Commit Graph

75 Commits

Author SHA1 Message Date
ab4bfaeee3 ENH: lduMatrix: new matrix solvers: PPCG,PPCR
PPCG is pipelined version of PCG, PPCR is conjugate
residual version.
2020-03-11 13:53:03 +00:00
3c9c39e92a STYLE: use data/cdata instead of begin when accessing raw content 2020-02-21 12:32:12 +01:00
596e4aef3f STYLE: remove trailing space, tabs 2020-01-22 10:00:03 +01:00
ae2ab06312 REL: Release preparations 2019-12-23 09:49:23 +00:00
b0c88dff58 ENH: treat self-assignment as no-op instead of a Fatal (#1473)
- this can help if using std algorithms that return a const reference
  such as std::min() does.
2019-11-05 11:10:49 +01:00
fdf8d10ab4 Merge commit 'e9219558d7' into develop-v1906 2019-12-05 11:47:19 +00:00
e9219558d7 GIT: Header file updates 2019-10-31 14:48:44 +00:00
4de1215b44 STYLE: use default for constructors/destructors 2019-10-28 16:13:42 +01:00
f5a5830779 STYLE: update license text in a few files (were still GPL-2) 2019-10-02 10:28:59 +02:00
e2d3d0125b STYLE: fix merge artifacts 2019-10-01 14:25:35 +02:00
58f6258d7a BUG: Correcting delta in fa consistent with fv.
Solve issue 1431 Gitlab. delta() calculation on the patch is consistent
with not applying non-orthogonality on the patch.
2019-09-27 15:16:00 -07:00
38b53e5346 STYLE: use default destructor in header definitions 2019-09-24 12:14:36 +02:00
ccaad99f52 STYLE: initialize debug switches with int instead of bool 2019-08-22 10:20:36 +02:00
fb09f56aba ENH: use FatalErrorInLookup macros (#1362) 2019-07-12 18:00:00 +02:00
ba3f0734c0 ENH: added FatalErrorInLookup, FatalIOErrorInLookup macros (#1362)
- to simplify/unify error handling

STYLE: use NotImplemented instead of longer notImplemented(...)
2019-07-12 18:00:00 +02:00
51bb4e0037 STYLE: remove trailing spaces 2019-06-26 11:36:49 +02:00
bf9d74ba8b ENH: increase robustness of PrecisionAdaptor
- overload the ref() method to allow modification of the referenced
  (non-const) field directly. Same as constCast(), but less typing
  and less prone to error.

- construct ConstPrecisionAdaptor from tmp for improved efficiency.
2019-06-06 09:46:31 +02:00
262faabd7c ENH: mixed precision solver infrastructure (#1086)
- lduSolver: solveScalar for coarse-level solve; normFactor etc

- lduMatrix: have smoother natively use solveScalarField
2019-02-10 14:53:13 +00:00
5653e2b174 ENH: Compatibility updates for finiteArea 2019-05-15 08:35:07 +01:00
beefee48d4 COMP: adjust compilation order with updated interdependencies
- Eg, with surface writers now in surfMesh, there are fewer libraries
  depending on conversion and sampling.

COMP: regularize linkage ordering and avoid some implicit linkage (#1238)
2019-04-28 14:44:33 +02:00
f0f4af16d2 Merge remote-tracking branch 'origin/master' into develop 2019-04-08 12:05:24 +02:00
aacb7b0c35 BUG: faMesh: support for multi-region moving meshes. See #1170. 2019-03-04 11:00:52 +00:00
ebb6a0272e BUG: faMesh: support for multi-region moving meshes. See #1170. 2019-03-04 11:00:52 +00:00
77b2c8482d BUG: faMesh: processors without faMesh. See #1090.
pointNormals calculation gets triggered through processorfvPatches
so on processors that don't have these bypass this. This leads
to the global reduction hanging.
2019-03-04 10:56:41 +00:00
60234ab007 STYLE: reduced nesting on return branching 2019-02-13 08:06:36 +01:00
154029ddd0 BOT: Cleaned up header files 2019-02-06 12:28:23 +00:00
6c419174e1 STYLE: writeEntry instead of writeKeyword + END 2019-01-11 11:03:36 +01:00
cb5617e070 STYLE: fix some doxygen markup
- missing verbatim/endverbatim markers, missing "Foam::" prefix, typos
2019-01-11 08:22:02 +01:00
1d85fecf4d ENH: use Zero when zero-initializing types
- makes the intent clearer and avoids the need for additional
  constructor casting. Eg,

      labelList(10, Zero)    vs.  labelList(10, 0)
      scalarField(10, Zero)  vs.  scalarField(10, scalar(0))
      vectorField(10, Zero)  vs.  vectorField(10, vector::zero)
2018-12-11 23:50:15 +01:00
a8ff5b10e8 COMP: Resolved compiler warnings 2018-12-03 16:46:24 +00:00
9bfc010e64 ENH: faMesh: decompose zero-sized patches. Fixes #1090. 2018-11-21 16:38:33 +00:00
8752120ad5 COMP: use hard-coded values for fieldTypes (issue #1068)
- this seems to be the only reliable means of obtaining the values.

  Using typeName_() yields the wrong value.

  Using the typeName causes initialization issues
  (segfault when executing on some systems).
2018-11-12 16:39:55 +01:00
b016b1664e COMP: use typeName_() accessors for building fieldTypes
- resolves better on some compilers.
2018-11-12 12:43:33 +01:00
537e8bf9e0 ENH: consolidate OpenFOAM field names (#926)
- Standard known field types in Foam::fieldTypes namespace
2018-11-06 16:52:39 +01:00
4e04c1966f ENH: use dictionary::get<word>() instead of lookup() in a few places 2018-10-19 09:11:31 +02:00
8eddcc072a ENH: avoid readScalar, readLabel etc from dictionary (#762, #1033)
- use the dictionary 'get' methods instead of readScalar for
  additional checking

     Unchecked:  readScalar(dict.lookup("key"));
     Checked:    dict.get<scalar>("key");

- In templated classes that also inherit from a dictionary, an additional
  'template' keyword will be required. Eg,

     this->coeffsDict().template get<scalar>("key");

  For this common use case, the predefined getXXX shortcuts may be
  useful. Eg,

     this->coeffsDict().getScalar("key");
2018-10-12 08:14:47 +02:00
6697bb4735 ENH: improve, simplify, rationalize coordinate system handling (issue #863)
Previously the coordinate system functionality was split between
coordinateSystem and coordinateRotation. The coordinateRotation stored
the rotation tensor and handled all tensor transformations.

The functionality has now been revised and consolidated into the
coordinateSystem classes. The sole purpose of coordinateRotation
is now just to provide a selectable mechanism of how to define the
rotation tensor (eg, axis-angle, euler angles, local axes) for user
input, but after providing the appropriate rotation tensor it has
no further influence on the transformations.

--

The coordinateSystem class now contains an origin and a base rotation
tensor directly and various transformation methods.

  - The origin represents the "shift" for a local coordinate system.

  - The base rotation tensor represents the "tilt" or orientation
    of the local coordinate system in general (eg, for mapping
    positions), but may require position-dependent tensors when
    transforming vectors and tensors.

For some coordinate systems (currently the cylindrical coordinate system),
the rotation tensor required for rotating a vector or tensor is
position-dependent.

The new coordinateSystem and its derivates (cartesian, cylindrical,
indirect) now provide a uniform() method to define if the rotation
tensor is position dependent/independent.

The coordinateSystem transform and invTransform methods are now
available in two-parameter forms for obtaining position-dependent
rotation tensors. Eg,

      ... = cs.transform(globalPt, someVector);

In some cases it can be useful to use query uniform() to avoid
storage of redundant values.

      if (cs.uniform())
      {
          vector xx = cs.transform(someVector);
      }
      else
      {
          List<vector> xx = cs.transform(manyPoints, someVector);
      }

Support transform/invTransform for common data types:
   (scalar, vector, sphericalTensor, symmTensor, tensor).

====================
  Breaking Changes
====================

- These changes to coordinate systems and rotations may represent
  a breaking change for existing user coding.

- Relocating the rotation tensor into coordinateSystem itself means
  that the coordinate system 'R()' method now returns the rotation
  directly instead of the coordinateRotation. The method name 'R()'
  was chosen for consistency with other low-level entities (eg,
  quaternion).

  The following changes will be needed in coding:

      Old:  tensor rot = cs.R().R();
      New:  tensor rot = cs.R();

      Old:  cs.R().transform(...);
      New:  cs.transform(...);

  Accessing the runTime selectable coordinateRotation
  has moved to the rotation() method:

      Old:  Info<< "Rotation input: " << cs.R() << nl;
      New:  Info<< "Rotation input: " << cs.rotation() << nl;

- Naming consistency changes may also cause code to break.

      Old:  transformVector()
      New:  transformPrincipal()

  The old method name transformTensor() now simply becomes transform().

====================
  New methods
====================

For operations requiring caching of the coordinate rotations, the
'R()' method can be used with multiple input points:

       tensorField rots(cs.R(somePoints));

   and later

       Foam::transformList(rots, someVectors);

The rotation() method can also be used to change the rotation tensor
via a new coordinateRotation definition (issue #879).

The new methods transformPoint/invTransformPoint provide
transformations with an origin offset using Cartesian for both local
and global points. These can be used to determine the local position
based on the origin/rotation without interpreting it as a r-theta-z
value, for example.

================
  Input format
================

- Streamline dictionary input requirements

  * The default type is cartesian.
  * The default rotation type is the commonly used axes rotation
    specification (with e1/e2/3), which is assumed if the 'rotation'
    sub-dictionary does not exist.

