/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2012-2015 OpenFOAM Foundation
Copyright (C) 2022 OpenCFD Ltd.
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License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
Class
Foam::dynamicTreeDataPoint
Description
Holds (reference to) pointField. Encapsulation of data needed for
octree searches.
Used for searching for nearest point. No bounding boxes around points.
Only overlaps and calcNearest are implemented, rest makes little sense.
Optionally works on subset of points.
SourceFiles
dynamicTreeDataPoint.C
\*---------------------------------------------------------------------------*/
#ifndef Foam_dynamicTreeDataPoint_H
#define Foam_dynamicTreeDataPoint_H
#include "pointField.H"
#include "treeBoundBox.H"
#include "line.H"
#include "volumeType.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward Declarations
template class dynamicIndexedOctree;
/*---------------------------------------------------------------------------*\
Class dynamicTreeDataPoint Declaration
\*---------------------------------------------------------------------------*/
class dynamicTreeDataPoint
{
// Private Data
//- The point field
const DynamicList& points_;
public:
// Declare name of the class
ClassNameNoDebug("dynamicTreeDataPoint");
// Constructors (non-caching)
//- Construct from List. Holds reference!
explicit dynamicTreeDataPoint(const DynamicList& points);
// Member Functions
//- Object dimension == 0 (point element)
int nDim() const noexcept { return 0; }
//- Return bounding box for the specified point indices
treeBoundBox bounds(const labelUList& indices) const;
// Access
//- The original point field
const DynamicList& points() const noexcept { return points_; }
//TDB //- The subset of point ids to use
///const labelList& pointLabels() const noexcept { labelList::null(); }
//- Use a subset of points
bool useSubset() const noexcept { return false; }
//- Is the effective point field empty?
bool empty() const noexcept { return points_.empty(); }
//- The size of the effective point field
label size() const noexcept { return points_.size(); }
//- Map from shape index to original (non-subset) point label
label objectIndex(label index) const noexcept { return index; }
//- Point at specified shape index
const point& operator[](label index) const { return points_[index]; }
//- Point at specified shape index
const point& centre(label index) const { return points_[index]; }
//- Representative point cloud
const DynamicList& centres() const noexcept { return points_; }
// Search
//- Get type (inside,outside,mixed,unknown) of point w.r.t. surface.
// Only makes sense for closed surfaces.
volumeType getVolumeType
(
const dynamicIndexedOctree&,
const point&
) const;
//- Does (bb of) shape at index overlap bb
bool overlaps
(
const label index,
const treeBoundBox& searchBox
) const;
//- Check if any point on shape is inside sphere.
bool overlaps
(
const label index,
const point& centre,
const scalar radiusSqr
) const;
//- Calculates nearest (to sample) point in shape.
// Returns actual point and distance (squared)
void findNearest
(
const labelUList& indices,
const point& sample,
scalar& nearestDistSqr,
label& nearestIndex,
point& nearestPoint
) const;
//- Calculates nearest (to line) point in shape.
// Returns point and distance (squared)
void findNearest
(
const labelUList& indices,
const linePointRef& ln,
treeBoundBox& tightest,
label& minIndex,
point& linePoint,
point& nearestPoint
) const;
//- Calculate intersection of shape with ray.
// Sets result accordingly
bool intersects
(
const label index,
const point& start,
const point& end,
point& result
) const
{
NotImplemented;
return false;
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //