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https://develop.openfoam.com/Development/openfoam.git
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- support construct face from subset of labels. - additional cellModel face() method to return a single face. - reduce some allocations in cellModel centre/mag methods STYLE: mark old cellModeller methods as compile-time deprecated - deprecated in 2017, but not marked as such STYLE: indentation, spacing in some headers
193 lines
4.2 KiB
C++
193 lines
4.2 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2011 OpenFOAM Foundation
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Copyright (C) 2017-2020 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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inline Foam::label Foam::face::right(const label i) const
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{
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return i;
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}
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inline Foam::label Foam::face::left(const label i) const
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{
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return rcIndex(i);
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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inline Foam::face::face(const label sz)
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:
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labelList(sz, -1)
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{}
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inline Foam::face::face(const labelUList& list)
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:
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labelList(list)
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{}
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inline Foam::face::face(labelList&& list)
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:
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labelList(std::move(list))
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{}
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inline Foam::face::face(std::initializer_list<label> list)
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:
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labelList(list)
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{}
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template<unsigned N>
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inline Foam::face::face(const FixedList<label, N>& list)
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:
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labelList(list)
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{}
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inline Foam::face::face(const labelUList& list, const labelUList& indices)
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:
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labelList(list, indices)
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{}
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template<unsigned N>
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inline Foam::face::face
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(
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const labelUList& list,
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const FixedList<label, N>& indices
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)
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:
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labelList(list, indices)
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{}
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inline Foam::face::face(Istream& is)
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:
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labelList(is)
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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inline Foam::pointField Foam::face::points
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(
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const UList<point>& meshPoints
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) const
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{
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// There are as many points as there are labels for them
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pointField p(size());
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// For each point in list, set it to the point in 'pnts' addressed
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// by 'labs'
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label i = 0;
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for (const label pointi : *this)
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{
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p[i++] = meshPoints[pointi];
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}
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// Return list
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return p;
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}
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inline Foam::vector Foam::face::unitNormal(const UList<point>& p) const
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{
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const vector n(areaNormal(p));
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const scalar s(Foam::mag(n));
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return s < ROOTVSMALL ? Zero : n/s;
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}
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inline Foam::scalar Foam::face::mag(const UList<point>& p) const
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{
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return ::Foam::mag(areaNormal(p));
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}
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inline Foam::label Foam::face::nEdges() const
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{
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// for a closed polygon a number of edges is the same as number of points
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return size();
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}
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inline Foam::edge Foam::face::faceEdge(const label n) const
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{
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return edge(operator[](n), operator[](fcIndex(n)));
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}
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inline bool Foam::face::found(const label pointLabel) const
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{
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return labelList::found(pointLabel);
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}
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inline Foam::label Foam::face::which(const label pointLabel) const
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{
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return labelList::find(pointLabel);
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}
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inline Foam::label Foam::face::nextLabel(const label i) const
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{
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return labelList::fcValue(i);
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}
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inline Foam::label Foam::face::prevLabel(const label i) const
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{
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return labelList::rcValue(i);
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}
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inline Foam::label Foam::face::nTriangles() const
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{
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return size() - 2;
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}
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// * * * * * * * * * * * * * * * Global Operators * * * * * * * * * * * * * //
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inline bool Foam::operator==(const face& a, const face& b)
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{
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return face::compare(a,b) != 0;
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}
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inline bool Foam::operator!=(const face& a, const face& b)
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{
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return face::compare(a,b) == 0;
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}
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// ************************************************************************* //
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