/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright (C) 1991-2007 OpenCFD Ltd. \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Application autoHexMesh Description Automatic split hex mesher. \*---------------------------------------------------------------------------*/ #include "argList.H" #include "Time.H" #include "fvMesh.H" #include "autoHexMeshDriver.H" #include "pointMesh.H" #include "motionSmoother.H" #include "mapDistributePolyMesh.H" using namespace Foam; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // int main(int argc, char *argv[]) { # include "setRootCase.H" # include "createTime.H" runTime.functionObjects().off(); # include "createMesh.H" Info<< "Read mesh in = " << runTime.cpuTimeIncrement() << " s" << endl; // Read meshing dictionary IOdictionary meshDict ( IOobject ( "autoHexMeshDict", runTime.system(), mesh, IOobject::MUST_READ, IOobject::NO_WRITE ) ); // Read decomposePar dictionary IOdictionary decomposeDict ( IOobject ( "decomposeParDict", runTime.system(), mesh, IOobject::MUST_READ, IOobject::NO_WRITE ) ); // Main meshing driver. Read surfaces. Determine intersections. autoHexMeshDriver meshEngine(mesh, meshDict, decomposeDict); // Do all: refine, snap, add layers meshEngine.doMesh(); Info<< "Finished meshing in = " << runTime.elapsedCpuTime() << " s." << endl; Pout<< "End\n" << endl; return(0); } // ************************************************************************* //