/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright (C) 2011-2015 OpenFOAM Foundation \\/ M anipulation | Copyright (C) 2015 OpenCFD Ltd. ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "wallBoundedStreamLine.H" #include "fvMesh.H" #include "wallBoundedStreamLineParticleCloud.H" #include "sampledSet.H" #include "faceSet.H" // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * // namespace Foam { defineTypeNameAndDebug(wallBoundedStreamLine, 0); } // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // Foam::tetIndices Foam::wallBoundedStreamLine::findNearestTet ( const PackedBoolList& isWallPatch, const point& seedPt, const label cellI ) const { const fvMesh& mesh = dynamic_cast(obr_); const cell& cFaces = mesh.cells()[cellI]; label minFaceI = -1; label minTetPtI = -1; scalar minDistSqr = sqr(GREAT); forAll(cFaces, cFaceI) { label faceI = cFaces[cFaceI]; if (isWallPatch[faceI]) { const face& f = mesh.faces()[faceI]; const label fp0 = mesh.tetBasePtIs()[faceI]; const point& basePoint = mesh.points()[f[fp0]]; label fp = f.fcIndex(fp0); for (label i = 2; i < f.size(); i++) { const point& thisPoint = mesh.points()[f[fp]]; label nextFp = f.fcIndex(fp); const point& nextPoint = mesh.points()[f[nextFp]]; const triPointRef tri(basePoint, thisPoint, nextPoint); scalar d2 = magSqr(tri.centre() - seedPt); if (d2 < minDistSqr) { minDistSqr = d2; minFaceI = faceI; minTetPtI = i-1; } fp = nextFp; } } } // Put particle in tet return tetIndices ( cellI, minFaceI, minTetPtI, mesh ); } void Foam::wallBoundedStreamLine::track() { //const Time& runTime = obr_.time(); const fvMesh& mesh = dynamic_cast(obr_); // Determine the 'wall' patches // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // These are the faces that need to be followed autoPtr boundaryPatch(wallPatch()); PackedBoolList isWallPatch(mesh.nFaces()); forAll(boundaryPatch().addressing(), i) { isWallPatch[boundaryPatch().addressing()[i]] = 1; } // Find nearest wall particle for the seedPoints // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IDLList initialParticles; wallBoundedStreamLineParticleCloud particles ( mesh, cloudName_, initialParticles ); { // Get the seed points // ~~~~~~~~~~~~~~~~~~~ const sampledSet& seedPoints = sampledSetPtr_(); forAll(seedPoints, i) { const point& seedPt = seedPoints[i]; label cellI = seedPoints.cells()[i]; tetIndices ids(findNearestTet(isWallPatch, seedPt, cellI)); if (ids.face() != -1 && isWallPatch[ids.face()]) { //Pout<< "Seeding particle :" << nl // << " seedPt:" << seedPt << nl // << " face :" << ids.face() << nl // << " at :" << mesh.faceCentres()[ids.face()] << nl // << " cell :" << mesh.cellCentres()[ids.cell()] << nl // << endl; particles.addParticle ( new wallBoundedStreamLineParticle ( mesh, ids.faceTri(mesh).centre(), ids.cell(), ids.face(), // tetFace ids.tetPt(), -1, // not on a mesh edge -1, // not on a diagonal edge lifeTime_ // lifetime ) ); } else { Pout<< type() << " : ignoring seed " << seedPt << " since not in wall cell" << endl; } } } label nSeeds = returnReduce(particles.size(), sumOp