/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2011-2016 OpenFOAM Foundation
Copyright (C) 2020 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
\*---------------------------------------------------------------------------*/
#include "surfaceSlipDisplacementPointPatchVectorField.H"
#include "addToRunTimeSelectionTable.H"
#include "Time.H"
#include "transformField.H"
#include "fvMesh.H"
#include "displacementMotionSolver.H"
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
const Foam::Enum
<
Foam::surfaceSlipDisplacementPointPatchVectorField::projectMode
>
Foam::surfaceSlipDisplacementPointPatchVectorField::projectModeNames_
({
{ projectMode::NEAREST, "nearest" },
{ projectMode::POINTNORMAL, "pointNormal" },
{ projectMode::FIXEDNORMAL, "fixedNormal" },
});
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
void Foam::surfaceSlipDisplacementPointPatchVectorField::calcProjection
(
vectorField& displacement
) const
{
const polyMesh& mesh = patch().boundaryMesh().mesh()();
const pointField& localPoints = patch().localPoints();
const labelList& meshPoints = patch().meshPoints();
//const scalar deltaT = mesh.time().deltaTValue();
// Construct large enough vector in direction of projectDir so
// we're guaranteed to hit something.
//- Per point projection vector:
const scalar projectLen = mag(mesh.bounds().max()-mesh.bounds().min());
// For case of fixed projection vector:
vector projectVec(0, 0, 0);
if (projectMode_ == FIXEDNORMAL)
{
vector n = projectDir_/mag(projectDir_);
projectVec = projectLen*n;
}
// Get fixed points (bit of a hack)
const pointZone* zonePtr = nullptr;
if (frozenPointsZone_.size() > 0)
{
const pointZoneMesh& pZones = mesh.pointZones();
zonePtr = &pZones[frozenPointsZone_];
Pout<< "surfaceSlipDisplacementPointPatchVectorField : Fixing all "
<< zonePtr->size() << " points in pointZone " << zonePtr->name()
<< endl;
}
// Get the starting locations from the motionSolver
const pointField& points0 = mesh.lookupObject
(
"dynamicMeshDict"
).points0();
pointField start(meshPoints.size());
forAll(start, i)
{
start[i] = points0[meshPoints[i]] + displacement[i];
}
label nNotProjected = 0;
if (projectMode_ == NEAREST)
{
List nearest;
labelList hitSurfaces;
surfaces().findNearest
(
start,
scalarField(start.size(), sqr(projectLen)),
hitSurfaces,
nearest
);
forAll(nearest, i)
{
if (zonePtr && (zonePtr->whichPoint(meshPoints[i]) >= 0))
{
// Fixed point. Reset to point0 location.
displacement[i] = points0[meshPoints[i]] - localPoints[i];
}
else if (nearest[i].hit())
{
displacement[i] =
nearest[i].hitPoint()
- points0[meshPoints[i]];
}
else
{
nNotProjected++;
if (debug)
{
Pout<< " point:" << meshPoints[i]
<< " coord:" << localPoints[i]
<< " did not find any surface within " << projectLen
<< endl;
}
}
}
}
else
{
// Do tests on all points. Combine later on.
// 1. Check if already on surface
List nearest;
{
labelList nearestSurface;
surfaces().findNearest
(
start,
scalarField(start.size(), sqr(SMALL)),
nearestSurface,
nearest
);
}
// 2. intersection. (combined later on with information from nearest
// above)
vectorField projectVecs(start.size(), projectVec);
if (projectMode_ == POINTNORMAL)
{
projectVecs = projectLen*patch().pointNormals();
}
// Knock out any wedge component
scalarField offset(start.size(), Zero);
if (wedgePlane_ >= 0 && wedgePlane_ < vector::nComponents)
{
forAll(offset, i)
{
offset[i] = start[i][wedgePlane_];
start[i][wedgePlane_] = 0;
projectVecs[i][wedgePlane_] = 0;
}
}
List rightHit;
{
labelList rightSurf;
surfaces().findAnyIntersection
(
start,
start+projectVecs,
rightSurf,
rightHit
);
}
List leftHit;
{
labelList leftSurf;
surfaces().findAnyIntersection
(
start,
start-projectVecs,
leftSurf,
leftHit
);
}
// 3. Choose either -fixed, nearest, right, left.
forAll(displacement, i)
{
if (zonePtr && (zonePtr->whichPoint(meshPoints[i]) >= 0))
{
// Fixed point. Reset to point0 location.
displacement[i] = points0[meshPoints[i]] - localPoints[i];
}
else if (nearest[i].hit())
{
// Found nearest.
displacement[i] =
nearest[i].hitPoint()
- points0[meshPoints[i]];
}
else
{
pointIndexHit interPt;
if (rightHit[i].hit())
{
if (leftHit[i].hit())
{
if
(
magSqr(rightHit[i].hitPoint()-start[i])
< magSqr(leftHit[i].hitPoint()-start[i])
)
{
interPt = rightHit[i];
}
else
{
interPt = leftHit[i];
}
}
else
{
interPt = rightHit[i];
}
}
else
{
if (leftHit[i].hit())
{
interPt = leftHit[i];
}
}
if (interPt.hit())
{
if (wedgePlane_ >= 0 && wedgePlane_ < vector::nComponents)
{
interPt.rawPoint()[wedgePlane_] += offset[i];
}
displacement[i] = interPt.rawPoint()-points0[meshPoints[i]];
}
else
{
nNotProjected++;
if (debug)
{
Pout<< " point:" << meshPoints[i]
<< " coord:" << localPoints[i]
<< " did not find any intersection between"
<< " ray from " << start[i]-projectVecs[i]
<< " to " << start[i]+projectVecs[i] << endl;
}
}
}
}
}
reduce(nNotProjected, sumOp