8c6fa81eba
vector::zero -> Zero
2016-04-16 18:34:41 +01:00
b45a4486b1
STYLE: Updates to erroneous copyright dates - applications
2013-03-13 09:45:16 +00:00
515374726f
STYLE: date
2012-01-16 15:50:47 +00:00
e2cc8830d4
ENH: tetrahedron: move slicing with plane. Removed tetPointRef.H
2012-01-16 15:48:15 +00:00
c2dd153a14
Copyright transfered to the OpenFOAM Foundation
2011-08-14 12:17:30 +01:00
caea0aec03
Merge branch 'master' into cvm
2011-06-17 10:57:23 +01:00
cedfb1b2be
STYLE: Updated copyright dates
2011-06-17 10:12:36 +01:00
9ef2864870
Corrected constructors for clang
2011-06-09 13:45:02 +01:00
89619c5015
Revert "ENH: Copyright dates to allow a push."
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This reverts commit c5bea5242b .
2011-01-19 10:26:24 +00:00
2398804708
ENH: change point to vector.
2011-01-14 19:37:05 +00:00
c5bea5242b
ENH: Copyright dates to allow a push.
2011-01-07 15:09:52 +00:00
099cc39e2e
Revert "STYLE: 2011 copyright date."
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This reverts commit b18f6cc1ce .
2011-01-05 18:24:29 +00:00
b18f6cc1ce
STYLE: 2011 copyright date.
2011-01-05 11:14:26 +00:00
aa15f4479c
ENH: Transferring momentOfInertia calc from utils to meshTools lib.
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Adding mesh cell inertia calc.
2010-12-15 17:46:15 +00:00
499d48cfdb
STYLE: uniform 'Test-' prefix for all applications/test
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- easier to clean, avoid confusion with 'real' applications, etc.
2010-11-23 16:26:04 +01:00
012494fdb5
STYLE: Fixing code style requirements for all apps.
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Exception: applyWallFunctionBoundaryConditions.C cannot split #include
directives.
2010-07-27 15:27:05 +01:00
d29c438657
STYLE: use url for FSF license instead of postal address, switch to GPL v3
2010-03-29 14:07:56 +02:00
d241c43ac7
Adding hard-coded tetraherdal solid inertia calculation. Can be used
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in a similar way to calculate the inertia of cells.
2009-12-21 10:29:05 +00:00
f23e3eb3ea
Changing linked library from finiteVolume to meshTools.
2009-12-04 17:11:30 +00:00
6b7dd8160d
Adding a function to calculate the moment of inertia of a triangle to
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triangle, from:
http://en.wikipedia.org/wiki/Inertia_tensor_of_triangle
Adding the ability to calculate the inertia tensor of a polygon face
by summing the triangle inertias.
Added a test application to draw a test face with its principal
axes and moments of inertia.
2009-12-04 16:33:46 +00:00