/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright (C) 2011-2014 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::writeRegisteredObject Group grpIOFunctionObjects Description This function object allows specification of different writing frequency of objects registered to the database. It has similar functionality as the main time database through the \c outputControl setting: - timeStep - outputTime - adjustableTime - runTime - clockTime - cpuTime Example of function object specification: \verbatim writeRegisteredObject1 { type writeRegisteredObject; functionObjectLibs ("libIOFunctionObjects.so"); exclusiveWriting true; ... objectNames (obj1 obj2); } \endverbatim \heading Function object usage \table Property | Description | Required | Default value type | type name: writeRegisteredObject | yes | objectNames | objects to write | yes | exclusiveWriting | Takes over object writing | no | yes log | Log to standard output | no | yes \endtable exclusiveWriting disables automatic writing (i.e through database) of the objects to avoid duplicate writing. SeeAlso Foam::functionObject Foam::OutputFilterFunctionObject SourceFiles writeRegisteredObject.C IOwriteRegisteredObject.H \*---------------------------------------------------------------------------*/ #ifndef writeRegisteredObject_H #define writeRegisteredObject_H #include "wordReList.H" #include "runTimeSelectionTables.H" #include "Switch.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // Forward declaration of classes class objectRegistry; class dictionary; class polyMesh; class mapPolyMesh; /*---------------------------------------------------------------------------*\ Class writeRegisteredObject Declaration \*---------------------------------------------------------------------------*/ class writeRegisteredObject { protected: // Private data //- Name of this set of writeRegisteredObject word name_; //- Takes over the writing from Db bool exclusiveWriting_; //- Refererence to the database const objectRegistry& obr_; // Read from dictionary //- Names of objects to control wordReList objectNames_; //- Switch to send output to Info as well as to file Switch log_; // Private Member Functions //- Disallow default bitwise copy construct writeRegisteredObject(const writeRegisteredObject&); //- Disallow default bitwise assignment void operator=(const writeRegisteredObject&); public: //- Runtime type information TypeName("writeRegisteredObject"); // Constructors //- Construct for given objectRegistry and dictionary. // Allow the possibility to load fields from files writeRegisteredObject ( const word& name, const objectRegistry&, const dictionary&, const bool loadFromFiles = false ); //- Destructor virtual ~writeRegisteredObject(); // Member Functions //- Return name of the writeRegisteredObject virtual const word& name() const { return name_; } //- Read the writeRegisteredObject data virtual void read(const dictionary&); //- Execute, currently does nothing virtual void execute(); //- Execute at the final time-loop, currently does nothing virtual void end(); //- Called when time was set at the end of the Time::operator++ virtual void timeSet(); //- Write the writeRegisteredObject virtual void write(); //- Update for changes of mesh virtual void updateMesh(const mapPolyMesh&) {} //- Update for changes of mesh virtual void movePoints(const polyMesh&) {} }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //