1) Add softWall rigidBody restrain
2) Add linearSpringDamper sixDoF restrain to work as soft rope
3) dynamicMotionSolverListFvMesh changed to dictionary based input
4) Add Time reference access to sixDof restraints
5) Add drivenLinearMotion to solidBodyMotionFunctions.
- PtrList::release() method.
Similar to autoPtr and unique_ptr and clearer in purpose than
using set(i,nullptr)
- Construct from List of pointers, taking ownership.
Useful when upgrading code. Eg,
List<polyPatch*> oldList = ...;
PtrList<polyPatch> newList(oldList);
...
BUG: incorrect resizing method names (PtrDynList) in previously unused code
- as part of the cleanup of dictionary access methods (c6520033c9)
made the dictionary class single inheritance from IDLList<entry>.
This eliminates any ambiguities for iterators and allows
for simple use of range-for looping.
Eg,
for (const entry& e : topDict))
{
Info<< "entry:" << e.keyword() << " is dict:" << e.isDict() << nl;
}
vs
forAllConstIter(dictionary, topDict, iter))
{
Info<< "entry:" << iter().keyword()
<< " is dict:" << iter().isDict() << nl;
}
- use the dictionary 'get' methods instead of readScalar for
additional checking
Unchecked: readScalar(dict.lookup("key"));
Checked: dict.get<scalar>("key");
- In templated classes that also inherit from a dictionary, an additional
'template' keyword will be required. Eg,
this->coeffsDict().template get<scalar>("key");
For this common use case, the predefined getXXX shortcuts may be
useful. Eg,
this->coeffsDict().getScalar("key");
- instead of dict.lookup(name) >> val;
can use dict.readEntry(name, val);
for checking of input token sizes.
This helps catch certain types of input errors:
{
key1 ; // <- Missing value
key2 1234 // <- Missing ';' terminator
key3 val;
}
STYLE: readIfPresent() instead of 'if found ...' in a few more places.
Improve alignment of its behaviour with std::unique_ptr
- element_type typedef
- release() method - identical to ptr() method
- get() method to get the pointer without checking and without releasing it.
- operator*() for dereferencing
Method name changes
- renamed rawPtr() to get()
- renamed rawRef() to ref(), removed unused const version.
Removed methods/operators
- assignment from a raw pointer was deleted (was rarely used).
Can be convenient, but uncontrolled and potentially unsafe.
Do allow assignment from a literal nullptr though, since this
can never leak (and also corresponds to the unique_ptr API).
Additional methods
- clone() method: forwards to the clone() method of the underlying
data object with argument forwarding.
- reset(autoPtr&&) as an alternative to operator=(autoPtr&&)
STYLE: avoid implicit conversion from autoPtr to object type in many places
- existing implementation has the following:
operator const T&() const { return operator*(); }
which means that the following code works:
autoPtr<mapPolyMesh> map = ...;
updateMesh(*map); // OK: explicit dereferencing
updateMesh(map()); // OK: explicit dereferencing
updateMesh(map); // OK: implicit dereferencing
for clarity it may preferable to avoid the implicit dereferencing
- prefer operator* to operator() when deferenced a return value
so it is clearer that a pointer is involve and not a function call
etc Eg, return *meshPtr_; vs. return meshPtr_();
The absolute value of the the time has been added to the rigid body
model state. This value is not directly necessary for calculating the
evolution of the rigid body system, it just facilitates the
implementation of sub-models which are in some way time-dependent.
The restraints generate either joint-local (tau) or global (fx) forces.
At the moment they all generate the latter. This change corrects three
of the four restraints so that the forces are in the gobal coordinate
system and not the local coordinate system of the body.
The problem with this is that the forward dynamics code then transforms
most of the forces back to the body local coordinate system. A better
solution would be to associate restraints which are more sensibly
defined in a local frame with the joints instead of the bodies, and
return the forces as part of the tau variable.
The joint-space dynamics is solved on the master processor only and the
resulting joint-state distributed to the slave processors on which the
body-state is then updated. This guarantees consistency of the body
position and orientation on all processors.
The motion of the bodies is integrated using the rigidBodyDynamics
library with joints, restraints and external forces.
The mesh-motion is interpolated using septernion averaging.
This development is sponsored by Carnegie Wave Energy Ltd.