/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright (C) 2015 OpenFOAM Foundation \\/ M anipulation | Copyright (C) 2016 OpenCFD Ltd. ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::functionObjects::runTimePostPro::geometryBase Description Base class for surface handling SourceFiles geometryBase.C \*---------------------------------------------------------------------------*/ #ifndef functionObjects_runTimePostPro_geometryBase_H #define functionObjects_runTimePostPro_geometryBase_H #include "dictionary.H" #include "vector.H" #include "Function1.H" #include "HashPtrTable.H" #include "Enum.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // class vtkRenderer; class vtkActor; namespace Foam { namespace functionObjects { class runTimePostProcessing; namespace runTimePostPro { /*---------------------------------------------------------------------------*\ Class geometryBase Declaration \*---------------------------------------------------------------------------*/ class geometryBase { public: // Public enumerations enum renderModeType { rmFlat, //!< Flat shading rmGouraud, //!< Gouraud shading rmPhong //!< Phong shading }; static const Enum renderModeTypeNames; private: // Private Member Functions //- No copy construct geometryBase(const geometryBase&) = delete; //- No copy assignment void operator=(const geometryBase&) = delete; protected: // Protected data //- Reference to the parent function object const runTimePostProcessing& parent_; //- Name word name_; //- Visible flag bool visible_; //- Render mode renderModeType renderMode_; //- Opacity autoPtr> opacity_; //- Reference to the colours const HashPtrTable, word>& colours_; // Protected functions //- Initialise actor void initialiseActor(vtkActor* actor) const; public: // Constructors //- Construct from dictionary geometryBase ( const runTimePostProcessing& parent_, const dictionary& dict, const HashPtrTable, word>& colours ); //- Destructor virtual ~geometryBase(); // Member Functions // Access //- Return the reference to the parent function object const runTimePostProcessing& parent() const; //- Return the name const word& name() const; //- Return the visible flag bool visible() const; //- Return the opacity scalar opacity(const scalar position) const; //- Return reference to the colours const HashPtrTable, word>& colours() const; //- Add geometry to scene virtual void addGeometryToScene ( const scalar position, vtkRenderer* renderer ) = 0; //- Update the actors virtual void updateActors(const scalar position) = 0; //- Clear files used to create the object(s) virtual bool clear() = 0; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace runTimePostPro } // End namespace functionObjects } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //