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https://develop.openfoam.com/Development/openfoam.git
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206 lines
5.5 KiB
C++
206 lines
5.5 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Class
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Foam::PrimitivePatchExtra
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Description
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PrimitivePatch with some extra functionality.
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SourceFiles
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PrimitivePatchExtra.C
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\*---------------------------------------------------------------------------*/
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#ifndef PrimitivePatchExtra_H
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#define PrimitivePatchExtra_H
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#include "PrimitivePatch.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class PrimitivePatchExtra Declaration
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\*---------------------------------------------------------------------------*/
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template
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<
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class Face,
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template<class> class FaceList,
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class PointField,
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class PointType=point
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>
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class PrimitivePatchExtra
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:
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public PrimitivePatch<Face, FaceList, PointField, PointType>
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{
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public:
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// Public typedefs
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typedef Face FaceType;
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typedef FaceList<Face> FaceListType;
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typedef PointField PointFieldType;
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private:
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// Private typedefs
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typedef PrimitivePatch<Face, FaceList, PointField, PointType> ParentType;
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// Private data
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// Demand driven private data
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//- Edge-face addressing (sorted)
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mutable labelListList* sortedEdgeFacesPtr_;
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//- Label of face that 'owns' edge
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// i.e. e.vec() is righthanded walk along face
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mutable labelList* edgeOwnerPtr_;
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// Private Member Functions
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//- Calculate sorted edgeFaces
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void calcSortedEdgeFaces() const;
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//- Calculate owner
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void calcEdgeOwner() const;
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public:
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// Constructors
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//- Construct from components
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PrimitivePatchExtra
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(
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const FaceList<Face>& faces,
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const Field<PointType>& points
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);
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//- Construct as copy
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PrimitivePatchExtra
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(
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const PrimitivePatchExtra<Face, FaceList, PointField, PointType>&
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);
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// Destructor
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virtual ~PrimitivePatchExtra();
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void clearOut();
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void clearTopology();
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// Member Functions
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// Access functions for demand driven data
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// Topological data; no mesh required.
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//- Return edge-face addressing sorted by angle around the edge.
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// Orientation is anticlockwise looking from edge.vec(localPoints())
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const labelListList& sortedEdgeFaces() const;
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//- If 2 face neighbours: label of face where ordering of edge
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// is consistent with righthand walk.
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// If 1 neighbour: label of only face.
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// If >2 neighbours: undetermined.
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const labelList& edgeOwner() const;
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// Addressing into mesh
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// Other patch operations
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// Check
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//- Check multiply-connected edges.
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void checkEdges(const bool verbose) const;
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//- Check orientation (normals) and normals of neighbouring faces
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boolList checkOrientation(const bool verbose) const;
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// Edit
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//- Fill faceZone with currentZone for every face reachable
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// from faceI without crossing edge marked in borderEdge.
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// Note: faceZone has to be sized nFaces before calling.
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void markZone
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const UList<bool>& borderEdge,
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const label faceI,
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const label currentZone,
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labelList& faceZone
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) const;
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//- (size and) fills faceZone with zone of face.
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// Zone is area reachable by edge crossing without crossing borderEdge
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// (bool for every edge in surface). Returns number of zones.
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label markZones
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const UList<bool>& borderEdge,
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labelList& faceZone
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) const;
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//- Determine the mapping for a sub-mesh.
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// Only include faces for which bool List entry is true
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// @param[out] pointMap mapping new to old localPoints
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// @param[out] faceMap mapping new to old faces
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void subsetMap
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const UList<bool>& include,
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labelList& pointMap,
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labelList& faceMap
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) const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#ifdef NoRepository
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# include "PrimitivePatchExtra.C"
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#endif
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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