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310 lines
9.9 KiB
C++
310 lines
9.9 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2008 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Class
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Foam::surfaceIntersection
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Description
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Basic surface-surface intersection description. Constructed from two
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surfaces it creates a description of the intersection.
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The intersection information consists of the intersection line(s)
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with new points, new edges between points (note that these edges and
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points are on both surfaces) and various addressing from original
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surface faces/edges to intersection and vice versa.
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Gets either precalculated intersection information or calculates it
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itself.
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Algorithm works by intersecting all edges of one surface with the other
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surface and storing a reference from both faces (one on surface1, one on
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surface 2) to the vertex. If the reference re-occurs we have the second
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hit of both faces and an edge is created between the retrieved vertex and
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the new one.
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Note: when doing intersecting itself uses intersection::planarTol() as a
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fraction of
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current edge length to determine if intersection is a point-touching one
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instead of an edge-piercing action.
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SourceFiles
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surfaceIntersection.C
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surfaceIntersectionFuncs.C
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surfaceIntersectionTemplates.C
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\*---------------------------------------------------------------------------*/
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#ifndef surfaceIntersection_H
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#define surfaceIntersection_H
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#include "DynamicList.H"
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#include "point.H"
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#include "edge.H"
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#include "labelPairLookup.H"
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#include "typeInfo.H"
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#include "edgeList.H"
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#include "pointIndexHit.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward declaration of classes
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class triSurfaceSearch;
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class triSurface;
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class edgeIntersections;
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/*---------------------------------------------------------------------------*\
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Class surfaceIntersection Declaration
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\*---------------------------------------------------------------------------*/
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class surfaceIntersection
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{
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// Private data
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//- Newly introduced points.
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pointField cutPoints_;
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//- Newly introduced edges (are on both surfaces). Reference into
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// cutPoints.
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edgeList cutEdges_;
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//- From face on surf1 and face on surf2 to intersection point
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// (label in cutPoints)
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labelPairLookup facePairToVertex_;
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//- From face on surf1 and face on surf2 to intersection edge
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// (label in cutEdges)
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labelPairLookup facePairToEdge_;
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//- Edges on surf1 that are cut. From edge on surf1 to label in cutPoint
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// If multiple cuts:sorted from edge.start to edge.end
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labelListList surf1EdgeCuts_;
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//- Edges on surf2 that are cut. From edge on surf2 to label in cutPoint
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// If multiple cuts:sorted from edge.start to edge.end
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labelListList surf2EdgeCuts_;
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// Private Member Functions
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//- Write point in obj format.
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static void writeOBJ(const point& pt, Ostream& os);
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//- Write points and edges in obj format
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static void writeOBJ
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(
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const List<point>&,
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const List<edge>&,
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Ostream&
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);
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//- Transfer contents of DynamicList to straight List
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template<class T>
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static void transfer(DynamicList<T>&, List<T>&);
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//- Transfer contents of List<DynamicList<..> > to List<List<..>>
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template<class T>
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static void transfer(List<DynamicList<T> >&, List<List<T> >&);
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//- Get minimum length of all edges connected to point
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static scalar minEdgeLen(const triSurface& surf, const label pointI);
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//- Get edge label of edge between face vertices fp and fp+1
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static label getEdge
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(
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const triSurface& surf,
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const label faceI,
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const label fp
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);
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//- Remove duplicates from ordered dynamic list. Returns map from old
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// to new (-1 if element removed)
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static void removeDuplicates(const labelList& map, labelList& labels);
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//- Apply map to elements of a labelList
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static void inlineRemap(const labelList& map, labelList& elems);
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// Remove all duplicate and degenerate elements. Return unique elements
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// and map from old to new.
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static edgeList filterEdges(const edgeList&, labelList& map);
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//- Remove all duplicate elements.
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static labelList filterLabels(const labelList& elems, labelList& map);
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//- Do some checks if edge and face (resulting from hit)
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// should not be considered. Returns true if can be discarded.
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static bool excludeEdgeHit
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(
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const triSurface& surf,
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const label edgeI,
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const label faceI,
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const scalar tol
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);
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////- Given edge (eStart - eEnd) and normal direction construct plane
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//// and intersect all edges of hitFace with it.
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//// Return the edge and coordinate of hit.
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//static pointIndexHit faceEdgeIntersection
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//(
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// const triSurface&,
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// const label hitFaceI,
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//
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// const vector& n,
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// const point& eStart,
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// const point& eEnd
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//);
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//- Debugging: Dump intersected edges to stream
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void writeIntersectedEdges
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(
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const triSurface& surf,
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const labelListList& edgeCutVerts,
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Ostream& os
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) const;
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//- Detect if point close to edge of end. Returns -1: not close.
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// 0:close (within startTol) to start, 1:close (within endTol) to end
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static label classify
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(
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const scalar startTol,
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const scalar endTol,
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const point& p,
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const edge& e,
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const pointField& points
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);
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//- Update reference between faceA and faceB. Updates facePairToVertex_
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// (first occurrence of face pair) and facePairToEdge_ (second occ.)
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void storeIntersection
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(
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const bool isFirstSurf,
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const labelList& facesA,
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const label faceB,
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DynamicList<edge>&,
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DynamicList<point>&
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);
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//- Investigate pHit to whether is case of point hits point,
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// point hits edge, point hits face or edge hits face.
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void classifyHit
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(
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const triSurface& surf1,
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const scalarField& surf1PointTol,
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const triSurface& surf2,
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const bool isFirstSurf,
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const label edgeI,
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const scalar tolDim,
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const pointIndexHit& pHit,
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DynamicList<edge>& allCutEdges,
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DynamicList<point>& allCutPoints,
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List<DynamicList<label> >& surfEdgeCuts
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);
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//- Cut edges of surf1 with surface 2.
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void doCutEdges
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(
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const triSurface& surf1,
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const triSurfaceSearch& querySurf2,
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const bool isFirstSurf,
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const bool isSelfIntersection,
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DynamicList<edge>& allCutEdges,
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DynamicList<point>& allCutPoints,
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List<DynamicList<label> >& surfEdgeCuts
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);
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public:
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ClassName("surfaceIntersection");
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// Constructors
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//- Construct null
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surfaceIntersection();
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//- Construct from precalculated intersection information.
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// Advantage: intersection information is guaranteed to have no
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// degenerate cuts.
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surfaceIntersection
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(
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const triSurface& surf1,
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const edgeIntersections& intersections1,
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const triSurface& surf2,
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const edgeIntersections& intersections2
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);
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//- Construct from two surfaces. Does all its own cutting.
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// Has problems with degenerate cuts
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surfaceIntersection
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(
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const triSurfaceSearch& querySurf1,
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const triSurfaceSearch& querySurf2
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);
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//- Special: intersect surface with itself. Used to check for
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// self-intersection.
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surfaceIntersection(const triSurfaceSearch& querySurf1);
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// Member Functions
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const pointField& cutPoints() const;
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const edgeList& cutEdges() const;
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//const labelPairLookup& facePairToVertex() const;
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const labelPairLookup& facePairToEdge() const;
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//- Access either surf1EdgeCuts (isFirstSurface = true) or
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// surf2EdgeCuts
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const labelListList& edgeCuts(const bool) const;
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const labelListList& surf1EdgeCuts() const;
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const labelListList& surf2EdgeCuts() const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#ifdef NoRepository
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# include "surfaceIntersectionTemplates.C"
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#endif
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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