/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2015 OpenFOAM Foundation
Copyright (C) 2016-2022 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
\*---------------------------------------------------------------------------*/
#include "AABBTree.H"
#include "meshTools.H"
#include "bitSet.H"
//#include "OFstream.H"
template
Foam::scalar Foam::AABBTree::tolerance_ = 1e-4;
// * * * * * * * * * * * * * Protected Member Functions * * * * * * * * * * //
template
void Foam::AABBTree::writeOBJ
(
const bool writeLinesOnly,
const treeBoundBox& bb,
label& vertI,
Ostream& os
) const
{
const pointField pts(bb.points());
for (const point& pt : pts)
{
meshTools::writeOBJ(os, pt);
}
if (writeLinesOnly)
{
for (const edge& e : bb.edges)
{
os << "l " << e[0] + vertI + 1 << ' ' << e[1] + vertI + 1 << nl;
}
}
else
{
for (const face& f : bb.faces)
{
os << 'f';
for (const label fpi : f)
{
os << ' ' << fpi + vertI + 1;
}
os << nl;
}
}
vertI += pts.size();
}
template
void Foam::AABBTree::writeOBJ
(
const bool leavesOnly,
const bool writeLinesOnly,
const treeBoundBox& bb,
const label nodeI,
const List>& bbs,
const List>& nodes,
label& vertI,
Ostream& os
) const
{
if (!leavesOnly || nodeI < 0)
{
writeOBJ(writeLinesOnly, bb, vertI, os);
}
// recurse to find leaves
if (nodeI >= 0)
{
writeOBJ
(
leavesOnly,
writeLinesOnly,
bbs[nodeI].first(),
nodes[nodeI].first(),
bbs,
nodes,
vertI,
os
);
writeOBJ
(
leavesOnly,
writeLinesOnly,
bbs[nodeI].second(),
nodes[nodeI].second(),
bbs,
nodes,
vertI,
os
);
}
}
template
void Foam::AABBTree::createBoxes
(
const bool equalBinSize,
const label level,
const List& objects,
const pointField& points,
const DynamicList