Files
openfoam/src/surfMesh/surfaceFormats/stl/STLsurfaceFormat.C
Mark Olesen 3613752115 ENH: add -tri (triangulate) option to foamToSurface, surfaceMeshConvert
STYLE: drop surface extraction from foamToStarMesh

- retain surfZone names when writing surfaces
- remove surface extraction/writing from meshWriter since it now
  duplicates what the meshedSurface class can do.
2010-02-10 11:49:53 +01:00

486 lines
12 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
\*---------------------------------------------------------------------------*/
#include "STLsurfaceFormat.H"
#include "ListOps.H"
#include "triPointRef.H"
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
template<class Face>
inline void Foam::fileFormats::STLsurfaceFormat<Face>::writeShell
(
Ostream& os,
const pointField& pointLst,
const Face& f
)
{
// calculate the normal ourselves, for flexibility and speed
vector norm = triPointRef
(
pointLst[f[0]],
pointLst[f[1]],
pointLst[f[2]]
).normal();
norm /= mag(norm) + VSMALL;
// simple triangulation about f[0].
// better triangulation should have been done before
const point& p0 = pointLst[f[0]];
for (label fp1 = 1; fp1 < f.size() - 1; ++fp1)
{
label fp2 = f.fcIndex(fp1);
const point& p1 = pointLst[f[fp1]];
const point& p2 = pointLst[f[fp2]];
// write STL triangle
os << " facet normal "
<< norm.x() << ' ' << norm.y() << ' ' << norm.z() << nl
<< " outer loop\n"
<< " vertex " << p0.x() << ' ' << p0.y() << ' ' << p0.z() << nl
<< " vertex " << p1.x() << ' ' << p1.y() << ' ' << p1.z() << nl
<< " vertex " << p2.x() << ' ' << p2.y() << ' ' << p2.z() << nl
<< " endloop\n"
<< " endfacet" << endl;
}
}
template<class Face>
inline void Foam::fileFormats::STLsurfaceFormat<Face>::writeShell
(
ostream& os,
const pointField& pointLst,
const Face& f,
const label zoneI
)
{
// calculate the normal ourselves, for flexibility and speed
vector norm = triPointRef
(
pointLst[f[0]],
pointLst[f[1]],
pointLst[f[2]]
).normal();
norm /= mag(norm) + VSMALL;
// simple triangulation about f[0].
// better triangulation should have been done before
const point& p0 = pointLst[f[0]];
for (label fp1 = 1; fp1 < f.size() - 1; ++fp1)
{
label fp2 = f.fcIndex(fp1);
STLtriangle stlTri
(
norm,
p0,
pointLst[f[fp1]],
pointLst[f[fp2]],
zoneI
);
stlTri.write(os);
}
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
template<class Face>
Foam::fileFormats::STLsurfaceFormat<Face>::STLsurfaceFormat
(
const fileName& filename
)
{
read(filename);
}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
template<class Face>
bool Foam::fileFormats::STLsurfaceFormat<Face>::read
(
const fileName& filename
)
{
this->clear();
// read in the values
STLsurfaceFormatCore reader(filename);
// transfer points
this->storedPoints().transfer(reader.points());
// retrieve the original zone information
List<word> names(reader.names().xfer());
List<label> sizes(reader.sizes().xfer());
List<label> zoneIds(reader.zoneIds().xfer());
// generate the (sorted) faces
List<Face> faceLst(zoneIds.size());
if (reader.sorted())
{
// already sorted - generate directly
forAll(faceLst, faceI)
{
const label startPt = 3*faceI;
faceLst[faceI] = triFace(startPt, startPt+1, startPt+2);
}
}
else
{
// unsorted - determine the sorted order:
// avoid SortableList since we discard the main list anyhow
List<label> faceMap;
sortedOrder(zoneIds, faceMap);
// generate sorted faces
forAll(faceMap, faceI)
{
const label startPt = 3*faceMap[faceI];
faceLst[faceI] = triFace(startPt, startPt+1, startPt+2);
}
}
zoneIds.clear();
// transfer:
this->storedFaces().transfer(faceLst);
if (names.size())
{
this->addZones(sizes, names);
}
else
{
this->addZones(sizes);
}
this->stitchFaces(SMALL);
return true;
}
template<class Face>
void Foam::fileFormats::STLsurfaceFormat<Face>::writeAscii
(
const fileName& filename,
const MeshedSurfaceProxy<Face>& surf
)
{
OFstream os(filename);
if (!os.good())
{
FatalErrorIn
(
"fileFormats::STLsurfaceFormat::writeAscii"
"(const fileName&, const MeshedSurfaceProxy<Face>&)"
)
<< "Cannot open file for writing " << filename
<< exit(FatalError);
}
const pointField& pointLst = surf.points();
const List<Face>& faceLst = surf.faces();
const List<label>& faceMap = surf.faceMap();
const List<surfZone>& zones =
(
surf.surfZones().empty()
? oneZone(faceLst)
: surf.surfZones()
);
