/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2015 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
Class
Foam::text
Description
SourceFiles
text.C
\*---------------------------------------------------------------------------*/
#ifndef text_H
#define text_H
#include "geometryBase.H"
#include "Tuple2.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
class vtkRenderer;
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class text Declaration
\*---------------------------------------------------------------------------*/
class text
:
public geometryBase
{
private:
// Private Member Functions
//- Disallow default bitwise copy construct
text(const text&);
//- Disallow default bitwise assignment
void operator=(const text&);
protected:
// Protected data
//- Text
string string_;
//- Position
Tuple2 position_;
//- Size
scalar size_;
//- Colour
autoPtr > colour_;
//- Bold flag
bool bold_;
public:
// Constructors
//- Construct from dictionary
text
(
const runTimePostProcessing& parent,
const dictionary& dict,
const HashPtrTable, word>& colours
);
//- Destructor
virtual ~text();
// Member Functions
//- Add surface(s) to scene
virtual void addGeometryToScene
(
const scalar position,
vtkRenderer* renderer
);
//- Update actors
virtual void updateActors(const scalar position);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //