- New boundaryData surface writer
- Moved templated code into separate files
- Output filenames written to functionObjectState dictionary
- Ensight surface writer now supports a 'collate times' option [mattijs]
- Nastran surface writer updated based on user feedback
- New boundaryData surface writer
- Moved templated code into separate files
- Output filenames written to functionObjectState dictionary
- Ensight surface writer now supports a 'collate times' option [mattijs]
- Nastran surface writer updated based on user feedback
surfaceBooleanFeatures: use CGAL for intersection
surfaceCheck: write surface zoning as vtk file
surfaceInflate: new utility to offset surface
surfacePatch: replacement for surfaceAutoPatch. Also does cutting of surfaces.
XiDyMFoam : compressible version of XiFoam
oscillatingCylinder : 2D case with cylinder moving up and down
annularCombustorTurbine : part of 3D combuster using cyclicPeriodicAMI
functionObjects only get detroyed when the runTime gets destroyed. So the
mesh is already destroyed and we cannot hold e.g. a volScalarField since
that will try to 'checkOut' from the objectRegistry(=mesh) upon destruction.
Note that we only see this in chtMultiRegionFoam.
This bc was in compressible turbulence library which made it dependent
on liquidProperties. It was moved to a separate library since it is only
used in a single tutorial.
Original fix (http://www.openfoam.org/mantisbt/view.php?id=1780)
did an increment to create a new communicator. This might
access the communicator-to-mpi_structure tables in PstreamGlobals.H outside
range. Instead allocate and release communicator.
- shoot rays to nearest point on surface and two perpendicular rays
(instead of always shooting in the 3 coordinate directions)
- avoid bleeding through the surface intersection
1. multi-ray shooting. It now shoots rays in all the 3 coordinate directions
from the cell centre. Before it would shoot just a single ray from the
nearest point on the surface, going through the cell centre.
There is a cost overhead in that now it shoots 6 rays (+-x, +-y, +-z)
instead of just 1.
2. bleeding of refinement. It marks the cells inside a gap and walks out
the gap-size to neighbouring cells (which are just outside the gap). This
should make for a smoother refinement pattern.
The start of the layer addition loop does a synchronisation of the wanted
displacement. This also does a truncation of the displacement if it is <
minThickness. At the first iteration the displacement was initialised to
vector::one which might trigger the truncation logic (and then disable
extrusion altogether). Instead we now initialise the displacement to
vector::GREAT before entering the synchronisation.