mirror of
https://develop.openfoam.com/Development/openfoam.git
synced 2025-12-28 03:37:59 +00:00
STYLE: drop surface extraction from foamToStarMesh - retain surfZone names when writing surfaces - remove surface extraction/writing from meshWriter since it now duplicates what the meshedSurface class can do.
486 lines
12 KiB
C
486 lines
12 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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\*---------------------------------------------------------------------------*/
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#include "STLsurfaceFormat.H"
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#include "ListOps.H"
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#include "triPointRef.H"
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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template<class Face>
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inline void Foam::fileFormats::STLsurfaceFormat<Face>::writeShell
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(
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Ostream& os,
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const pointField& pointLst,
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const Face& f
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)
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{
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// calculate the normal ourselves, for flexibility and speed
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vector norm = triPointRef
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(
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pointLst[f[0]],
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pointLst[f[1]],
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pointLst[f[2]]
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).normal();
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norm /= mag(norm) + VSMALL;
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// simple triangulation about f[0].
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// better triangulation should have been done before
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const point& p0 = pointLst[f[0]];
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for (label fp1 = 1; fp1 < f.size() - 1; ++fp1)
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{
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label fp2 = f.fcIndex(fp1);
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const point& p1 = pointLst[f[fp1]];
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const point& p2 = pointLst[f[fp2]];
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// write STL triangle
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os << " facet normal "
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<< norm.x() << ' ' << norm.y() << ' ' << norm.z() << nl
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<< " outer loop\n"
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<< " vertex " << p0.x() << ' ' << p0.y() << ' ' << p0.z() << nl
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<< " vertex " << p1.x() << ' ' << p1.y() << ' ' << p1.z() << nl
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<< " vertex " << p2.x() << ' ' << p2.y() << ' ' << p2.z() << nl
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<< " endloop\n"
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<< " endfacet" << endl;
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}
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}
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template<class Face>
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inline void Foam::fileFormats::STLsurfaceFormat<Face>::writeShell
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(
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ostream& os,
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const pointField& pointLst,
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const Face& f,
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const label zoneI
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)
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{
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// calculate the normal ourselves, for flexibility and speed
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vector norm = triPointRef
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(
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pointLst[f[0]],
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pointLst[f[1]],
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pointLst[f[2]]
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).normal();
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norm /= mag(norm) + VSMALL;
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// simple triangulation about f[0].
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// better triangulation should have been done before
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const point& p0 = pointLst[f[0]];
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for (label fp1 = 1; fp1 < f.size() - 1; ++fp1)
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{
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label fp2 = f.fcIndex(fp1);
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STLtriangle stlTri
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(
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norm,
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p0,
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pointLst[f[fp1]],
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pointLst[f[fp2]],
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zoneI
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);
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stlTri.write(os);
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}
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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template<class Face>
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Foam::fileFormats::STLsurfaceFormat<Face>::STLsurfaceFormat
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(
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const fileName& filename
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)
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{
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read(filename);
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}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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template<class Face>
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bool Foam::fileFormats::STLsurfaceFormat<Face>::read
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(
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const fileName& filename
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)
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{
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this->clear();
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// read in the values
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STLsurfaceFormatCore reader(filename);
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// transfer points
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this->storedPoints().transfer(reader.points());
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// retrieve the original zone information
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List<word> names(reader.names().xfer());
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List<label> sizes(reader.sizes().xfer());
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List<label> zoneIds(reader.zoneIds().xfer());
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// generate the (sorted) faces
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List<Face> faceLst(zoneIds.size());
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if (reader.sorted())
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{
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// already sorted - generate directly
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forAll(faceLst, faceI)
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{
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const label startPt = 3*faceI;
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faceLst[faceI] = triFace(startPt, startPt+1, startPt+2);
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}
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}
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else
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{
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// unsorted - determine the sorted order:
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// avoid SortableList since we discard the main list anyhow
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List<label> faceMap;
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sortedOrder(zoneIds, faceMap);
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// generate sorted faces
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forAll(faceMap, faceI)
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{
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const label startPt = 3*faceMap[faceI];
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faceLst[faceI] = triFace(startPt, startPt+1, startPt+2);
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}
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}
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zoneIds.clear();
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// transfer:
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this->storedFaces().transfer(faceLst);
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if (names.size())
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{
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this->addZones(sizes, names);
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}
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else
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{
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this->addZones(sizes);
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}
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this->stitchFaces(SMALL);
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return true;
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}
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template<class Face>
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void Foam::fileFormats::STLsurfaceFormat<Face>::writeAscii
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(
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const fileName& filename,
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const MeshedSurfaceProxy<Face>& surf
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)
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{
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OFstream os(filename);
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if (!os.good())
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{
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FatalErrorIn
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(
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"fileFormats::STLsurfaceFormat::writeAscii"
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"(const fileName&, const MeshedSurfaceProxy<Face>&)"
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)
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<< "Cannot open file for writing " << filename
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<< exit(FatalError);
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}
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const pointField& pointLst = surf.points();
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const List<Face>& faceLst = surf.faces();
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const List<label>& faceMap = surf.faceMap();
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const List<surfZone>& zones =
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(
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surf.surfZones().empty()
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? oneZone(faceLst)
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: surf.surfZones()
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);
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const bool useFaceMap = (surf.useFaceMap() && zones.size() > 1);
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label faceIndex = 0;
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forAll(zones, zoneI)
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{
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// Print all faces belonging to this zone
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const surfZone& zone = zones[zoneI];
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os << "solid " << zone.name() << nl;
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if (useFaceMap)
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{
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forAll(zone, localFaceI)
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{
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const label faceI = faceMap[faceIndex++];
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writeShell(os, pointLst, faceLst[faceI]);
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}
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}
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else
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{
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forAll(zone, localFaceI)
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{
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writeShell(os, pointLst, faceLst[faceIndex++]);
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}
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}
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os << "endsolid " << zone.name() << endl;
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}
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}
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template<class Face>
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void Foam::fileFormats::STLsurfaceFormat<Face>::writeBinary
