/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2015 OpenFOAM Foundation
\\/ M anipulation |
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License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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for more details.
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Class
Foam::functionObjectCloud
Description
SourceFiles
functionObjectCloud.C
\*---------------------------------------------------------------------------*/
#ifndef functionObjectCloud_H
#define functionObjectCloud_H
#include "pointData.H"
#include "fieldVisualisationBase.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class functionObjectCloud Declaration
\*---------------------------------------------------------------------------*/
class functionObjectCloud
:
public pointData,
public fieldVisualisationBase
{
private:
// Private Member Functions
//- Disallow default bitwise copy construct
functionObjectCloud(const functionObjectCloud&);
//- Disallow default bitwise assignment
void operator=(const functionObjectCloud&);
protected:
// Protected data
//- Name of cloud
word cloudName_;
//- Name of cloud function object result to render
word functionObject_;
//- Name of field to colour by
word colourFieldName_;
//- Actor
vtkSmartPointer actor_;
public:
//- Run-time type information
TypeName("functionObjectCloud");
// Constructors
//- Construct from dictionary
functionObjectCloud
(
const runTimePostProcessing& parent,
const dictionary& dict,
const HashPtrTable, word>& colours
);
//- Destructor
virtual ~functionObjectCloud();
// Member Functions
//- Add tube(s) to scene
virtual void addGeometryToScene
(
const scalar position,
vtkRenderer* renderer
);
//- Update actors
virtual void updateActors(const scalar position);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //