/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd. \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::coordinateSystem Description A cartesian coordinate system and the base class for other coordinate system specifications. All systems are defined by an origin point and a coordinateRotation. For convenience, the dictionary constructor forms allow a few shortcuts: - the default origin corresponds to (0 0 0) - if the @c type is not otherwise specified, a Cartesian coordinateSystem is implicit @verbatim flipped { origin (0 0 0); coordinateRotation { type STARCDRotation; rotation (0 0 90); } } @endverbatim - if an axes specification (eg, e3/e1) is used, the coordinateRotation sub-dictionary can be dropped. @verbatim flipped // the same, specified as axes { origin (0 0 0); coordinateRotation { type axes; e3 (1 0 0); e1 (0 0 -1); } } flipped // the same, using all the shortcuts { e3 (1 0 0); e1 (0 0 -1); } @endverbatim - if a sub-dictionary coordinateSystem is found within the dictionary, it will be used. This provides a convenient means of embedding coordinateSystem information in another dictionary. This is used, for example, in the porousZones: @verbatim 1 ( cat1 { coordinateSystem { origin (0 0 0); coordinateRotation { type STARCDRotation; rotation (0 0 90); } } porosity 0.781; Darcy { d d [0 -2 0 0 0] (-1000 -1000 0.50753e+08); f f [0 -1 0 0 0] (-1000 -1000 12.83); } } ) @endverbatim - additionally, if the coordinateSystem points to a plain entry, it can be used to reference one of the global coordinateSystems @verbatim 1 ( cat1 { coordinateSystem system_10; porosity 0.781; Darcy { d d [0 -2 0 0 0] (-1000 -1000 0.50753e+08); f f [0 -1 0 0 0] (-1000 -1000 12.83); } } ) @endverbatim For this to work correctly, the coordinateSystem constructor must be supplied with both a dictionary and an objectRegistry. See Also coordinateSystems and coordinateSystems::New SourceFiles coordinateSystem.C newCoordinateSystem.C \*---------------------------------------------------------------------------*/ #ifndef coordinateSystem_H #define coordinateSystem_H #include "vector.H" #include "point.H" #include "tensor.H" #include "vectorField.H" #include "pointField.H" #include "tmp.H" #include "coordinateRotation.H" #include "objectRegistry.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class coordinateSystem Declaration \*---------------------------------------------------------------------------*/ class coordinateSystem { // Private data //- Name of coordinate system mutable word name_; //- Optional note mutable string note_; //- Origin mutable point origin_; //- Local-to-Global transformation tensor coordinateRotation R_; //- Global-to-Local transformation tensor tensor Rtr_; protected: // Protected Member Functions //- Convert from local coordinate system to the global Cartesian system // with optional translation for the origin virtual vector localToGlobal(const vector&, bool translate) const; //- Convert from local coordinate system to the global Cartesian system // with optional translation for the origin virtual tmp localToGlobal ( const vectorField&, bool translate ) const; //- Convert from global Cartesian system to the local coordinate system // with optional translation for the origin virtual vector globalToLocal(const vector&, bool translate) const; //- Convert from global Cartesian system to the local coordinate system // with optional translation for the origin virtual tmp globalToLocal ( const vectorField&, bool translate ) const; public: //- Runtime type information TypeName("coordinateSystem"); // Constructors //- Construct null. This is equivalent to an identity coordinateSystem coordinateSystem(); //- Construct copy with a different name coordinateSystem ( const word& name, const coordinateSystem& ); //- Construct from origin and rotation coordinateSystem ( const word& name, const point& origin, const coordinateRotation& ); //- Construct from origin and 2 axes coordinateSystem ( const word& name, const point& origin, const vector& axis, const vector& dirn ); //- Construct from dictionary with a given name coordinateSystem(const word& name, const dictionary&); //- Construct from dictionary with default name coordinateSystem(const dictionary&); //- Construct from dictionary (default name) // With the ability to reference global coordinateSystems coordinateSystem(const dictionary&, const objectRegistry&); //- Construct from Istream // The Istream contains a word followed by a dictionary coordinateSystem(Istream&); //- Return clone autoPtr clone() const { return autoPtr(new coordinateSystem(*this)); } // Declare run-time constructor selection table declareRunTimeSelectionTable ( autoPtr, coordinateSystem, dictionary, ( const word& name, const dictionary& dict ), (name, dict) ); declareRunTimeSelectionTable ( autoPtr, coordinateSystem, origRotation, ( const word& name, const point& origin, const coordinateRotation& cr ), (name, origin, cr) ); // Selectors //- Select constructed from dictionary static autoPtr New ( const word& name, const dictionary& ); //- Select constructed from origin and rotation static autoPtr New ( const word& coordType, const word& name, const point& origin, const coordinateRotation& ); //- Select constructed from Istream static autoPtr New(Istream& is); //- Destructor virtual ~coordinateSystem(); // Member Functions // Access //- Return name const word& name() const { return name_; } //- Return non-constant access to the optional note string& note() { return note_; } //- Return the optional note const string& note() const { return note_; } //- Return origin const point& origin() const { return origin_; } //- Return coordinate rotation const coordinateRotation& rotation() const { return R_; } //- Return local-to-global transformation tensor const tensor& R() const { return R_; } //- Return local Cartesian x-axis const vector& e1() const { return Rtr_.x(); } //- Return local Cartesian y-axis const vector& e2() const { return Rtr_.y(); } //- Return local Cartesian z-axis const vector& e3() const { return Rtr_.z(); } //- Return axis (e3: local Cartesian z-axis) // @deprecated method e3 is preferred (deprecated Apr 2008) const vector& axis() const { return Rtr_.z(); } //- Return direction (e1: local Cartesian x-axis) // @deprecated method e1 is preferred (deprecated Apr 2008) const vector& direction() const { return Rtr_.x(); } //- Return as dictionary of entries // @param [in] ignoreType drop type (cartesian, cylindrical, etc) // when generating the dictionary virtual dictionary dict(bool ignoreType=false) const; // Edit //- Rename virtual void rename(const word& newName) { name_ = newName; } //- Edit access to origin point& origin() { return origin_; } // Write //- Write virtual void write(Ostream&) const; //- Write dictionary virtual void writeDict(Ostream&, bool subDict=true) const; // Transformations //- Convert from position in local coordinate system to global // Cartesian position point globalPosition(const point& local) const { return localToGlobal(local, true); } //- Convert from position in local coordinate system to global // Cartesian position tmp globalPosition(const pointField& local) const { return localToGlobal(local, true); } //- Convert from vector components in local coordinate system to // global Cartesian vector vector globalVector(const vector& local) const { return localToGlobal(local, false); } //- Convert from vector components in local coordinate system to // global Cartesian vector tmp globalVector(const vectorField& local) const { return localToGlobal(local, false); } //- Convert from global Cartesian position to position in local // coordinate system point localPosition(const point& global) const { return globalToLocal(global, true); } //- Convert from global Cartesian position to position in local // coordinate system tmp localPosition(const pointField& global) const { return globalToLocal(global, true); } //- Convert from global Cartesian vector to components in local // coordinate system vector localVector(const vector& global) const { return globalToLocal(global, false); } //- Convert from global Cartesian vector to components in local // coordinate system tmp localVector(const vectorField& global) const { return globalToLocal(global, false); } // Member Operators //- assign from dictionary void operator=(const dictionary&); // friend Operators friend bool operator!= ( const coordinateSystem&, const coordinateSystem& ); // IOstream Operators friend Ostream& operator<<(Ostream&, const coordinateSystem&); }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //