/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd. \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Description Update the polyMesh corresponding to the given map. \*---------------------------------------------------------------------------*/ #include "polyMesh.H" #include "mapPolyMesh.H" #include "Time.H" #include "globalMeshData.H" #include "pointMesh.H" // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // void Foam::polyMesh::updateMesh(const mapPolyMesh& mpm) { // Update boundaryMesh (note that patches themselves already ok) boundary_.updateMesh(); // Update zones pointZones_.clearAddressing(); faceZones_.clearAddressing(); cellZones_.clearAddressing(); // Update parallel data if (globalMeshDataPtr_) { globalMeshDataPtr_->updateMesh(); } setInstance(time().timeName()); // Map the old motion points if present if (oldPointsPtr_) { // Make a copy of the original points pointField oldMotionPoints = *oldPointsPtr_; pointField& newMotionPoints = *oldPointsPtr_; // Resize the list to new size newMotionPoints.setSize(points_.size()); // Map the list newMotionPoints.map(oldMotionPoints, mpm.pointMap()); } // Reset valid directions (could change by faces put into empty patches) geometricD_ = Vector