mirror of
https://develop.openfoam.com/Development/openfoam.git
synced 2025-11-28 03:28:01 +00:00
- Added conformationSurface and searchableSurface classes in place of querySurface. - Added cellSizeControl class. - Change cvMesh argument of relaxation model constructor to Time. - Add writePrecision option to surfaceConvert. - Add onLine function to surfaceFeatureExtract. - Remove querySurface. - Move createShellMesh and extrude2DMesh to their own libraries. - Replace controls and tolerances with a cv2DControls object. - Add patchToPoly2DMesh class to extrude2DMesh.
907 lines
28 KiB
C
907 lines
28 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "createShellMesh.H"
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#include "polyTopoChange.H"
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#include "meshTools.H"
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#include "mapPolyMesh.H"
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#include "polyAddPoint.H"
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#include "polyAddFace.H"
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#include "polyModifyFace.H"
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#include "polyAddCell.H"
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#include "labelPair.H"
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#include "indirectPrimitivePatch.H"
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#include "mapDistribute.H"
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#include "globalMeshData.H"
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#include "PatchTools.H"
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#include "globalIndex.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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defineTypeNameAndDebug(Foam::createShellMesh, 0);
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namespace Foam
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{
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template<>
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class minEqOp<labelPair>
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{
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public:
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void operator()(labelPair& x, const labelPair& y) const
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{
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x[0] = min(x[0], y[0]);
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x[1] = min(x[1], y[1]);
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}
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};
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}
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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// Synchronise edges
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void Foam::createShellMesh::syncEdges
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(
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const globalMeshData& globalData,
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const labelList& patchEdges,
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const labelList& coupledEdges,
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const PackedBoolList& sameEdgeOrientation,
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PackedBoolList& isChangedEdge,
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DynamicList<label>& changedEdges,
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labelPairList& allEdgeData
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)
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{
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const mapDistribute& map = globalData.globalEdgeSlavesMap();
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const PackedBoolList& cppOrientation = globalData.globalEdgeOrientation();
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// Convert patch-edge data into cpp-edge data
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labelPairList cppEdgeData
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(
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map.constructSize(),
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labelPair(labelMax, labelMax)
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);
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forAll(patchEdges, i)
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{
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label patchEdgeI = patchEdges[i];
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label coupledEdgeI = coupledEdges[i];
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if (isChangedEdge[patchEdgeI])
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{
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const labelPair& data = allEdgeData[patchEdgeI];
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// Patch-edge data needs to be converted into coupled-edge data
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// (optionally flipped) and consistent in orientation with
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// other coupled edge (optionally flipped)
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if (sameEdgeOrientation[i] == cppOrientation[coupledEdgeI])
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{
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cppEdgeData[coupledEdgeI] = data;
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}
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else
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{
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cppEdgeData[coupledEdgeI] = labelPair(data[1], data[0]);
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}
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}
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}
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// Synchronise
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globalData.syncData
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(
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cppEdgeData,
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globalData.globalEdgeSlaves(),
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globalData.globalEdgeTransformedSlaves(),
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map,
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minEqOp<labelPair>()
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);
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// Back from cpp-edge to patch-edge data
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forAll(patchEdges, i)
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{
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label patchEdgeI = patchEdges[i];
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label coupledEdgeI = coupledEdges[i];
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if (cppEdgeData[coupledEdgeI] != labelPair(labelMax, labelMax))
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{
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const labelPair& data = cppEdgeData[coupledEdgeI];
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if (sameEdgeOrientation[i] == cppOrientation[coupledEdgeI])
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{
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allEdgeData[patchEdgeI] = data;
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}
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else
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{
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allEdgeData[patchEdgeI] = labelPair(data[1], data[0]);
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}
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if (!isChangedEdge[patchEdgeI])
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{
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changedEdges.append(patchEdgeI);
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isChangedEdge[patchEdgeI] = true;
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}
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}
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}
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}
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void Foam::createShellMesh::calcPointRegions
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(
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const globalMeshData& globalData,
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const primitiveFacePatch& patch,
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const PackedBoolList& nonManifoldEdge,
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faceList& pointGlobalRegions,
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faceList& pointLocalRegions,
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labelList& localToGlobalRegion
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)
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{
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const indirectPrimitivePatch& cpp = globalData.coupledPatch();
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// Calculate correspondence between patch and globalData.coupledPatch.
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labelList patchEdges;
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labelList coupledEdges;
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PackedBoolList sameEdgeOrientation;
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PatchTools::matchEdges
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(
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cpp,
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patch,
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coupledEdges,
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patchEdges,
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sameEdgeOrientation
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);
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// Initial unique regions
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// ~~~~~~~~~~~~~~~~~~~~~~
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// These get merged later on across connected edges.
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// 1. Count
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label nMaxRegions = 0;
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forAll(patch.localFaces(), faceI)
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{
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const face& f = patch.localFaces()[faceI];
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nMaxRegions += f.size();
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}
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const globalIndex globalRegions(nMaxRegions);
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// 2. Assign unique regions
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label nRegions = 0;
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pointGlobalRegions.setSize(patch.size());
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forAll(pointGlobalRegions, faceI)
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{
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const face& f = patch.localFaces()[faceI];
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labelList& pRegions = pointGlobalRegions[faceI];
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pRegions.setSize(f.size());
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forAll(pRegions, fp)
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{
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pRegions[fp] = globalRegions.toGlobal(nRegions++);
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}
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}
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DynamicList<label> changedEdges(patch.nEdges());
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labelPairList allEdgeData(patch.nEdges(), labelPair(labelMax, labelMax));
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PackedBoolList isChangedEdge(patch.nEdges());
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// Fill initial seed
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// ~~~~~~~~~~~~~~~~~
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forAll(patch.edgeFaces(), edgeI)
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{
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if (!nonManifoldEdge[edgeI])
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{
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// Take over value from one face only.
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const edge& e = patch.edges()[edgeI];
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label faceI = patch.edgeFaces()[edgeI][0];
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const face& f = patch.localFaces()[faceI];
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label fp0 = findIndex(f, e[0]);
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label fp1 = findIndex(f, e[1]);
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allEdgeData[edgeI] = labelPair
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(
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pointGlobalRegions[faceI][fp0],
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pointGlobalRegions[faceI][fp1]
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);
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if (!isChangedEdge[edgeI])
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{
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changedEdges.append(edgeI);
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isChangedEdge[edgeI] = true;
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}
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}
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}
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syncEdges
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(
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globalData,
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patchEdges,
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coupledEdges,
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sameEdgeOrientation,
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isChangedEdge,
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changedEdges,
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allEdgeData
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);
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// Edge-Face-Edge walk across patch
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Across edge minimum regions win
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while (true)
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{
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// From edge to face
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// ~~~~~~~~~~~~~~~~~
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DynamicList<label> changedFaces(patch.size());
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PackedBoolList isChangedFace(patch.size());
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forAll(changedEdges, changedI)
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{
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label edgeI = changedEdges[changedI];
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const labelPair& edgeData = allEdgeData[edgeI];
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const edge& e = patch.edges()[edgeI];
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const labelList& eFaces = patch.edgeFaces()[edgeI];
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forAll(eFaces, i)
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{
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label faceI = eFaces[i];
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const face& f = patch.localFaces()[faceI];
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// Combine edgeData with face data
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label fp0 = findIndex(f, e[0]);
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if (pointGlobalRegions[faceI][fp0] > edgeData[0])
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{
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pointGlobalRegions[faceI][fp0] = edgeData[0];
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if (!isChangedFace[faceI])
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{
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isChangedFace[faceI] = true;
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changedFaces.append(faceI);
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}
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}
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label fp1 = findIndex(f, e[1]);
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if (pointGlobalRegions[faceI][fp1] > edgeData[1])
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{
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pointGlobalRegions[faceI][fp1] = edgeData[1];
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if (!isChangedFace[faceI])
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{
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isChangedFace[faceI] = true;
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changedFaces.append(faceI);
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}
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}
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}
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}
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label nChangedFaces = returnReduce(changedFaces.size(), sumOp<label>());
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if (nChangedFaces == 0)
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{
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break;
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}
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// From face to edge
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// ~~~~~~~~~~~~~~~~~
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isChangedEdge = false;
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changedEdges.clear();
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forAll(changedFaces, i)
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{
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label faceI = changedFaces[i];
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const face& f = patch.localFaces()[faceI];
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const labelList& fEdges = patch.faceEdges()[faceI];
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forAll(fEdges, fp)
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{
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label edgeI = fEdges[fp];
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if (!nonManifoldEdge[edgeI])
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{
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const edge& e = patch.edges()[edgeI];
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label fp0 = findIndex(f, e[0]);
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label region0 = pointGlobalRegions[faceI][fp0];
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label fp1 = findIndex(f, e[1]);
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label region1 = pointGlobalRegions[faceI][fp1];
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if
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(
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(allEdgeData[edgeI][0] > region0)
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|| (allEdgeData[edgeI][1] > region1)
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)
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{
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allEdgeData[edgeI] = labelPair(region0, region1);
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if (!isChangedEdge[edgeI])
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{
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changedEdges.append(edgeI);
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isChangedEdge[edgeI] = true;
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}
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}
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}
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}
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}
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syncEdges
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(
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globalData,
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patchEdges,
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coupledEdges,
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sameEdgeOrientation,
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isChangedEdge,
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changedEdges,
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allEdgeData
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);
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label nChangedEdges = returnReduce(changedEdges.size(), sumOp<label>());
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if (nChangedEdges == 0)
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{
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break;
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}
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}
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// Assign local regions
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// ~~~~~~~~~~~~~~~~~~~~
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// Calculate addressing from global region back to local region
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pointLocalRegions.setSize(patch.size());
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Map<label> globalToLocalRegion(globalRegions.localSize()/4);
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DynamicList<label> dynLocalToGlobalRegion(globalToLocalRegion.size());
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forAll(patch.localFaces(), faceI)
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{
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const face& f = patch.localFaces()[faceI];
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face& pRegions = pointLocalRegions[faceI];
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pRegions.setSize(f.size());
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forAll(f, fp)
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{
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label globalRegionI = pointGlobalRegions[faceI][fp];
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Map<label>::iterator fnd = globalToLocalRegion.find(globalRegionI);
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if (fnd != globalToLocalRegion.end())
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{
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// Already encountered this global region. Assign same local one
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pRegions[fp] = fnd();
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}
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else
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{
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// Region not yet seen. Create new one
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label localRegionI = globalToLocalRegion.size();
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pRegions[fp] = localRegionI;
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globalToLocalRegion.insert(globalRegionI, localRegionI);
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dynLocalToGlobalRegion.append(globalRegionI);
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}
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}
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}
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localToGlobalRegion.transfer(dynLocalToGlobalRegion);
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::createShellMesh::createShellMesh
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(
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const primitiveFacePatch& patch,
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const faceList& pointRegions,
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const labelList& regionPoints
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)
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:
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patch_(patch),
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pointRegions_(pointRegions),
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regionPoints_(regionPoints)
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{
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if (pointRegions_.size() != patch_.size())
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{
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FatalErrorIn("createShellMesh::createShellMesh(..)")
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<< "nFaces:" << patch_.size()
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<< " pointRegions:" << pointRegions.size()
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<< exit(FatalError);
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}
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}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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void Foam::createShellMesh::setRefinement
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(
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const pointField& firstLayerDisp,
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const scalar expansionRatio,
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const label nLayers,
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const labelList& topPatchID,
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const labelList& bottomPatchID,
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const labelListList& extrudeEdgePatches,
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polyTopoChange& meshMod
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)
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{
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if (firstLayerDisp.size() != regionPoints_.size())
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{
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FatalErrorIn("createShellMesh::setRefinement(..)")
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<< "nRegions:" << regionPoints_.size()
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<< " firstLayerDisp:" << firstLayerDisp.size()
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<< exit(FatalError);
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}
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if
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(
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topPatchID.size() != patch_.size()
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&& bottomPatchID.size() != patch_.size()
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)
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{
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FatalErrorIn("createShellMesh::setRefinement(..)")
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<< "nFaces:" << patch_.size()
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<< " topPatchID:" << topPatchID.size()
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<< " bottomPatchID:" << bottomPatchID.size()
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<< exit(FatalError);
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}
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if (extrudeEdgePatches.size() != patch_.nEdges())
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{
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FatalErrorIn("createShellMesh::setRefinement(..)")
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<< "nEdges:" << patch_.nEdges()
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<< " extrudeEdgePatches:" << extrudeEdgePatches.size()
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<< exit(FatalError);
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}
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// From cell to patch (trivial)
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DynamicList<label> cellToFaceMap(nLayers*patch_.size());
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// From face to patch+turning index
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DynamicList<label> faceToFaceMap
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(
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(nLayers+1)*(patch_.size()+patch_.nEdges())
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);
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// From face to patch edge index
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DynamicList<label> faceToEdgeMap(nLayers*(patch_.nEdges()+patch_.nEdges()));
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// From point to patch point index
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DynamicList<label> pointToPointMap((nLayers+1)*patch_.nPoints());
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// Introduce new cell for every face
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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labelList addedCells(nLayers*patch_.size());
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forAll(patch_, faceI)
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{
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for (label layerI = 0; layerI < nLayers; layerI++)
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{
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addedCells[nLayers*faceI+layerI] = meshMod.addCell
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(
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-1, // masterPointID
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-1, // masterEdgeID
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-1, // masterFaceID
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cellToFaceMap.size(), // masterCellID
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-1 // zoneID
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);
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cellToFaceMap.append(faceI);
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}
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}
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// Introduce original points
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// ~~~~~~~~~~~~~~~~~~~~~~~~~
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// Original point numbers in local point ordering so no need to store.
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forAll(patch_.localPoints(), pointI)
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{
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//label addedPointI =
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meshMod.addPoint
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(
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patch_.localPoints()[pointI], // point
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pointToPointMap.size(), // masterPointID
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-1, // zoneID
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true // inCell
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);
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pointToPointMap.append(pointI);
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// Pout<< "Added bottom point " << pointToPointMap[pointI]
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// << " at " << patch_.localPoints()[pointI]
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// << " from point " << pointI
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// << endl;
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}
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// Introduce new points (one for every region)
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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labelList addedPoints(nLayers*regionPoints_.size());
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forAll(regionPoints_, regionI)
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{
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label pointI = regionPoints_[regionI];
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point pt = patch_.localPoints()[pointI];
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point disp = firstLayerDisp[regionI];
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for (label layerI = 0; layerI < nLayers; layerI++)
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{
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pt += disp;
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addedPoints[nLayers*regionI+layerI] = meshMod.addPoint
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(
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pt, // point
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pointToPointMap.size(), // masterPointID - used only addressing
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-1, // zoneID
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true // inCell
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);
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pointToPointMap.append(pointI);
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disp *= expansionRatio;
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}
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}
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// Add face on bottom side
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forAll(patch_.localFaces(), faceI)
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{
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meshMod.addFace
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(
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patch_.localFaces()[faceI].reverseFace(),// vertices
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addedCells[nLayers*faceI], // own
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-1, // nei
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-1, // masterPointID
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-1, // masterEdgeID
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faceToFaceMap.size(), // masterFaceID : current faceI
|
|
true, // flipFaceFlux
|
|
bottomPatchID[faceI], // patchID
|
|
-1, // zoneID
|
|
false // zoneFlip
|
|
);
|
|
faceToFaceMap.append(-faceI-1); // points to flipped original face
|
|
faceToEdgeMap.append(-1);
|
|
|
|
//const face newF(patch_.localFaces()[faceI].reverseFace());
|
|
//Pout<< "Added bottom face "
|
|
// << newF
|
|
// << " coords:" << UIndirectList<point>(meshMod.points(), newF)
|
|
// << " own " << addedCells[faceI]
|
|
// << " patch:" << bottomPatchID[faceI]
|
|
// << " at " << patch_.faceCentres()[faceI]
|
|
// << endl;
|
|
}
|
|
|
|
// Add inbetween faces and face on top
|
|
forAll(patch_.localFaces(), faceI)
|
|
{
|
|
// Get face in original ordering
|
|
const face& f = patch_.localFaces()[faceI];
|
|
|
|
face newF(f.size());
|
|
|
|
for (label layerI = 0; layerI < nLayers; layerI++)
|
|
{
|
|
// Pick up point based on region and layer
|
|
forAll(f, fp)
|
|
{
|
|
label region = pointRegions_[faceI][fp];
|
|
newF[fp] = addedPoints[region*nLayers+layerI];
|
|
}
|
|
|
|
label own = addedCells[faceI*nLayers+layerI];
|
|
label nei;
|
|
label patchI;
|
|
if (layerI == nLayers-1)
|
|
{
|
|
nei = -1;
|
|
patchI = topPatchID[faceI];
|
|
}
|
|
else
|
|
{
|
|
nei = addedCells[faceI*nLayers+layerI+1];
|
|
patchI = -1;
|
|
}
|
|
|
|
meshMod.addFace
|
|
(
|
|
newF, // vertices
|
|
own, // own
|
|
nei, // nei
|
|
-1, // masterPointID
|
|
-1, // masterEdgeID
|
|
faceToFaceMap.size(), // masterFaceID : current faceI
|
|
false, // flipFaceFlux
|
|
patchI, // patchID
|
|
-1, // zoneID
|
|
false // zoneFlip
|
|
);
|
|
faceToFaceMap.append(faceI+1); // unflipped
|
|
faceToEdgeMap.append(-1);
|
|
|
|
//Pout<< "Added inbetween face " << newF
|
|
// << " coords:" << UIndirectList<point>(meshMod.points(), newF)
|
|
// << " at layer " << layerI
|
|
// << " own " << own
|
|
// << " nei " << nei
|
|
// << " at " << patch_.faceCentres()[faceI]
|
|
// << endl;
|
|
}
|
|
}
|
|
|
|
|
|
// Add side faces
|
|
// ~~~~~~~~~~~~~~
|
|
// Note that we loop over edges multiple times so for edges with
|
|
// two cyclic faces they get added in two passes (for correct ordering)
|
|
|
|
// Pass1. Internal edges and first face of other edges
|
|
forAll(extrudeEdgePatches, edgeI)
|
|
{
|
|
const labelList& eFaces = patch_.edgeFaces()[edgeI];
|
|
const labelList& ePatches = extrudeEdgePatches[edgeI];
|
|
|
|
if (ePatches.size() == 0)
|
|
{
|
|
// Internal face
|
|
if (eFaces.size() != 2)
|
|
{
|
|
FatalErrorIn("createShellMesh::setRefinement(..)")
|
|
<< "edge:" << edgeI
|
|
<< " not internal but does not have side-patches defined."
|
|
<< exit(FatalError);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (eFaces.size() != ePatches.size())
|
|
{
|
|
FatalErrorIn("createShellMesh::setRefinement(..)")