const bool useFaceMap = (surf.useFaceMap() && zones.size() > 1);
label faceIndex = 0;
forAll(zones, zoneI)
{
// Print all faces belonging to this zone
const surfZone& zone = zones[zoneI];
os << "solid " << zone.name() << nl;
if (useFaceMap)
{
forAll(zone, localFaceI)
{
const label faceI = faceMap[faceIndex++];
writeShell(os, pointLst, faceLst[faceI]);
}
}
else
{
forAll(zone, localFaceI)
{
writeShell(os, pointLst, faceLst[faceIndex++]);
}
}
os << "endsolid " << zone.name() << endl;
}
}
template<class Face>
void Foam::fileFormats::STLsurfaceFormat<Face>::writeBinary
(
const fileName& filename,
const MeshedSurfaceProxy<Face>& surf
)
{
std::ofstream os(filename.c_str(), std::ios::binary);
if (!os.good())
{
FatalErrorIn
(
"fileFormats::STLsurfaceFormat::writeBinary"
"(const fileName&, const MeshedSurfaceProxy<Face>&)"
)
<< "Cannot open file for writing " << filename
<< exit(FatalError);
}
const pointField& pointLst = surf.points();
const List<Face>& faceLst = surf.faces();
const List<label>& faceMap = surf.faceMap();
const List<surfZone>& zones =
(
surf.surfZones().size() > 1
? surf.surfZones()
: oneZone(faceLst)
);
const bool useFaceMap = (surf.useFaceMap() && zones.size() > 1);
unsigned int nTris = 0;
if (MeshedSurface<Face>::isTri())
{
nTris = faceLst.size();
}
else
{
// count triangles for on-the-fly triangulation
forAll(faceLst, faceI)
{
nTris += faceLst[faceI].size() - 2;
}
}
// Write the STL header
STLsurfaceFormatCore::writeHeaderBINARY(os, nTris);
label faceIndex = 0;
forAll(zones, zoneI)
{
const surfZone& zone = zones[zoneI];
if (useFaceMap)
{
forAll(zone, localFaceI)
{
writeShell
(
os,
pointLst,
faceLst[faceMap[faceIndex++]],
zoneI
);
}
}
else
{
forAll(zone, localFaceI)
{
writeShell
(
os,
pointLst,
faceLst[faceIndex++],
zoneI
);
}
}
}
}
template<class Face>
void Foam::fileFormats::STLsurfaceFormat<Face>::writeAscii
(
const fileName& filename,
const UnsortedMeshedSurface<Face>& surf
)
{
OFstream os(filename);
if (!os.good())
{
FatalErrorIn
(
"fileFormats::STLsurfaceFormat::writeAscii"
"(const fileName&, const UnsortedMeshedSurface<Face>&)"
)
<< "Cannot open file for writing " << filename
<< exit(FatalError);
}
// a single zone - we can skip sorting
if (surf.zoneToc().size() == 1)
{
const pointField& pointLst = surf.points();
const List<Face>& faceLst = surf.faces();
os << "solid " << surf.zoneToc()[0].name() << endl;
forAll(faceLst, faceI)
{
writeShell(os, pointLst, faceLst[faceI]);
}
os << "endsolid " << surf.zoneToc()[0].name() << endl;
}
else
{
labelList faceMap;
List<surfZone> zoneLst = surf.sortedZones(faceMap);
writeAscii
(
filename,
MeshedSurfaceProxy<Face>
(
surf.points(),
surf.faces(),
zoneLst,
faceMap
)
);
}
}
template<class Face>
void Foam::fileFormats::STLsurfaceFormat<Face>::writeBinary
(
const fileName& filename,
const UnsortedMeshedSurface<Face>& surf
)
{
std::ofstream os(filename.c_str(), std::ios::binary);
if (!os.good())
{
FatalErrorIn
(
"fileFormats::STLsurfaceFormat::writeBinary"
"(const fileName&, const UnsortedMeshedSurface<Face>&)"
)
<< "Cannot open file for writing " << filename
<< exit(FatalError);
}
const pointField& pointLst = surf.points();
const List<Face>& faceLst = surf.faces();
const List<label>& zoneIds = surf.zoneIds();
unsigned int nTris = 0;
if (MeshedSurface<Face>::isTri())
{
nTris = faceLst.size();
}
else
{
// count triangles for on-the-fly triangulation
forAll(faceLst, faceI)
{
nTris += faceLst[faceI].size() - 2;
}
}
// Write the STL header
STLsurfaceFormatCore::writeHeaderBINARY(os, nTris);
// always write unsorted
forAll(faceLst, faceI)
{
writeShell
(
os,
pointLst,
faceLst[faceI],
zoneIds[faceI]
);
}
}
template<class Face>
void Foam::fileFormats::STLsurfaceFormat<Face>::write
(
const fileName& filename,
const MeshedSurfaceProxy<Face>& surf
)
{
const word ext = filename.ext();
// handle 'stlb' as binary directly
if (ext == "stlb")
{
writeBinary(filename, surf);
}
else
{
writeAscii(filename, surf);
}
}
template<class Face>
void Foam::fileFormats::STLsurfaceFormat<Face>::write
(
const fileName& filename,
const UnsortedMeshedSurface<Face>& surf
)
{
word ext = filename.ext();
// handle 'stlb' as binary directly
if (ext == "stlb")
{
writeBinary(filename, surf);
}
else
{
writeAscii(filename, surf);
}
}
// ************************************************************************* //