/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright (C) 1991-2008 OpenCFD Ltd. \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Class Foam::triangleFuncs Description Various triangle functions. SourceFiles triangleFuncs.C \*---------------------------------------------------------------------------*/ #ifndef triangleFuncs_H #define triangleFuncs_H #include "point.H" #include "label.H" #include "scalar.H" #include "pointField.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // Forward declaration of classes class treeBoundBox; /*---------------------------------------------------------------------------*\ Class triangleFuncs Declaration \*---------------------------------------------------------------------------*/ class triangleFuncs { public: // Public data types //- Enumeration defining nearness classification enum proxType { NONE, POINT, EDGE }; private: // Private Member Functions //- Helper function for intersect. Sets pt to be anywhere on the edge // between oppositeSidePt and thisSidePt depending on both signs. static void setIntersection ( const point& oppositeSidePt, const scalar oppositeSign, const point& thisSidePt, const scalar thisSign, const scalar tol, point& pt ); //- Helper function. static void selectPt ( const bool select0, const point& p0, const point& p1, point& min ); public: //- Intersect triangle with parallel edges aligned with axis i0. // Returns true (and intersection in pInter) if any of them intersects // triangle. Used in intersectBb. static bool intersectAxesBundle ( const point& V0, const point& V10, const point& V20, const label i0, const pointField& origin, const scalar maxLength, point& pInter ); //- Does triangle intersect bounding box. static bool intersectBb ( const point& p0, const point& p1, const point& p2, const treeBoundBox& cubeBb ); //- Does triangle intersect plane. Return bool and set intersection segment. static bool intersect ( const point& va0, const point& va10, const point& va20, const point& basePoint, const vector& normal, point& pInter0, point& pInter1 ); //- Do triangles intersect. Return bool and set intersection segment. static bool intersect ( const point& va0, const point& va10, const point& va20, const point& vb0, const point& vb10, const point& vb20, point& pInter0, point& pInter1 ); //- Classify point on triangle plane w.r.t. triangle edges. // - inside/outside (returned) // - near point (0, 1, 2) // - near edge (0, 1, 2). Note: edges are counted from starting vertex // so e.g. edge 2 is from f[2] to f[0] static bool classify ( const point& baseVertex, const vector& E0, const vector& E1, const vector& n, const point& pInter, const scalar tol, label& nearType, label& nearLabel ); }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //