Commit Graph

7 Commits

Author SHA1 Message Date
f94be1bebb ENH: use FatalIOErrorInLookup instead of FatalErrorInLookup 2019-07-16 10:26:51 +02:00
fb09f56aba ENH: use FatalErrorInLookup macros (#1362) 2019-07-12 18:00:00 +02:00
154029ddd0 BOT: Cleaned up header files 2019-02-06 12:28:23 +00:00
4e04c1966f ENH: use dictionary::get<word>() instead of lookup() in a few places 2018-10-19 09:11:31 +02:00
bc1f2fa97e STYLE: use auto and cfind to simplify selector usage (issue #512) 2017-07-03 10:36:03 +02:00
bb67ccd37d ENH: Cleaned up hash table item found checks 2017-05-19 11:15:35 +01:00
1c687baa35 dynamicMotionSolverListFvMesh: New mesh-motion solver supporting multiple moving regions
e.g. the motion of two counter-rotating AMI regions could be defined:

dynamicFvMesh   dynamicMotionSolverListFvMesh;

solvers
(
    rotor1
    {
        solver solidBody;

        cellZone        rotor1;

        solidBodyMotionFunction  rotatingMotion;
        rotatingMotionCoeffs
        {
            origin        (0 0 0);
            axis          (0 0 1);
            omega         6.2832; // rad/s
        }
    }

    rotor2
    {
        solver solidBody;

        cellZone        rotor2;

        solidBodyMotionFunction  rotatingMotion;
        rotatingMotionCoeffs
        {
            origin        (0 0 0);
            axis          (0 0 1);
            omega         -6.2832; // rad/s
        }
    }
);

Any combination of motion solvers may be selected but there is no special
handling of motion interaction; the motions are applied sequentially and
potentially cumulatively.

To support this new general framework the solidBodyMotionFvMesh and
multiSolidBodyMotionFvMesh dynamicFvMeshes have been converted into the
corresponding motionSolvers solidBody and multiSolidBody and the tutorials
updated to reflect this change e.g. the motion in the mixerVesselAMI2D tutorial
is now defined thus:

dynamicFvMesh   dynamicMotionSolverFvMesh;

solver solidBody;

solidBodyCoeffs
{
    cellZone        rotor;

    solidBodyMotionFunction  rotatingMotion;
    rotatingMotionCoeffs
    {
        origin        (0 0 0);
        axis          (0 0 1);
        omega         6.2832; // rad/s
    }
}
2016-12-01 15:57:15 +00:00