- This reflects the pre-existing coding situation where const_cast was
used throughout to effect the same.
STYLE: fix private/protected access
- CodedField, codedMixedFvPatchField
- for codedFunctionObject and CodedSource the main code snippets
were not included in the SHA1 calculation, which meant that many
changes would not be noticed and no new library would be compiled.
As a workaround, a dummy 'code' entry could be used solely for the
purposes of generating a SHA1, but this is easily forgotten.
We now allow tracking of the dynamicCodeContext for the coded
objects and append to the SHA1 hasher with specific entries.
This should solve the previous misbehaviour.
We additionally add information about the ordering of the code
sections. Suppose we have a coded function object (all code
segments are optional) with the following:
codeExecute "";
codeWrite #{ Info<< "Called\n"; #};
which we subsequently change to this:
codeExecute #{ Info<< "Called\n"; #};
codeWrite "";
If the code strings are simply concatenated together, the SHA1 hashes
will be identical. We thus 'salt' with their semantic locations,
choosing tags that are unlikely to occur within the code strings
themselves.
- simplify the coded templates with constexpr for the SHA1sum
information.
- Correct the CodedSource to use 'codeConstrain' instead of
'codeSetValue' for consistency with the underlying functions.
Improve alignment of its behaviour with std::unique_ptr
- element_type typedef
- release() method - identical to ptr() method
- get() method to get the pointer without checking and without releasing it.
- operator*() for dereferencing
Method name changes
- renamed rawPtr() to get()
- renamed rawRef() to ref(), removed unused const version.
Removed methods/operators
- assignment from a raw pointer was deleted (was rarely used).
Can be convenient, but uncontrolled and potentially unsafe.
Do allow assignment from a literal nullptr though, since this
can never leak (and also corresponds to the unique_ptr API).
Additional methods
- clone() method: forwards to the clone() method of the underlying
data object with argument forwarding.
- reset(autoPtr&&) as an alternative to operator=(autoPtr&&)
STYLE: avoid implicit conversion from autoPtr to object type in many places
- existing implementation has the following:
operator const T&() const { return operator*(); }
which means that the following code works:
autoPtr<mapPolyMesh> map = ...;
updateMesh(*map); // OK: explicit dereferencing
updateMesh(map()); // OK: explicit dereferencing
updateMesh(map); // OK: implicit dereferencing
for clarity it may preferable to avoid the implicit dereferencing
- prefer operator* to operator() when deferenced a return value
so it is clearer that a pointer is involve and not a function call
etc Eg, return *meshPtr_; vs. return meshPtr_();
fvOptions are transferred to the database on construction using
fv::options::New which returns a reference. The same function can be
use for construction and lookup so that fvOptions are now entirely
demand-driven.
The abstract base-classes for fvOptions now reside in the finiteVolume
library simplifying compilation and linkage. The concrete
implementations of fvOptions are still in the single monolithic
fvOptions library but in the future this will be separated into smaller
libraries based on application area which may be linked at run-time in
the same manner as functionObjects.
by introducing rational base-classes rather than using the hideous
'switch' statement. Further rationalization of the cell-selection
mechanism will be implemented via an appropriate class hierarchy to
replace the remaining 'switch' statement.
Mesh-motion is currently handled very inefficiently for cellSets and not
at all for inter-region coupling. The former will be improved when the
cell-selection classes are written and the latter by making the
meshToMesh class a MeshObject after it has been corrected for mapFields.