forces/forces.C forces/forcesFunctionObject.C forceCoeffs/forceCoeffs.C forceCoeffs/forceCoeffsFunctionObject.C sDoFRBM = pointPatchFields/derived/sixDoFRigidBodyMotion $(sDoFRBM)/sixDoFRigidBodyMotion.C $(sDoFRBM)/sixDoFRigidBodyMotionIO.C $(sDoFRBM)/sixDoFRigidBodyMotionState.C $(sDoFRBM)/sixDoFRigidBodyMotionStateIO.C sDoFRBMR = $(sDoFRBM)/sixDoFRigidBodyMotionRestraint $(sDoFRBMR)/sixDoFRigidBodyMotionRestraint/sixDoFRigidBodyMotionRestraint.C $(sDoFRBMR)/sixDoFRigidBodyMotionRestraint/sixDoFRigidBodyMotionRestraintNew.C $(sDoFRBMR)/linearAxialAngularSpring/linearAxialAngularSpring.C $(sDoFRBMR)/linearSpring/linearSpring.C $(sDoFRBMR)/sphericalAngularSpring/sphericalAngularSpring.C $(sDoFRBMR)/tabulatedAxialAngularSpring/tabulatedAxialAngularSpring.C sDoFRBMC = $(sDoFRBM)/sixDoFRigidBodyMotionConstraint $(sDoFRBMC)/sixDoFRigidBodyMotionConstraint/sixDoFRigidBodyMotionConstraint.C $(sDoFRBMC)/sixDoFRigidBodyMotionConstraint/sixDoFRigidBodyMotionConstraintNew.C $(sDoFRBMC)/fixedAxis/fixedAxis.C $(sDoFRBMC)/fixedLine/fixedLine.C $(sDoFRBMC)/fixedOrientation/fixedOrientation.C $(sDoFRBMC)/fixedPlane/fixedPlane.C $(sDoFRBMC)/fixedPoint/fixedPoint.C pointPatchFields/derived/sixDoFRigidBodyDisplacement/sixDoFRigidBodyDisplacementPointPatchVectorField.C pointPatchFields/derived/uncoupledSixDoFRigidBodyDisplacement/uncoupledSixDoFRigidBodyDisplacementPointPatchVectorField.C LIB = $(FOAM_LIBBIN)/libforces