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(
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const fileName& filename,
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const MeshedSurfaceProxy<Face>& surf
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)
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{
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std::ofstream os(filename.c_str(), std::ios::binary);
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if (!os.good())
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{
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FatalErrorIn
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(
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"fileFormats::STLsurfaceFormat::writeBinary"
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"(const fileName&, const MeshedSurfaceProxy<Face>&)"
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)
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<< "Cannot open file for writing " << filename
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<< exit(FatalError);
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}
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const pointField& pointLst = surf.points();
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const List<Face>& faceLst = surf.faces();
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const List<label>& faceMap = surf.faceMap();
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const List<surfZone>& zones =
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(
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surf.surfZones().size() > 1
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? surf.surfZones()
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: oneZone(faceLst)
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);
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const bool useFaceMap = (surf.useFaceMap() && zones.size() > 1);
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unsigned int nTris = 0;
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if (MeshedSurface<Face>::isTri())
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{
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nTris = faceLst.size();
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}
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else
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{
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// count triangles for on-the-fly triangulation
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forAll(faceLst, faceI)
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{
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nTris += faceLst[faceI].size() - 2;
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}
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}
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// Write the STL header
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STLsurfaceFormatCore::writeHeaderBINARY(os, nTris);
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label faceIndex = 0;
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forAll(zones, zoneI)
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{
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const surfZone& zone = zones[zoneI];
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if (useFaceMap)
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{
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forAll(zone, localFaceI)
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{
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writeShell
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(
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os,
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pointLst,
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faceLst[faceMap[faceIndex++]],
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zoneI
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);
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}
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}
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else
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{
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forAll(zone, localFaceI)
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{
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writeShell
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(
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os,
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pointLst,
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faceLst[faceIndex++],
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zoneI
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);
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}
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}
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}
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}
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template<class Face>
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void Foam::fileFormats::STLsurfaceFormat<Face>::writeAscii
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(
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const fileName& filename,
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const UnsortedMeshedSurface<Face>& surf
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)
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{
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OFstream os(filename);
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if (!os.good())
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{
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FatalErrorIn
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(
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"fileFormats::STLsurfaceFormat::writeAscii"
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"(const fileName&, const UnsortedMeshedSurface<Face>&)"
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)
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<< "Cannot open file for writing " << filename
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<< exit(FatalError);
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}
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// a single zone - we can skip sorting
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if (surf.zoneToc().size() == 1)
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{
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const pointField& pointLst = surf.points();
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const List<Face>& faceLst = surf.faces();
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os << "solid " << surf.zoneToc()[0].name() << endl;
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forAll(faceLst, faceI)
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{
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writeShell(os, pointLst, faceLst[faceI]);
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}
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os << "endsolid " << surf.zoneToc()[0].name() << endl;
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}
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else
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{
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labelList faceMap;
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List<surfZone> zoneLst = surf.sortedZones(faceMap);
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writeAscii
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(
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filename,
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MeshedSurfaceProxy<Face>
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(
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surf.points(),
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surf.faces(),
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zoneLst,
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faceMap
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)
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);
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}
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}
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template<class Face>
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void Foam::fileFormats::STLsurfaceFormat<Face>::writeBinary
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(
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const fileName& filename,
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const UnsortedMeshedSurface<Face>& surf
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)
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{
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std::ofstream os(filename.c_str(), std::ios::binary);
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if (!os.good())
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{
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FatalErrorIn
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(
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"fileFormats::STLsurfaceFormat::writeBinary"
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"(const fileName&, const UnsortedMeshedSurface<Face>&)"
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)
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<< "Cannot open file for writing " << filename
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<< exit(FatalError);
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}
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const pointField& pointLst = surf.points();
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const List<Face>& faceLst = surf.faces();
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const List<label>& zoneIds = surf.zoneIds();
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unsigned int nTris = 0;
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if (MeshedSurface<Face>::isTri())
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{
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nTris = faceLst.size();
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}
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else
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{
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// count triangles for on-the-fly triangulation
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forAll(faceLst, faceI)
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{
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nTris += faceLst[faceI].size() - 2;
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}
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}
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// Write the STL header
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STLsurfaceFormatCore::writeHeaderBINARY(os, nTris);
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// always write unsorted
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forAll(faceLst, faceI)
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{
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writeShell
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(
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os,
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pointLst,
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faceLst[faceI],
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zoneIds[faceI]
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);
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}
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}
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template<class Face>
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void Foam::fileFormats::STLsurfaceFormat<Face>::write
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(
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const fileName& filename,
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const MeshedSurfaceProxy<Face>& surf
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)
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{
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const word ext = filename.ext();
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// handle 'stlb' as binary directly
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if (ext == "stlb")
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{
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writeBinary(filename, surf);
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}
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else
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{
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writeAscii(filename, surf);
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}
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}
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template<class Face>
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void Foam::fileFormats::STLsurfaceFormat<Face>::write
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(
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const fileName& filename,
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const UnsortedMeshedSurface<Face>& surf
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)
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{
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word ext = filename.ext();
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// handle 'stlb' as binary directly
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if (ext == "stlb")
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{
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writeBinary(filename, surf);
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}
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else
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{
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writeAscii(filename, surf);
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}
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}
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// ************************************************************************* //
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