|
|
<< "external/feature edge:" << edgeI
|
|
<< " has " << eFaces.size() << " connected extruded faces"
|
|
<< " but only " << ePatches.size()
|
|
<< " boundary faces defined." << exit(FatalError);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// Make face pointing in to eFaces[0] so out of new master face
|
|
const face& f = patch_.localFaces()[eFaces[0]];
|
|
const edge& e = patch_.edges()[edgeI];
|
|
|
|
label fp0 = findIndex(f, e[0]);
|
|
label fp1 = f.fcIndex(fp0);
|
|
|
|
if (f[fp1] != e[1])
|
|
{
|
|
fp1 = fp0;
|
|
fp0 = f.rcIndex(fp1);
|
|
}
|
|
|
|
face newF(4);
|
|
|
|
for (label layerI = 0; layerI < nLayers; layerI++)
|
|
{
|
|
label region0 = pointRegions_[eFaces[0]][fp0];
|
|
label region1 = pointRegions_[eFaces[0]][fp1];
|
|
|
|
// Pick up points with correct normal
|
|
if (layerI == 0)
|
|
{
|
|
newF[0] = f[fp0];
|
|
newF[1] = f[fp1];
|
|
newF[2] = addedPoints[nLayers*region1+layerI];
|
|
newF[3] = addedPoints[nLayers*region0+layerI];
|
|
}
|
|
else
|
|
{
|
|
newF[0] = addedPoints[nLayers*region0+layerI-1];
|
|
newF[1] = addedPoints[nLayers*region1+layerI-1];
|
|
newF[2] = addedPoints[nLayers*region1+layerI];
|
|
newF[3] = addedPoints[nLayers*region0+layerI];
|
|
}
|
|
|
|
// Optionally rotate so e[0] is always 0th vertex. Note that
|
|
// this normally is automatically done by coupled face ordering
|
|
// but with NOORDERING we have to do it ourselves.
|
|
if (f[fp0] != e[0])
|
|
{
|
|
// rotate one back to get newF[1] (originating from e[0])
|
|
// into newF[0]
|
|
label v0 = newF[0];
|
|
for (label i = 0; i < newF.size()-1; i++)
|
|
{
|
|
newF[i] = newF[newF.fcIndex(i)];
|
|
}
|
|
newF.last() = v0;
|
|
}
|
|
|
|
|
|
label minCellI = addedCells[nLayers*eFaces[0]+layerI];
|
|
label maxCellI;
|
|
label patchI;
|
|
if (ePatches.size() == 0)
|
|
{
|
|
maxCellI = addedCells[nLayers*eFaces[1]+layerI];
|
|
if (minCellI > maxCellI)
|
|
{
|
|
// Swap
|
|
Swap(minCellI, maxCellI);
|
|
newF = newF.reverseFace();
|
|
}
|
|
patchI = -1;
|
|
}
|
|
else
|
|
{
|
|
maxCellI = -1;
|
|
patchI = ePatches[0];
|
|
}
|
|
|
|
//{
|
|
// Pout<< "Adding from face:" << patch_.faceCentres()[eFaces[0]]
|
|
// << " from edge:"
|
|
// << patch_.localPoints()[f[fp0]]
|
|
// << patch_.localPoints()[f[fp1]]
|
|
// << " at layer:" << layerI
|
|
// << " with new points:" << newF
|
|
// << " locations:"
|
|
// << UIndirectList<point>(meshMod.points(), newF)
|
|
// << " own:" << minCellI
|
|
// << " nei:" << maxCellI
|
|
// << endl;
|
|
//}
|
|
|
|
|
|
// newF already outwards pointing.
