/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright (C) 2016-2019 OpenCFD Ltd. \\/ M anipulation | ------------------------------------------------------------------------------- | Copyright (C) 2011-2016 OpenFOAM Foundation ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::codedBase Description Base class for function objects and boundary conditions using dynamic code that provides methods for managing loading/unloading/updating of a dynamic library. For these purposes, it uses a dynamicCodeContext object to maintain information about the state. For simple coded objects, the default state management is sufficient. When there are more complicated code segements (eg, functionObjects::codedFunctionObject), the state management must also register these elements as well, starting with an initial setCodeContext() call and followed by append() to register each element. SourceFiles codedBase.C \*---------------------------------------------------------------------------*/ #ifndef codedBase_H #define codedBase_H #include "dictionary.H" #include "dynamicCodeContext.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // Forward Declarations class Ostream; class dynamicCode; class dlLibraryTable; /*---------------------------------------------------------------------------*\ Class codedBase Declaration \*---------------------------------------------------------------------------*/ class codedBase { // Private Data //- The code context dynamicCodeContext context_; //- Previously loaded library mutable fileName oldLibPath_; // Private Member Functions //- Global loader/unloader function type typedef void (*loaderFunctionType)(bool); //- Load specified library and execute globalFuncName(true) void* loadLibrary ( const fileName& libPath, const string& globalFuncName, const dynamicCodeContext& context ) const; //- Execute globalFuncName(false) and unload specified library void unloadLibrary ( const fileName& libPath, const string& globalFuncName, const dynamicCodeContext& context ) const; //- Create library based on the dynamicCodeContext void createLibrary ( dynamicCode& dynCode, const dynamicCodeContext& context ) const; //- No copy construct codedBase(const codedBase&) = delete; //- No copy assignment void operator=(const codedBase&) = delete; protected: //- Write code-dictionary contents static void writeCodeDict(Ostream& os, const dictionary& dict); // Protected Member Functions //- Set code context from a dictionary void setCodeContext(const dictionary& dict); //- Add content to SHA1 hashing void append(const std::string& str); //- Update library as required, using the given context void updateLibrary ( const word& name, const dynamicCodeContext& context ) const; //- Update library as required, using the given code dictionary //- to use for the context void updateLibrary ( const word& name, const dictionary& dict ) const; //- Update library as required, using the predefined context //- or use the codeDict() to generate one void updateLibrary(const word& name) const; //- Get the loaded dynamic libraries virtual dlLibraryTable& libs() const = 0; //- Adapt the context for the current object virtual void prepare ( dynamicCode& dynCode, const dynamicCodeContext& context ) const = 0; // Return a description (type + name) for the output virtual string description() const = 0; // Clear any redirected objects virtual void clearRedirect() const = 0; // Get the dictionary to initialize the codeContext virtual const dictionary& codeDict() const = 0; public: //- Runtime type information ClassName("codedBase"); // Constructors //- Construct null codedBase() = default; //- Destructor virtual ~codedBase() = default; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //