/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright (C) 2015 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::runTimePostProcessing Description Function object to generate images during run-time. The functionality makes use of the VTK libraries (see http://www.vtk.org) which provide a broad set of functionality for scene composition and manipulation. Images are generated using a combination of function object output, and additional data e.gg triangulated surfaces and text. Current capabilities include support for: - Camera - Objects - Points - Lines - Surfaces - Scalar bars - Annotations - Selection of colour maps Scene configuration is performed using standard OpenFOAM dictionaries, using the main headings of: output=, camera, colours, points, lines, surfaces and text. SourceFiles runTimePostProcessing.C \*---------------------------------------------------------------------------*/ #ifndef runTimePostProcessing_H #define runTimePostProcessing_H #include "functionObjectState.H" #include "objectRegistry.H" #include "mapPolyMesh.H" #include "PtrList.H" #include "scene.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // class vtkRenderer; class vtkRenderWindow; namespace Foam { class dictionary; class pointData; class pathline; class surface; class text; /*---------------------------------------------------------------------------*\ Class runTimePostProcessing Declaration \*---------------------------------------------------------------------------*/ class runTimePostProcessing : public functionObjectState { private: // Private data // Output struct outputType { word name_; label width_; label height_; }; //- Output instance outputType output_; //- Scene manager scene scene_; //- List of points PtrList points_; //- List of lines PtrList lines_; //- List of surfaces PtrList surfaces_; //- List of text PtrList text_; // Private Member Functions //- Helper function to read scene objects template void readObjects ( const dictionary& dict, PtrList& objects ) const; protected: // Protected data //- Reference to the database const objectRegistry& obr_; //- on/off switch bool active_; public: //- Runtime type information TypeName("runTimePostProcessing"); // Constructors //- Construct from dictionary runTimePostProcessing ( const word& name, const objectRegistry&, const dictionary&, const bool loadFromFiles = false ); //- Desructor virtual ~runTimePostProcessing(); // Member Functions virtual const objectRegistry& obr() const { return obr_; } //- Read the field min/max data virtual void read(const dictionary&); //- Execute, currently does nothing virtual void execute(); //- Execute at the final time-loop, currently does nothing virtual void end(); //- Called when time was set at the end of the Time::operator++ virtual void timeSet(); //- Write virtual void write(); //- Update for changes of mesh virtual void updateMesh(const mapPolyMesh&) {} //- Update for changes of mesh virtual void movePoints(const polyMesh&) {} }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #ifdef NoRepository #include "runTimePostProcessingTemplates.C" #endif // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //