/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2011-2016 OpenFOAM Foundation Copyright (C) 2019-2020 OpenCFD Ltd. ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::RectangularMatrix Description A templated (M x N) rectangular matrix of objects of \, containing M*N elements, derived from Matrix. See also Test-RectangularMatrix.C SourceFiles RectangularMatrixI.H \*---------------------------------------------------------------------------*/ #ifndef RectangularMatrix_H #define RectangularMatrix_H #include "Matrix.H" #include "SquareMatrix.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class RectangularMatrix Declaration \*---------------------------------------------------------------------------*/ template class RectangularMatrix : public Matrix, Type> { public: // Generated Methods //- Default construct RectangularMatrix() = default; //- Copy construct RectangularMatrix(const RectangularMatrix&) = default; //- Copy assignment RectangularMatrix& operator=(const RectangularMatrix&) = default; // Constructors //- Construct a square matrix (rows == columns) inline explicit RectangularMatrix(const label n); //- Construct given number of rows/columns inline RectangularMatrix(const label m, const label n); //- Construct given number of rows/columns //- initializing all elements to zero inline RectangularMatrix(const label m, const label n, const zero); //- Construct given number of rows/columns //- initializing all elements to the given value inline RectangularMatrix(const label m, const label n, const Type& val); //- Construct for given number of rows/columns //- initializing all elements to zero, and diagonal to one template inline RectangularMatrix(const labelPair& dims, const Identity); //- Construct given number of rows/columns by using a label pair inline explicit RectangularMatrix(const labelPair& dims); //- Construct given number of rows/columns by using a label pair //- and initializing all elements to zero inline RectangularMatrix(const labelPair& dims, const zero); //- Construct given number of rows/columns by using a label pair //- and initializing all elements to the given value inline RectangularMatrix(const labelPair& dims, const Type& val); //- Construct from a block of another matrix template inline RectangularMatrix(const ConstMatrixBlock& mat); //- Construct from a block of another matrix template inline RectangularMatrix(const MatrixBlock& mat); //- Construct as copy of a square matrix inline RectangularMatrix(const SquareMatrix& mat); //- Construct from Istream inline explicit RectangularMatrix(Istream& is); //- Clone inline autoPtr> clone() const; // Member Operators //- Assign all elements to zero inline void operator=(const zero); //- Assign all elements to value inline void operator=(const Type& val); }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #include "RectangularMatrixI.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //