- bundles frequently used 'gather/scatter' patterns more consistently.
- combineAllGather -> combineGather + broadcast
- listCombineAllGather -> listCombineGather + broadcast
- mapCombineAllGather -> mapCombineGather + broadcast
- allGatherList -> gatherList + scatterList
- reduce -> gather + broadcast (ie, allreduce)
- The allGatherList currently wraps gatherList/scatterList, but may be
replaced with a different algorithm in the future.
STYLE: PstreamCombineReduceOps.H is mostly unneeded now
- when writing surface formats (eg, vtk, ensight etc) the sampled
surfaces merge the faces/points originating from different
processors into a single surface (ie, patch gatherAndMerge).
Previous versions of mergePoints simply merged all points possible,
which proves to be rather slow for larger meshes. This has now been
modified to only consider boundary points, which reduces the number
of points to consider. As part of this change, the reference point
is now always equivalent to the min of the bounding box, which
reduces the number of search loops. The merged points retain their
original order.
- inplaceMergePoints version to simplify use and improve code
robustness and efficiency.
ENH: make PrimitivePatch::boundaryPoints() less costly
- if edge addressing does not already exist, it will now simply walk
the local face edges directly to define the boundary points.
This avoids a rather large overhead of the full faceFaces,
edgeFaces, faceEdges addressing.
This operation is now more important since it is used in the revised
patch gatherAndMerge.
ENH: topological merge for mesh-based surfaces in surfaceFieldValue
- PstreamBuffers nProcs() and allProcs() methods to recover the rank
information consistent with the communicator used for construction
- allowClearRecv() methods for more control over buffer reuse
For example,
pBufs.allowClearRecv(false);
forAll(particles, particlei)
{
pBufs.clear();
fill...
read via IPstream(..., pBufs);
}
This preserves the receive buffers memory allocation between calls.
- finishedNeighbourSends() method as compact wrapper for
finishedSends() when send/recv ranks are identically
(eg, neighbours)
- hasSendData()/hasRecvData() methods for PstreamBuffers.
Can be useful for some situations to skip reading entirely.
For example,
pBufs.finishedNeighbourSends(neighProcs);
if (!returnReduce(pBufs.hasRecvData(), orOp<bool>()))
{
// Nothing to do
continue;
}
...
On an individual basis:
for (const int proci : pBufs.allProcs())
{
if (pBufs.hasRecvData(proci))
{
...
}
}
Also conceivable to do the following instead (nonBlocking only):
if (!returnReduce(pBufs.hasSendData(), orOp<bool>()))
{
// Nothing to do
pBufs.clear();
continue;
}
pBufs.finishedNeighbourSends(neighProcs);
...
- additional dummy template parameter to assist with supporting
derived classes. Currently just used for string types, but can be
extended.
- provide hash specialization for various integer types.
Removes the need for any forwarding.
- change default hasher for HashSet/HashTable from 'string::hash'
to `Hash<Key>`. This avoids questionable hashing calls and/or
avoids compiler resolution problems.
For example,
HashSet<label>::hasher and labelHashSet::hasher now both properly
map to Hash<label> whereas previously HashSet<label> would have
persistently mapped to string::hash, which was incorrect.
- standardize internal hashing functors.
Functor name is 'hasher', as per STL set/map and the OpenFOAM
HashSet/HashTable definitions.
Older code had a local templated name, which added unnecessary
clutter and the template parameter was always defaulted.
For example,
Old: `FixedList<label, 3>::Hash<>()`
New: `FixedList<label, 3>::hasher()`
Unchanged: `labelHashSet::hasher()`
Existing `Hash<>` functor namings are still supported,
but deprecated.
- define hasher and Hash specialization for bitSet and PackedList
- add symmetric hasher for 'face'.
Starts with lowest vertex value and walks in the direction
of the next lowest value. This ensures that the hash code is
independent of face orientation and face rotation.
NB:
- some of keys for multiphase handling (eg, phasePairKey)
still use yet another function naming: `hash` and `symmHash`.
This will be targeted for alignment in the future.
- returns a range of `int` values that can be iterated across.
For example,
for (const int proci : Pstream::allProcs()) { ... }
instead of
for (label proci = 0; proci < Pstream::nProcs(); ++proci) { ... }
- makes the intent clearer and avoids the need for additional
constructor casting. Eg,
labelList(10, Zero) vs. labelList(10, 0)
scalarField(10, Zero) vs. scalarField(10, scalar(0))
vectorField(10, Zero) vs. vectorField(10, vector::zero)
- now applicable to labelLists.
Note:
in some situations it will be more efficient to use
Foam::identity() directly. Eg,
globalIndex globalCells(mesh.nCells());
...
labelList cellIds
(
identity(globalCells.localSize(), globalCells.localStart())
);
This class is largely a pre-C++11 holdover. It is now possible to
simply use move construct/assignment directly.
In a few rare cases (eg, polyMesh::resetPrimitives) it has been
replaced by an autoPtr.
- Constructor for bounding box of a single point.
- add(boundBox), add(point) ...
-> Extend box to enclose the second box or point(s).
Eg,
bb.add(pt);
vs.
bb.min() = Foam::min(bb.min(), pt);
bb.max() = Foam::max(bb.max(), pt);
Also works with other bounding boxes.
Eg,
bb.add(bb2);
// OR
bb += bb2;
vs.
bb.min() = Foam::min(bb.min(), bb2.min());
bb.max() = Foam::max(bb.max(), bb2.max());
'+=' operator allows the reduction to be used in parallel
gather/scatter operations.
A global '+' operator is not currently needed.
Note: may be useful in the future to have a 'clear()' method
that resets to a zero-sized (inverted) box.
STYLE: make many bounding box constructors explicit
//- Disallow default shallow-copy assignment
//
// Assignment of UList<T> may need to be either shallow (copy pointer)
// or deep (copy elements) depending on context or the particular type
// of list derived from UList and it is confusing and prone to error
// for the default assignment to be either. The solution is to
// disallow default assignment and provide separate 'shallowCopy' and
// 'deepCopy' member functions.
void operator=(const UList<T>&) = delete;
//- Copy the pointer held by the given UList.
inline void shallowCopy(const UList<T>&);
//- Copy elements of the given UList.
void deepCopy(const UList<T>&);
- redistributePar to have almost (complete) functionality of decomposePar+reconstructPar
- low-level distributed Field mapping
- support for mapping surfaceFields (including flipping faces)
- support for decomposing/reconstructing refinement data