|
|
meshMod.addFace
|
|
(
|
|
newF, // vertices
|
|
minCellI, // own
|
|
maxCellI, // nei
|
|
-1, // masterPointID
|
|
-1, // masterEdgeID
|
|
faceToFaceMap.size(), // masterFaceID
|
|
false, // flipFaceFlux
|
|
patchI, // patchID
|
|
-1, // zoneID
|
|
false // zoneFlip
|
|
);
|
|
faceToFaceMap.append(0);
|
|
faceToEdgeMap.append(edgeI);
|
|
}
|
|
}
|
|
|
|
// Pass2. Other faces of boundary edges
|
|
forAll(extrudeEdgePatches, edgeI)
|
|
{
|
|
const labelList& eFaces = patch_.edgeFaces()[edgeI];
|
|
const labelList& ePatches = extrudeEdgePatches[edgeI];
|
|
|
|
if (ePatches.size() >= 2)
|
|
{
|
|
for (label i = 1; i < ePatches.size(); i++)
|
|
{
|
|
// Extrude eFaces[i]
|
|
label minFaceI = eFaces[i];
|
|
|
|
// Make face pointing in to eFaces[0] so out of new master face
|
|
const face& f = patch_.localFaces()[minFaceI];
|
|
|
|
const edge& e = patch_.edges()[edgeI];
|
|
label fp0 = findIndex(f, e[0]);
|
|
label fp1 = f.fcIndex(fp0);
|
|
|
|
if (f[fp1] != e[1])
|
|
{
|
|
fp1 = fp0;
|
|
fp0 = f.rcIndex(fp1);
|
|
}
|
|
|
|
face newF(4);
|
|
for (label layerI = 0; layerI < nLayers; layerI++)
|
|
{
|
|
label region0 = pointRegions_[minFaceI][fp0];
|
|
label region1 = pointRegions_[minFaceI][fp1];
|
|
|
|
if (layerI == 0)
|
|
{
|
|
newF[0] = f[fp0];
|
|
newF[1] = f[fp1];
|
|
newF[2] = addedPoints[nLayers*region1+layerI];
|
|
newF[3] = addedPoints[nLayers*region0+layerI];
|
|
}
|
|
else
|
|
{
|
|
newF[0] = addedPoints[nLayers*region0+layerI-1];
|
|
newF[1] = addedPoints[nLayers*region1+layerI-1];
|
|
newF[2] = addedPoints[nLayers*region1+layerI];
|
|
newF[3] = addedPoints[nLayers*region0+layerI];
|
|
}
|
|
|
|
|
|
// Optionally rotate so e[0] is always 0th vertex. Note that
|
|
// this normally is automatically done by coupled face
|
|
// ordering but with NOORDERING we have to do it ourselves.
|
|
if (f[fp0] != e[0])
|
|
{
|
|
// rotate one back to get newF[1] (originating
|
|
// from e[0]) into newF[0].
|
|
label v0 = newF[0];
|
|
for (label i = 0; i < newF.size()-1; i++)
|
|
{
|
|
newF[i] = newF[newF.fcIndex(i)];
|
|
}
|
|
newF.last() = v0;
|
|
}
|
|
////if (ePatches.size() == 0)
|
|
//{
|
|
// Pout<< "Adding from MULTI face:"
|
|
// << patch_.faceCentres()[minFaceI]
|
|
// << " from edge:"
|
|
// << patch_.localPoints()[f[fp0]]
|
|
// << patch_.localPoints()[f[fp1]]
|
|
// << " at layer:" << layerI
|
|
// << " with new points:" << newF
|
|
// << " locations:"
|
|
// << UIndirectList<point>(meshMod.points(), newF)
|
|
// << endl;
|
|
//}
|
|
|
|
// newF already outwards pointing.
|
|
meshMod.addFace
|
|
(
|
|
newF, // vertices
|
|
addedCells[nLayers*minFaceI+layerI], // own
|
|
-1, // nei
|
|
-1, // masterPointID
|
|
-1, // masterEdgeID
|
|
faceToFaceMap.size(), // masterFaceID
|
|
false, // flipFaceFlux
|
|
ePatches[i], // patchID
|
|
-1, // zoneID
|
|
false // zoneFlip
|
|
);
|
|
faceToFaceMap.append(0);
|
|
faceToEdgeMap.append(edgeI);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
cellToFaceMap_.transfer(cellToFaceMap);
|
|
faceToFaceMap_.transfer(faceToFaceMap);
|
|
faceToEdgeMap_.transfer(faceToEdgeMap);
|
|
pointToPointMap_.transfer(pointToPointMap);
|
|
}
|
|
|
|
|
|
void Foam::createShellMesh::updateMesh(const mapPolyMesh& map)
|
|
{
|
|
inplaceReorder(map.reverseCellMap(), cellToFaceMap_);
|
|
inplaceReorder(map.reverseFaceMap(), faceToFaceMap_);
|
|
inplaceReorder(map.reverseFaceMap(), faceToEdgeMap_);
|
|
inplaceReorder(map.reversePointMap(), pointToPointMap_);
|
|
}
|
|
|
|
|
|
// ************************************************************************* //
|