/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2013 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
Application
surfaceHookUp
Description
Find close open edges and stitches the surface along them
Usage
- surfaceHookUp hookDistance [OPTION]
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "Time.H"
#include "triSurfaceMesh.H"
#include "indexedOctree.H"
#include "treeBoundBox.H"
#include "PackedBoolList.H"
#include "unitConversion.H"
#include "searchableSurfaces.H"
using namespace Foam;
// Split faceI along edgeI at position newPointI
void greenRefine
(
const triSurface& surf,
const label faceI,
const label edgeI,
const label newPointI,
DynamicList& newFaces
)
{
const labelledTri& f = surf.localFaces()[faceI];
const edge& e = surf.edges()[edgeI];
// Find index of edge in face.
label fp0 = findIndex(f, e[0]);
label fp1 = f.fcIndex(fp0);
label fp2 = f.fcIndex(fp1);
if (f[fp1] == e[1])
{
// Edge oriented like face
newFaces.append
(
labelledTri
(
f[fp0],
newPointI,
f[fp2],
f.region()
)
);
newFaces.append
(
labelledTri
(
newPointI,
f[fp1],
f[fp2],
f.region()
)
);
}
else
{
newFaces.append
(
labelledTri
(
f[fp2],
newPointI,
f[fp1],
f.region()
)
);
newFaces.append
(
labelledTri
(
newPointI,
f[fp0],
f[fp1],
f.region()
)
);
}
}
//scalar checkEdgeAngle
//(
// const triSurface& surf,
// const label edgeIndex,
// const label pointIndex,
// const scalar& angle
//)
//{
// const edge& e = surf.edges()[edgeIndex];
// vector eVec = e.vec(surf.localPoints());
// eVec /= mag(eVec) + SMALL;
// const labelList& pEdges = surf.pointEdges()[pointIndex];
//
// forAll(pEdges, eI)
// {
// const edge& nearE = surf.edges()[pEdges[eI]];
// vector nearEVec = nearE.vec(surf.localPoints());
// nearEVec /= mag(nearEVec) + SMALL;
// const scalar dot = eVec & nearEVec;
// const scalar minCos = degToRad(angle);
// if (mag(dot) > minCos)
// {
// return false;
// }
// }
// return true;
//}
void createBoundaryEdgeTrees
(
const PtrList& surfs,
PtrList >& bEdgeTrees,
labelListList& treeBoundaryEdges
)
{
forAll(surfs, surfI)
{
const triSurface& surf = surfs[surfI];
// Boundary edges
treeBoundaryEdges[surfI] =
labelList
(
identity(surf.nEdges() - surf.nInternalEdges())
+ surf.nInternalEdges()
);
Random rndGen(17301893);
// Slightly extended bb. Slightly off-centred just so on symmetric
// geometry there are less face/edge aligned items.
treeBoundBox bb
(
treeBoundBox(UList(surf.localPoints())).extend(rndGen, 1e-4)
);
bb.min() -= point(ROOTVSMALL, ROOTVSMALL, ROOTVSMALL);
bb.max() += point(ROOTVSMALL, ROOTVSMALL, ROOTVSMALL);
bEdgeTrees.set
(
surfI,
new indexedOctree
(
treeDataEdge
(
false, // cachebb
surf.edges(), // edges
surf.localPoints(), // points
treeBoundaryEdges[surfI] // selected edges
),
bb, // bb
8, // maxLevel
10, // leafsize
3.0 // duplicity
)
);
}
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
int main(int argc, char *argv[])
{
argList::addNote
(
"hook surfaces to other surfaces by moving and retriangulating their"
"boundary edges to match other surface boundary edges"
);
argList::noParallel();
argList::validArgs.append("hookTolerance");
# include "addDictOption.H"
# include "setRootCase.H"
# include "createTime.H"
const word dictName("surfaceHookUpDict");
# include "setSystemRunTimeDictionaryIO.H"
Info<< "Reading " << dictName << nl << endl;
const IOdictionary dict(dictIO);
const scalar dist(args.argRead(1));
const scalar matchTolerance(SMALL);
Info<< "Hooking distance = " << dist << endl;
searchableSurfaces surfs
(
IOobject
(
"surfacesToHook",
runTime.constant(),
"triSurface",
runTime
),
dict
);
Info<< nl << "Reading surfaces: " << endl;
forAll(surfs, surfI)
{
Info<< incrIndent;
Info<< nl << indent << "Surface = " << surfs.names()[surfI] << endl;
const wordList& regions = surfs[surfI].regions();
forAll(regions, surfRegionI)
{
Info<< incrIndent;
Info<< indent << "Regions = " << regions[surfRegionI] << endl;
Info<< decrIndent;
}
Info<< decrIndent;
}
PtrList > bEdgeTrees(surfs.size());
labelListList treeBoundaryEdges(surfs.size());
List > newFaces(surfs.size());
List > newPoints(surfs.size());
List visitedFace(surfs.size());
PtrList newSurfaces(surfs.size());
forAll(surfs, surfI)
{
const triSurfaceMesh& surf =
refCast(surfs[surfI]);
newSurfaces.set
(
surfI,
new triSurfaceMesh
(
IOobject
(
"hookedSurface_" + surfs.names()[surfI],
runTime.constant(),
"triSurface",
runTime
),
surf
)
);
}
label nChanged = 0;
label nIters = 0;
do
{
Info<< nl << "Iteration = " << nIters++ << endl;
nChanged = 0;
createBoundaryEdgeTrees(newSurfaces, bEdgeTrees, treeBoundaryEdges);
forAll(newSurfaces, surfI)
{
const triSurface& newSurf = newSurfaces[surfI];
newFaces[surfI] = newSurf.localFaces();
newPoints[surfI] = newSurf.localPoints();
visitedFace[surfI] = PackedBoolList(newSurf.size(), false);
}
forAll(newSurfaces, surfI)
{
const triSurface& surf = newSurfaces[surfI];
List bPointsTobEdges(surf.boundaryPoints().size());
labelList bPointsHitTree(surf.boundaryPoints().size(), -1);
const labelListList& pointEdges = surf.pointEdges();
forAll(bPointsTobEdges, bPointI)
{
pointIndexHit& nearestHit = bPointsTobEdges[bPointI];
const label pointI = surf.boundaryPoints()[bPointI];
const point& samplePt = surf.localPoints()[pointI];
const labelList& pEdges = pointEdges[pointI];
// Add edges connected to the edge to the shapeMask
DynamicList