cellClassification/cellClassification.C cellClassification/cellInfo.C cellQuality/cellQuality.C cellDist/cellDistFuncs.C cellDist/patchWave/patchWave.C cellDist/wallPoint/wallPoint.C cellFeatures/cellFeatures.C csys = coordinateSystems $(csys)/coordinateSystem.C $(csys)/coordinateSystemNew.C $(csys)/coordinateSystems.C $(csys)/cylindricalCS.C $(csys)/sphericalCS.C $(csys)/parabolicCylindricalCS.C $(csys)/toroidalCS.C $(csys)/coordinateRotation/coordinateRotation.C $(csys)/coordinateRotation/EulerCoordinateRotation.C $(csys)/coordinateRotation/STARCDCoordinateRotation.C edgeFaceCirculator/edgeFaceCirculator.C polyMeshZipUpCells/polyMeshZipUpCells.C primitiveMeshGeometry/primitiveMeshGeometry.C meshSearch/meshSearch.C meshTools/meshTools.C PointEdgeWave/PointEdgeWaveName.C PointEdgeWave/pointEdgePoint.C regionSplit/regionSplit.C octree/octreeName.C octree/octreeDataPoint.C octree/octreeDataPointTreeLeaf.C octree/octreeDataEdges.C octree/octreeDataCell.C octree/octreeDataFace.C octree/treeNodeName.C octree/treeLeafName.C indexedOctree/treeDataEdge.C indexedOctree/treeDataFace.C indexedOctree/treeDataPoint.C indexedOctree/treeDataPrimitivePatchName.C indexedOctree/treeDataTriSurface.C searchableSurface = searchableSurface $(searchableSurface)/searchableBox.C $(searchableSurface)/searchableCylinder.C $(searchableSurface)/searchablePlane.C $(searchableSurface)/searchablePlate.C $(searchableSurface)/searchableSphere.C $(searchableSurface)/searchableSurface.C $(searchableSurface)/searchableSurfaceCollection.C $(searchableSurface)/searchableSurfaces.C $(searchableSurface)/searchableSurfacesQueries.C $(searchableSurface)/searchableSurfaceWithGaps.C $(searchableSurface)/triSurfaceMesh.C topoSets = sets/topoSets $(topoSets)/cellSet.C $(topoSets)/topoSet.C $(topoSets)/faceSet.C $(topoSets)/pointSet.C $(topoSets)/cellZoneSet.C $(topoSets)/faceZoneSet.C $(topoSets)/pointZoneSet.C sets/topoSetSource/topoSetSource.C cellSources = sets/cellSources $(cellSources)/faceToCell/faceToCell.C $(cellSources)/fieldToCell/fieldToCell.C $(cellSources)/pointToCell/pointToCell.C $(cellSources)/shapeToCell/shapeToCell.C $(cellSources)/boxToCell/boxToCell.C $(cellSources)/regionToCell/regionToCell.C $(cellSources)/rotatedBoxToCell/rotatedBoxToCell.C $(cellSources)/labelToCell/labelToCell.C $(cellSources)/surfaceToCell/surfaceToCell.C $(cellSources)/cellToCell/cellToCell.C $(cellSources)/nearestToCell/nearestToCell.C $(cellSources)/nbrToCell/nbrToCell.C $(cellSources)/zoneToCell/zoneToCell.C $(cellSources)/sphereToCell/sphereToCell.C $(cellSources)/cylinderToCell/cylinderToCell.C $(cellSources)/faceZoneToCell/faceZoneToCell.C faceSources = sets/faceSources $(faceSources)/faceToFace/faceToFace.C $(faceSources)/labelToFace/labelToFace.C $(faceSources)/cellToFace/cellToFace.C $(faceSources)/normalToFace/normalToFace.C $(faceSources)/pointToFace/pointToFace.C $(faceSources)/patchToFace/patchToFace.C $(faceSources)/boundaryToFace/boundaryToFace.C $(faceSources)/zoneToFace/zoneToFace.C $(faceSources)/boxToFace/boxToFace.C pointSources = sets/pointSources $(pointSources)/labelToPoint/labelToPoint.C $(pointSources)/pointToPoint/pointToPoint.C $(pointSources)/cellToPoint/cellToPoint.C $(pointSources)/faceToPoint/faceToPoint.C $(pointSources)/boxToPoint/boxToPoint.C $(pointSources)/surfaceToPoint/surfaceToPoint.C $(pointSources)/zoneToPoint/zoneToPoint.C $(pointSources)/nearestToPoint/nearestToPoint.C faceZoneSources = sets/faceZoneSources $(faceZoneSources)/faceZoneToFaceZone/faceZoneToFaceZone.C $(faceZoneSources)/setsToFaceZone/setsToFaceZone.C $(faceZoneSources)/setToFaceZone/setToFaceZone.C cellZoneSources = sets/cellZoneSources $(cellZoneSources)/setToCellZone/setToCellZone.C pointZoneSources = sets/pointZoneSources $(pointZoneSources)/setToPointZone/setToPointZone.C momentOfInertia/momentOfInertia.C surfaceSets/surfaceSets.C triSurface/orientedSurface/orientedSurface.C triSurface/surfaceLocation/surfaceLocation.C booleanOps = triSurface/booleanOps surfaceIntersection = $(booleanOps)/surfaceIntersection $(surfaceIntersection)/surfaceIntersection.C $(surfaceIntersection)/surfaceIntersectionFuncs.C $(surfaceIntersection)/edgeIntersections.C booleanSurface = $(booleanOps)/booleanSurface $(booleanSurface)/booleanSurface.C intersectedSurface = $(booleanOps)/intersectedSurface $(intersectedSurface)/intersectedSurface.C $(intersectedSurface)/edgeSurface.C triSurface/triSurfaceSearch/triSurfaceSearch.C triSurface/octreeData/octreeDataTriSurface.C triSurface/octreeData/octreeDataTriSurfaceTreeLeaf.C triSurface/triangleFuncs/triangleFuncs.C triSurface/surfaceFeatures/surfaceFeatures.C triSurface/triSurfaceTools/triSurfaceTools.C triSurface/triSurfaceTools/geompack/geompack.C twoDPointCorrector/twoDPointCorrector.C directMapped/directMappedPolyPatch/directMappedPatchBase.C directMapped/directMappedPolyPatch/directMappedPolyPatch.C directMapped/directMappedPolyPatch/directMappedWallPolyPatch.C directMapped/directMappedPointPatch/directMappedPointPatch.C directMapped/directMappedPointPatch/directMappedWallPointPatch.C LIB = $(FOAM_LIBBIN)/libmeshTools