/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2011-2017 OpenFOAM Foundation Copyright (C) 2019-2020 OpenCFD Ltd. ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::functionObjects::codedFunctionObject Group grpUtilitiesFunctionObjects Description Provides a general interface to enable dynamic code compilation. The entries are: \plaintable codeInclude | include files codeOptions | include paths; inserted into EXE_INC in Make/options codeLibs | link line; inserted into LIB_LIBS in Make/options codeData | c++; local member data (null constructed); localCode | c++; local static functions; codeRead | c++; upon functionObject::read(); codeExecute | c++; upon functionObject::execute(); codeWrite | c++; upon functionObject::write() codeEnd | c++; upon functionObject::end(); \endplaintable Usage Example of function object specification: \verbatim difference { type coded; libs (utilityFunctionObjects); // Name of on-the-fly generated functionObject name writeMagU; codeWrite #{ // Lookup U const volVectorField& U = mesh().lookupObject("U"); // Write mag(U)().write(); #}; } \endverbatim See also Foam::functionObject Foam::codedBase SourceFiles codedFunctionObject.C \*---------------------------------------------------------------------------*/ #ifndef functionObjects_codedFunctionObject_H #define functionObjects_codedFunctionObject_H #include "timeFunctionObject.H" #include "codedBase.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { namespace functionObjects { /*---------------------------------------------------------------------------*\ Class codedFunctionObject Declaration \*---------------------------------------------------------------------------*/ class codedFunctionObject : public functionObjects::timeFunctionObject, public codedBase { protected: // Protected data //- Input dictionary dictionary dict_; word name_; string codeData_; string codeRead_; string codeExecute_; string codeWrite_; string codeEnd_; //- Underlying functionObject mutable autoPtr redirectFunctionObjectPtr_; // Protected Member Functions //- Get the loaded dynamic libraries virtual dlLibraryTable& libs() const; //- Adapt the context for the current object virtual void prepare(dynamicCode&, const dynamicCodeContext&) const; //- Return a description (type + name) for the output virtual string description() const; //- Clear any redirected objects virtual void clearRedirect() const; //- The dictionary to initialize the codeContext virtual const dictionary& codeDict() const; //- No copy construct codedFunctionObject(const codedFunctionObject&) = delete; //- No copy assignment void operator=(const codedFunctionObject&) = delete; public: // Static Data Members //- Name of the C code template to be used static constexpr const char* const codeTemplateC = "functionObjectTemplate.C"; //- Name of the H code template to be used static constexpr const char* const codeTemplateH = "functionObjectTemplate.H"; //- Runtime type information TypeName("coded"); // Constructors //- Construct from Time and dictionary codedFunctionObject ( const word& name, const Time& runTime, const dictionary& dict ); //- Destructor virtual ~codedFunctionObject() = default; // Member Functions //- Dynamically compiled functionObject functionObject& redirectFunctionObject() const; //- Called at each ++ or += of the time-loop. // postProcess overrides the usual executeControl behaviour and // forces execution (used in post-processing mode) virtual bool execute(); //- Called at each ++ or += of the time-loop. // postProcess overrides the usual writeControl behaviour and // forces writing always (used in post-processing mode) virtual bool write(); //- Called when Time::run() determines that the time-loop exits. // By default it simply calls execute(). virtual bool end(); //- Read and set the function object if its data have changed virtual bool read(const dictionary&); }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace functionObjects } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //