/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2016 OpenFOAM Foundation ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::RBD::restraints::linearSpring Group grpRigidBodyDynamicsRestraints Description Linear spring restraint. SourceFiles linearSpring.C \*---------------------------------------------------------------------------*/ #ifndef RBD_restraints_linearSpring_H #define RBD_restraints_linearSpring_H #include "rigidBodyRestraint.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { namespace RBD { namespace restraints { /*---------------------------------------------------------------------------*\ Class linearSpring Declaration \*---------------------------------------------------------------------------*/ class linearSpring : public restraint { // Private data //- Anchor point, where the spring is attached to an immovable // object point anchor_; //- Reference point of attachment to the solid body point refAttachmentPt_; //- Spring stiffness coefficient [N/m] scalar stiffness_; //- Damping coefficient [Ns/m] scalar damping_; //- Rest length - length of spring when no forces are applied to it scalar restLength_; public: //- Runtime type information TypeName("linearSpring"); // Constructors //- Construct from components linearSpring ( const word& name, const dictionary& dict, const rigidBodyModel& model ); //- Construct and return a clone virtual autoPtr clone() const { return autoPtr ( new linearSpring(*this) ); } //- Destructor virtual ~linearSpring(); // Member Functions //- Accumulate the restraint internal joint forces into the tau field and // external forces into the fx field virtual void restrain ( scalarField& tau, Field& fx, const rigidBodyModelState& state ) const; //- Update properties from given dictionary virtual bool read(const dictionary& dict); //- Write virtual void write(Ostream&) const; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace restraints } // End namespace RBD } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //