- number of particles per parcel info to kinematic cloud
- added turbulent dispersion to basicHeterogeneousReactingParcel
- corrected dhsTrans in MUCSheterogeneousRate::calculate
- added cloud macro system to reactingParcelFoam and fixed calculation
of average particles per parcel
- added progress variable dimension to reacting model (nF)
- added ReactingHeterogeneous tutorial
All remote contributions to interpolation stencils now
get added as 'processor' type lduInterfaces. This guarantees
a consistent matrix, e.g. initial residual is normalised to 1.
Second change is the normalisation of the interpolation discretisation
which uses the diagonal from the unmodified equation. This helps
GAMG.
ENH: Several modifycations to avoid erroneuos rays to be shot
from wrong faces.
ENH: Updating tutorials and avoiding registration of the
coarse singleCellFvMesh
Adding solarLoad tutorial case simpleCarSolarPanel
ENH: Changes needed for the merge
- previously would have different SHA1 depending on whether the
string was a C-string, a C++-string or if the SHA1 was calculated
directly or via the OSHA1stream.
- SHA1("string")
- OSHA1stream << "string";
- OSHA1stream << string("string");
By avoiding string quoting on output, they now all deliver the same
result. This also means that the following will no longer change the SHA1
content, since it does not add anything:
osha<< string() << string() << string() << string();
This would have previously add a pair of double quotes each time!
- Eg, with surface writers now in surfMesh, there are fewer libraries
depending on conversion and sampling.
COMP: regularize linkage ordering and avoid some implicit linkage (#1238)
- extracts values from the arch "LSB;label=32;scalar=64" header entry
to provision for managing dissimilar primitive sizes.
Compensate for the additional IOobject members by narrowing the types
for the (objectState, readOption, writeOption) enumerations
- use an IndirectListBase class for various indirect list types.
- new SortList type
In some places the SortList can be used as a lightweight alternative
to SortableList to have the convenience of bundling data and sort
indices together, but while operating on existing data lists.
In other situations, it can be useful as an alternative to
sortedOrder. For example,
pointField points = ...;
labelList order;
sortedOrder(points, order);
forAll(order, i)
{
points[order[i]] = ...;
}
Can be replaced with the following (with the same memory overhead)
pointField points = ...;
SortList<point> sortedPoints(points);
for (point& pt : sortedPoints)
{
pt = ...;
}
- new SliceList type (#1220), which can be used for stride-based
addressing into existing lists
- when running in serial but within a processor directory,
argList::globalPath() is to be used instead of Time.globalPath()
For other cases there is no difference.
- this is somewhat like labelRange, but with a stride.
Can be used to define slices (of lists, fields, ..) or as a range specifier
for a for-loop. For example,
for (label i : sliceRange(0, 10, 3))
{
...
}
- this adds support for various STL operations including
* sorting, filling, find min/max element etc.
* for-range iteration
STYLE: use constexpr for VectorSpace rank
- having whitespace in fileName can be somewhat fragile since it means
that the fileName components do not necessarily correspond to a
'Foam::word'. But in many cases it will work provided that spaces
are not present in the final portion of the simulation directory
itself.
InfoSwitches
{
// Allow space character in fileName (use with caution)
allowSpaceInFileName 0;
}
- now use doClean=true as default for fileName::validate(). Was false.
Unlike fileName::clean() this requires no internal string rewrite
since the characters are being copied. Also handle any path
separator transformations (ie, backslash => forward slash) at the
same time. This makes it resemble the std::filesystem a bit more.
- operators are still incomplete, as are dimensioned fields,
field-fields etc.
- split complexFields into separate complexField, complexVectorField files
- add construction from and conversion to std::complex, which allows
easier wrapping of functions
- add Foam:: functions for complex versions of sin, cos, ...