/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2015 OpenFOAM Foundation
Copyright (C) 2016-2022 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
\*---------------------------------------------------------------------------*/
#include "AABBTree.H"
#include "bitSet.H"
// * * * * * * * * * * * * * Protected Member Functions * * * * * * * * * * //
template
void Foam::AABBTree::writeOBJ
(
const bool leavesOnly,
const bool writeLinesOnly,
const treeBoundBox& bb,
const label nodeI,
const List>& bbs,
const List>& nodes,
label& vertI,
Ostream& os
) const
{
if (!leavesOnly || nodeI < 0)
{
AABBTreeBase::writeOBJ(os, bb, vertI, writeLinesOnly);
}
// recurse to find leaves
if (nodeI >= 0)
{
writeOBJ
(
leavesOnly,
writeLinesOnly,
bbs[nodeI].first(),
nodes[nodeI].first(),
bbs,
nodes,
vertI,
os
);
writeOBJ
(
leavesOnly,
writeLinesOnly,
bbs[nodeI].second(),
nodes[nodeI].second(),
bbs,
nodes,
vertI,
os
);
}
}
template
void Foam::AABBTree::createBoxes
(
const bool equalBinSize,
const label level,
const UList& objects,
const pointField& points,
const labelUList& objectIDs,
const treeBoundBox& bb,
const label nodeI,
DynamicList>& bbs,
DynamicList& nodes,
DynamicList& addressing
) const
{
const vector span = bb.span();
// Determine which direction to divide the box
direction maxDir = 0;
scalar maxSpan = span[maxDir];
for (label dirI = 1; dirI < 3; ++dirI)
{
if (span[dirI] > maxSpan)
{
maxSpan = span[dirI];
maxDir = dirI;
}
}
scalar pivotValue;
if (equalBinSize)
{
// Pick up points used by this set of objects
bitSet isUsedPoint(points.size());
DynamicList component(points.size());
for (const label objI : objectIDs)
{
const Type& obj = objects[objI];
for (const label pointI : obj)
{
if (isUsedPoint.set(pointI))
{
component.append(points[pointI][maxDir]);
}
}
}
// Determine the median
Foam::sort(component);
pivotValue = component[component.size()/2];
}
else
{
// Geometric middle
pivotValue = bb.min()[maxDir] + 0.5*maxSpan;
}
const scalar divMin = pivotValue + tolerance_*maxSpan;
const scalar divMax = pivotValue - tolerance_*maxSpan;
// Assign the objects to min or max bin
DynamicList