Commit Graph

202 Commits

Author SHA1 Message Date
42299dca22 ENH: use IOstreamOption for writeObject() calls.
- reduces the number of parameters that are being passed around
  and allows future additions into the IOstreamOption with mininal
  effort.
2020-02-19 09:25:33 +00:00
ae2ab06312 REL: Release preparations 2019-12-23 09:49:23 +00:00
370c8a39af ENH: additional feedback about controlled mesh motion update type
- ensure that the updateControl is "non-sticky" on re-read,
  even if we do not support runtime-modifiable here

STYLE: add syntax example (wingMotion), but with updateInterval 1
2019-12-13 10:53:56 +01:00
373ad6df0e ENH: additional feedback about controlled mesh motion update type
- ensure that the updateControl is "non-sticky" on re-read,
  even if we do not support runtime-modifiable here

STYLE: add syntax example (wingMotion), but with updateInterval 1
2019-12-13 10:02:57 +01:00
fa57b4e45e ENH: adjust dynamicFvMesh to support controllable mesh motion updates 2019-12-11 20:12:49 +00:00
fdf8d10ab4 Merge commit 'e9219558d7' into develop-v1906 2019-12-05 11:47:19 +00:00
e9219558d7 GIT: Header file updates 2019-10-31 14:48:44 +00:00
d96ad1cd09 ENH: Add components to allow overset with multiple motion solvers
1) Add softWall rigidBody restrain
2) Add linearSpringDamper sixDoF restrain to work as soft rope
3) dynamicMotionSolverListFvMesh changed to dictionary based input
4) Add Time reference access to sixDof restraints
5) Add drivenLinearMotion to solidBodyMotionFunctions.
2019-08-16 11:27:59 -07:00
fb09f56aba ENH: use FatalErrorInLookup macros (#1362) 2019-07-12 18:00:00 +02:00
be44dcaf1f RELEASE: Version clean-up for release 2019-06-25 11:51:19 +01:00
51bb4e0037 STYLE: remove trailing spaces 2019-06-26 11:36:49 +02:00
beefee48d4 COMP: adjust compilation order with updated interdependencies
- Eg, with surface writers now in surfMesh, there are fewer libraries
  depending on conversion and sampling.

COMP: regularize linkage ordering and avoid some implicit linkage (#1238)
2019-04-28 14:44:33 +02:00
f37942b388 ENH: potentialFoam: add region functionality. Fixes #1223.
Also implements combination of -region and -dry-run
2019-02-28 17:04:46 +00:00
45590671ac ENH: for-range, forAllIters() ... in dynamicMesh/
- reduced clutter when iterating over containers
2019-01-07 09:20:51 +01:00
154029ddd0 BOT: Cleaned up header files 2019-02-06 12:28:23 +00:00
d4b495131f COMP: avoid autoPtr automatic cast conversion in more places
- Can result in inadvertent conversions where the user should really
  know or check if the pointer is valid prior to using.

- Still have several places to fix that are using the deprecated copy
  construct and copy assignment
2019-01-25 12:45:22 +01:00
ed94a2714d STYLE: use HashTable iterator 'val()' method instead of 'object()' 2019-01-18 16:26:50 +01:00
1d85fecf4d ENH: use Zero when zero-initializing types
- makes the intent clearer and avoids the need for additional
  constructor casting. Eg,

      labelList(10, Zero)    vs.  labelList(10, 0)
      scalarField(10, Zero)  vs.  scalarField(10, scalar(0))
      vectorField(10, Zero)  vs.  vectorField(10, vector::zero)
2018-12-11 23:50:15 +01:00
9231534efa STYLE: Updating version to v1812 2018-12-19 18:07:52 +00:00
04e95b93ec Merge remote-tracking branch 'origin/develop' into develop 2018-11-19 15:45:56 +01:00
d8ca517dc3 COMP: linkage, single precision 2018-11-19 12:05:28 +00:00
ad2baed5af ENH update use of bitSet in dynamicRefineFvMesh #1075 2018-11-16 10:30:02 +01:00
b4e26828d5 ENH: bitSet instead of boolList for dynamicMultiMotionSolverFvMesh (#1075) 2018-11-16 09:18:09 +01:00
de2497461c ENH: dynamicRefineBalance: removed. 2018-11-15 15:03:19 +00:00
8ceec6456a Mapping injected faces through interpolation 2018-11-15 14:58:56 +00:00
a7a346b206 STYLE: indentation for FatalIOErrorInFunction calls 2018-11-06 09:49:22 +01:00
07dafe7b0b STYLE: use range-for when looping dictionary entries.
- as part of the cleanup of dictionary access methods (c6520033c9)
  made the dictionary class single inheritance from IDLList<entry>.

  This eliminates any ambiguities for iterators and allows
  for simple use of range-for looping.

  Eg,
      for (const entry& e : topDict))
      {
          Info<< "entry:" << e.keyword() << " is dict:" << e.isDict() << nl;
      }

   vs

      forAllConstIter(dictionary, topDict, iter))
      {
          Info<< "entry:" << iter().keyword()
              << " is dict:" << iter().isDict() << nl;
      }
2018-10-19 13:08:24 +02:00
4e04c1966f ENH: use dictionary::get<word>() instead of lookup() in a few places 2018-10-19 09:11:31 +02:00
8fabc32539 ENH: simplify objectRegistry access names (issue #322)
New name:  findObject(), cfindObject()
  Old name:  lookupObjectPtr()

      Return a const pointer or nullptr on failure.

  New name:  findObject()
  Old name:  --

      Return a non-const pointer or nullptr on failure.

  New name:  getObjectPtr()
  Old name:  lookupObjectRefPtr()

      Return a non-const pointer or nullptr on failure.
      Can be called on a const object and it will perform a
      const_cast.

- use these updated names and functionality in more places

NB: The older methods names are deprecated, but continue to be defined.
2018-10-17 16:44:10 +02:00
8eddcc072a ENH: avoid readScalar, readLabel etc from dictionary (#762, #1033)
- use the dictionary 'get' methods instead of readScalar for
  additional checking

     Unchecked:  readScalar(dict.lookup("key"));
     Checked:    dict.get<scalar>("key");

- In templated classes that also inherit from a dictionary, an additional
  'template' keyword will be required. Eg,

     this->coeffsDict().template get<scalar>("key");

  For this common use case, the predefined getXXX shortcuts may be
  useful. Eg,

     this->coeffsDict().getScalar("key");
2018-10-12 08:14:47 +02:00
64c3e484bb STYLE: add nBoundaryFaces() method to primitiveMesh
- nBoundaryFaces() is often used and is identical to
  (nFaces() - nInternalFaces()).

- forward the mesh nInternalFaces() and nBoundaryFaces() to
  polyBoundaryMesh as nFaces() and start() respectively,
  for use when operating on a polyBoundaryMesh.

STYLE:

- use identity() function with starting offset when creating boundary maps.

     labelList map
     (
         identity(mesh.nBoundaryFaces(), mesh.nInternalFaces())
     );

  vs.

