Files
openfoam/src/OpenFOAM/meshes/polyMesh/mapPolyMesh/morphFieldMapper.H
2011-01-05 18:24:29 +00:00

89 lines
2.4 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::morphFieldMapper
Description
Abstract base class to hold the Field mapping for mesh morphs.
\*---------------------------------------------------------------------------*/
#ifndef morphFieldMapper_H
#define morphFieldMapper_H
#include "Field.H"
#include "Map.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class morphFieldMapper Declaration
\*---------------------------------------------------------------------------*/
class morphFieldMapper
:
public FieldMapper
{
public:
// Constructors
//- Null constructor
morphFieldMapper()
{}
//- Destructor
virtual ~morphFieldMapper()
{}
// Member Functions
//- Return size of field before mapping
virtual label sizeBeforeMapping() const = 0;
//- Are there any inserted objects
virtual bool insertedObjects() const = 0;
//- Return list of inserted objects
virtual const labelList& insertedObjectLabels() const = 0;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //