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Adds overset discretisation to selected physics: - diffusion : overLaplacianDyMFoam - incompressible steady : overSimpleFoam - incompressible transient : overPimpleDyMFoam - compressible transient: overRhoPimpleDyMFoam - two-phase VOF: overInterDyMFoam The overset method chosen is a parallel, fully implicit implementation whereby the interpolation (from donor to acceptor) is inserted as an adapted discretisation on the donor cells, such that the resulting matrix can be solved using the standard linear solvers. Above solvers come with a set of tutorials, showing how to create and set-up simple simulations from scratch.
70 lines
2.2 KiB
C
70 lines
2.2 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2017 OpenFOAM Foundation
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\\/ M anipulation | Copyright (C) 2017 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Description
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Calculate and write the distance-to-wall field for a moving mesh.
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\*---------------------------------------------------------------------------*/
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#include "argList.H"
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#include "Time.H"
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#include "dynamicFvMesh.H"
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#include "wallDist.H"
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using namespace Foam;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Main program:
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int main(int argc, char *argv[])
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{
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#include "setRootCase.H"
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#include "createTime.H"
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#include "createDynamicFvMesh.H"
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Info<< "Mesh read in = "
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<< runTime.cpuTimeIncrement()
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<< " s\n" << endl << endl;
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// Calculate initial mesh-to-mesh mapping. Note that this should be
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// done under the hood, e.g. as a MeshObject
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mesh.update();
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Info<< "Time now = " << runTime.timeName() << endl;
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// Wall-reflection vectors
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const volVectorField& n = wallDist::New(mesh).n();
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n.write();
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// Wall distance
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const volScalarField& y = wallDist::New(mesh).y();
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y.write();
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Info<< "End\n" << endl;
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return 0;
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}
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// ************************************************************************* //
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