     labelList map(mesh.nBoundaryFaces());
     forAll(map, i)
     {
         map[i] = mesh.nInternalFaces() + i;
     }
2018-09-27 10:17:30 +02:00
8042647610 STYLE: use newer argList access methods 2018-07-19 08:32:18 +02:00
6e35bcda70 ENH: Updated config for release v1806 2018-06-28 12:56:00 +01:00
dd9823def5 STYLE: Minor updates to simplifiedFvMesh code 2018-06-21 08:31:02 +01:00
02f97872ca ENH: Dry-run - Include creation of sets and zones for dyanmic mesh cases 2018-06-19 13:34:33 +01:00
601ebaa919 BUG: simplefiedFvMesh: debug word referring to other debug. Fixes #882. 2018-06-18 14:10:13 +01:00
c909a5df25 GIT: resolved merge conflict 2018-06-13 14:20:18 +01:00
4e8fd19d3d ENH: Refactored creation of simplified meshes for -dry-run operation
TODO: migrate singleCellFvMesh into simplified mesh framework (?)
2018-06-11 12:42:09 +01:00
8df0a7022a STYLE: Minor code update 2018-06-05 16:42:03 +01:00
84b109219a STYLE: reduced usage of Switch
- Since 'bool' and 'Switch' use the _identical_ input mechanism
  (ie, both accept true/false, on/off, yes/no, none, 1/0), the main
  reason to prefer one or the other is the output.

  The output for Switch is as text (eg, "true"), whereas for bool
  it is label (0 or 1). If the output is required for a dictionary,
  Switch may be appropriate. If the output is not required, or is only
  used for Pstream exchange, bool can be more appropriate.
2018-06-01 20:51:48 +02:00
f9fe71815a STYLE: consistent use of '= delete' for removed constructors/assignments
- make the purpose more explicit, and reduces some work for the
  compiler as well.
2018-05-30 12:03:17 +02:00
34606f54b9 COMP: Updated createDpDt for moving meshes 2018-06-01 15:39:28 +01:00
f51ee9a0e2 Merge remote-tracking branch 'origin/develop' into develop-pre-release 2018-05-31 17:34:16 +01:00
4fe8ed8245 STYLE: use direct iteration for HashSet
- The iterator for a HashSet dereferences directly to its key.

- Eg,

      for (const label patchi : patchSet)
      {
          ...
      }
  vs.
      forAllConstIter(labelHashSet, patchSet, iter)
      {
          const label patchi = iter.key();
          ...
      }
2018-03-06 00:29:03 +01:00
bac943e6fc ENH: new bitSet class and improved PackedList class (closes #751)
- The bitSet class replaces the old PackedBoolList class.
  The redesign provides better block-wise access and reduced method
  calls. This helps both in cases where the bitSet may be relatively
  sparse, and in cases where advantage of contiguous operations can be
  made. This makes it easier to work with a bitSet as top-level object.

  In addition to the previously available count() method to determine
  if a bitSet is being used, now have simpler queries:

    - all()  - true if all bits in the addressable range are empty
    - any()  - true if any bits are set at all.
    - none() - true if no bits are set.

  These are faster than count() and allow early termination.

  The new test() method tests the value of a single bit position and
  returns a bool without any ambiguity caused by the return type
  (like the get() method), nor the const/non-const access (like
  operator[] has). The name corresponds to what std::bitset uses.

  The new find_first(), find_last(), find_next() methods provide a faster
  means of searching for bits that are set.

  This can be especially useful when using a bitSet to control an
  conditional:

  OLD (with macro):

      forAll(selected, celli)
      {
          if (selected[celli])
          {
              sumVol += mesh_.cellVolumes()[celli];
          }
      }

  NEW (with const_iterator):

      for (const label celli : selected)
      {
          sumVol += mesh_.cellVolumes()[celli];
      }

      or manually

      for
      (
          label celli = selected.find_first();
          celli != -1;
          celli = selected.find_next()
      )
      {
          sumVol += mesh_.cellVolumes()[celli];
      }

- When marking up contiguous parts of a bitset, an interval can be
  represented more efficiently as a labelRange of start/size.
  For example,

  OLD:

      if (isA<processorPolyPatch>(pp))
      {
          forAll(pp, i)
          {
              ignoreFaces.set(i);
          }
      }

  NEW:

      if (isA<processorPolyPatch>(pp))
      {
          ignoreFaces.set(pp.range());
      }
2018-03-07 11:21:48 +01:00
a230e8d408 STYLE: Correcting typos 2018-03-28 17:14:16 +01:00
2f86cdc712 STYLE: more consistent use of dimensioned Zero
- when constructing dimensioned fields that are to be zero-initialized,
  it is preferrable to use a form such as

      dimensionedScalar(dims, Zero)
      dimensionedVector(dims, Zero)

  rather than

      dimensionedScalar("0", dims, 0)
      dimensionedVector("zero", dims, vector::zero)

  This reduces clutter and also avoids any suggestion that the name of
  the dimensioned quantity has any influence on the field's name.

