std::distance().
Example,
for (auto& k : labelHashTable.keys())
{
...
}
- previously had a mismash of const/non-const attributes on iterators
that were confused with the attributes of the object being accessed.
- use the iterator keys() and object() methods consistently for all
internal access of the HashTable iterators. This makes the intention
clearer, the code easier to maintain, and protects against any
possible changes in the definition of the operators.
- 'operator*': The standard form expected by STL libraries.
However, for the std::map, this dereferences to a <key,value> pair,
whereas OpenFOAM dereferences simply to <value>.
- 'operator()': OpenFOAM treats this like the 'operator*'
- adjusted the values of end() and cend() to reinterpret from nullObject
instead of returning a static iteratorEnd() object.
This means that C++ templates can now correctly deduce and match
the return types from begin() and end() consistently.
So that range-based now works.
Eg,
HashTable<label> table1 = ...;
for (auto i : table1)
{
Info<< i << endl;
}
Since the 'operator*' returns hash table values, this prints all the
values in the table.
- make construct from UList explicit and provide corresponding
assignment operator.
- add construct,insert,set,assignment from FixedList.
This is convenient when dealing with things like edges or triFaces.
DynamicList
-----------
- construction, assignment and append
HashSet
-------
- construction, insert, set.
- assignment will use the implicit List constructor
hashedWordList
--------------
- construction, assignment
- additional sort() and uniq() methods.
- Readonly access to HashTable information via lookup() method.
- NB: could avoid 'const char**' constructors in the future
- much better performance on empty tables (4-6x speedup), neutral
performance change on filled tables. Since tableSize_ is non-zero when
nElmts_ is, there is no modulus zero problem.
- operator+= : add in the listed keys
- operator-= : remove the listed keys
- operator&= : intersection of keys
- added xfer constructor (just in case)
- moved labelHashSet typedef to HashSet.H, for consistency with the
wordHashSet typedef being there and since it is used so often