    Example,

    Compact specification:

        coordinateSystem
        {
            origin  (0 0 0);
            e2      (0 1 0);
            e3      (0.5 0 0.866025);
        }

    Full specification (also accepts the longer 'coordinateRotation'
    sub-dictionary name):

        coordinateSystem
        {
            type    cartesian;
            origin  (0 0 0);

            rotation
            {
                type    axes;
                e2      (0 1 0);
                e3      (0.5 0 0.866025);
            }
        }

   This simplifies the input for many cases.

- Additional rotation specification 'none' (an identity rotation):

      coordinateSystem
      {
          origin  (0 0 0);
          rotation { type none; }
      }

- Additional rotation specification 'axisAngle', which is similar
  to the -rotate-angle option for transforming points (issue #660).
  For some cases this can be more intuitive.

  For example,

      rotation
      {
          type    axisAngle;
          axis    (0 1 0);
          angle   30;
      }
  vs.
      rotation
      {
          type    axes;
          e2      (0 1 0);
          e3      (0.5 0 0.866025);
      }

- shorter names (or older longer names) for the coordinate rotation
  specification.

     euler         EulerRotation
     starcd        STARCDRotation
     axes          axesRotation

================
  Coding Style
================
- use Foam::coordSystem namespace for categories of coordinate systems
  (cartesian, cylindrical, indirect). This reduces potential name
  clashes and makes a clearer declaration. Eg,

      coordSystem::cartesian csys_;

  The older names (eg, cartesianCS, etc) remain available via typedefs.

- added coordinateRotations namespace for better organization and
  reduce potential name clashes.
2018-10-01 13:54:10 +02:00
13778f7647 ENH: use dictionary::readEntry for detection of input errors (#762, #1033)
- instead of   dict.lookup(name) >> val;
  can use      dict.readEntry(name, val);

  for checking of input token sizes.
  This helps catch certain types of input errors:

  {

      key1 ;                // <- Missing value
      key2 1234             // <- Missing ';' terminator
      key3 val;
  }

STYLE: readIfPresent() instead of 'if found ...' in a few more places.
2018-10-05 10:15:13 +02:00
64c3e484bb STYLE: add nBoundaryFaces() method to primitiveMesh
- nBoundaryFaces() is often used and is identical to
  (nFaces() - nInternalFaces()).

- forward the mesh nInternalFaces() and nBoundaryFaces() to
  polyBoundaryMesh as nFaces() and start() respectively,
  for use when operating on a polyBoundaryMesh.

STYLE:

- use identity() function with starting offset when creating boundary maps.

     labelList map
     (
         identity(mesh.nBoundaryFaces(), mesh.nInternalFaces())
     );

  vs.

     labelList map(mesh.nBoundaryFaces());
     forAll(map, i)
     {
         map[i] = mesh.nInternalFaces() + i;
     }
2018-09-27 10:17:30 +02:00
4d6f0498d6 ENH: use vector::normalise and VectorSpace::normalised for clarity 2018-08-10 15:18:29 +02:00
c1964d7807 ENH: distinguish between face areaNormal/unitNormal in the code 2018-08-10 15:43:06 +02:00
b81a2f2fa6 STYLE: use edge::unitVec() for improved code clarity 2018-08-10 14:41:32 +02:00
84e2df4994 ENH: added ZoneMesh indices(), selection() with wordRes matcher
- rationalized code dealing with extraction of name or indices from
  coordinateSystems, polyBoundaryMesh, faBoundaryMesh, fvBoundaryMesh,
  ZoneMesh to use internal implementations that allow direct
  searching/matching without building an intermediate list of names.

- simpler and more efficient handling of patch group matching.
2018-08-03 22:40:19 +02:00
8aa7b1353f ENH: refCast: give better error messages. Fixes #953. 2018-07-26 16:55:49 +01:00
d25dd342fa STYLE: spurious reading of int instead of label 2018-07-24 09:52:11 +02:00
96b65a781d STYLE: remove spacing around forAll macros and template '> >' closing 2018-07-06 11:03:28 +02:00
34a7ea5da7 STYLE: use auto + cfind for constructor tables 2018-07-19 15:55:08 +02:00
c909a5df25 GIT: resolved merge conflict 2018-06-13 14:20:18 +01:00
67d4736a16 COMP: fvMesh: add hasDb() member 2018-06-05 10:54:58 +01:00
84b109219a STYLE: reduced usage of Switch
- Since 'bool' and 'Switch' use the _identical_ input mechanism
  (ie, both accept true/false, on/off, yes/no, none, 1/0), the main
  reason to prefer one or the other is the output.

  The output for Switch is as text (eg, "true"), whereas for bool
  it is label (0 or 1). If the output is required for a dictionary,
  Switch may be appropriate. If the output is not required, or is only
  used for Pstream exchange, bool can be more appropriate.
2018-06-01 20:51:48 +02:00