  An even shorter version is possible. Eg,

      dimensionedScalar(dims)

  but reduces the clarity of meaning.

- NB: UniformDimensionedField is an exception to these style changes
  since it does use the name of the dimensioned type (instead of the
  regIOobject).
2018-03-16 10:24:03 +01:00
5d1fb23555 ENH: code reduction in PackedList, PackedBoolList (issue #751)
- eliminate iterators from PackedList since they were unused, had
  lower performance than direct access and added unneeded complexity.

- eliminate auto-vivify for the PackedList '[] operator.
  The set() method provides any required auto-vivification and
  removing this ability from the '[]' operator allows for a lower
  when accessing the values. Replaced the previous cascade of iterators
  with simpler reference class.

PackedBoolList:

- (temporarily) eliminate logic and addition operators since
  these contained partially unclear semantics.

- the new test() method tests the value of a single bit position and
  returns a bool without any ambiguity caused by the return type
  (like the get() method), nor the const/non-const access (like
  operator[] has). The name corresponds to what std::bitset uses.

- more consistent use of PackedBoolList test(), set(), unset() methods
  for fewer operation and clearer code. Eg,

      if (list.test(index)) ...    |  if (list[index]) ...
      if (!list.test(index)) ...   |  if (list[index] == 0u) ...
      list.set(index);             |  list[index] = 1u;
      list.unset(index);           |  list[index] = 0u;

- deleted the operator=(const labelUList&) and replaced with a setMany()
  method for more clarity about the intended operation and to avoid any
  potential inadvertent behaviour.
2018-03-13 08:32:40 +01:00
3d608bf06a ENH: remove reliance on the Xfer class (issue #639)
This class is largely a pre-C++11 holdover. It is now possible to
simply use move construct/assignment directly.

In a few rare cases (eg, polyMesh::resetPrimitives) it has been
replaced by an autoPtr.
2018-03-05 13:28:53 +01:00
660f3e5492 ENH: cleanup autoPtr class (issue #639)
Improve alignment of its behaviour with std::unique_ptr

  - element_type typedef
  - release() method - identical to ptr() method
  - get() method to get the pointer without checking and without releasing it.
  - operator*() for dereferencing

Method name changes

  - renamed rawPtr() to get()
  - renamed rawRef() to ref(), removed unused const version.

Removed methods/operators

  - assignment from a raw pointer was deleted (was rarely used).
    Can be convenient, but uncontrolled and potentially unsafe.
    Do allow assignment from a literal nullptr though, since this
    can never leak (and also corresponds to the unique_ptr API).

Additional methods

  - clone() method: forwards to the clone() method of the underlying
    data object with argument forwarding.

  - reset(autoPtr&&) as an alternative to operator=(autoPtr&&)

STYLE: avoid implicit conversion from autoPtr to object type in many places

- existing implementation has the following:

     operator const T&() const { return operator*(); }

  which means that the following code works:

       autoPtr<mapPolyMesh> map = ...;
       updateMesh(*map);    // OK: explicit dereferencing
       updateMesh(map());   // OK: explicit dereferencing
       updateMesh(map);     // OK: implicit dereferencing

  for clarity it may preferable to avoid the implicit dereferencing

- prefer operator* to operator() when deferenced a return value
  so it is clearer that a pointer is involve and not a function call
  etc    Eg,   return *meshPtr_;  vs.  return meshPtr_();
2018-02-26 12:00:00 +01:00