In case of differing pointsInstance and facesInstance it will
- read the points belonging to the facesInstance
- construct and write the mesh belonging to the facesInstance
(so with the old, facesInstance, points)
- additionally write the current points to pointsInstance
- in preparation for adding an optional '-reconstruct' to a few utilities
re-use as -lreconstruct library
- move related stuff there too
src/decompositionMethods/decompositionMethods
-> src/parallel/decompositionMethods
- added missing namespace qualifiers
- explicitly remove any previously decomposed 'mut' and 'nut' when
decomposing fields since they can otherwise prevent the turbulence model
from being upgraded properly.
Removing all decomposed fields first might be a better idea in the
long-term, but would probably be slower.
- objectRegistry gets a rename() that also adjusts the dbDir
- cloud reworked to use static variables subInstance and defaultName.
This avoids writing "lagrangian" everywhere
string fixes
- avoid masking of std::string::replace in string.H
- avoid old strstream in PV3FoamReader
- change system/controlDict to use functions {..} instead of functions (..);
* This is internally more efficient
- fixed formatting of system/controlDict functions entry
- pedantic change: use 'return 0' instead of 'return(0)' in the applications,
since return is a C/C++ keyword, not a function.
- removed the previously added fileName type(), isDir(), isFile() methods.
- added optional bool parameter to isFile() function to explicitly
enable/disable the check for gzip files.
- fixed minor bugginess where the default usage of isFile() would result in
false positive matches.
- be slightly more stringent and use isDir() and isFile() instead of
exists() function when we actually know the expected type.
- uniform use of reinterpret_cast<foo*>(0) instead of
reinterpret_cast<foo*>(NULL)
- make all static null() members inline since they are really only a cast:
"*reinterpret_cast<foo*>(0)"
- can use 'XX.empty()' instead of 'XX.size() == 0', 'XX.size() < 1' or
'XX.size() <= 0' or for simpler coding.
It also has the same number of characters as '!XX.size()' and /might/ be
more readable
- many size checking had 'XX.size() > 0', 'XX.size() != 0', or 'XX.size() >= 1'
when a simple 'XX.size()' suffices