Files
openfoam/src/functionObjects/field/wallBoundedStreamLine/wallBoundedParticle.H
Mark Olesen bac943e6fc ENH: new bitSet class and improved PackedList class (closes #751)
- The bitSet class replaces the old PackedBoolList class.
  The redesign provides better block-wise access and reduced method
  calls. This helps both in cases where the bitSet may be relatively
  sparse, and in cases where advantage of contiguous operations can be
  made. This makes it easier to work with a bitSet as top-level object.

  In addition to the previously available count() method to determine
  if a bitSet is being used, now have simpler queries:

    - all()  - true if all bits in the addressable range are empty
    - any()  - true if any bits are set at all.
    - none() - true if no bits are set.

  These are faster than count() and allow early termination.

  The new test() method tests the value of a single bit position and
  returns a bool without any ambiguity caused by the return type
  (like the get() method), nor the const/non-const access (like
  operator[] has). The name corresponds to what std::bitset uses.

  The new find_first(), find_last(), find_next() methods provide a faster
  means of searching for bits that are set.

  This can be especially useful when using a bitSet to control an
  conditional:

  OLD (with macro):

      forAll(selected, celli)
      {
          if (selected[celli])
          {
              sumVol += mesh_.cellVolumes()[celli];
          }
      }

  NEW (with const_iterator):

      for (const label celli : selected)
      {
          sumVol += mesh_.cellVolumes()[celli];
      }

      or manually

      for
      (
          label celli = selected.find_first();
          celli != -1;
          celli = selected.find_next()
      )
      {
          sumVol += mesh_.cellVolumes()[celli];
      }

- When marking up contiguous parts of a bitset, an interval can be
  represented more efficiently as a labelRange of start/size.
  For example,

  OLD:

      if (isA<processorPolyPatch>(pp))
      {
          forAll(pp, i)
          {
              ignoreFaces.set(i);
          }
      }

  NEW:

      if (isA<processorPolyPatch>(pp))
      {
          ignoreFaces.set(pp.range());
      }
2018-03-07 11:21:48 +01:00

320 lines
8.5 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
\\/ M anipulation | Copyright (C) 2017 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::wallBoundedParticle
Description
Particle class that tracks on triangles of boundary faces. Use
trackToEdge similar to trackToFace on particle.
SourceFiles
wallBoundedParticle.C
wallBoundedParticleTemplates.C
\*---------------------------------------------------------------------------*/
#ifndef wallBoundedParticle_H
#define wallBoundedParticle_H
#include "particle.H"
#include "autoPtr.H"
#include "InfoProxy.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of friend functions and operators
class wallBoundedParticle;
Ostream& operator<<(Ostream&, const wallBoundedParticle&);
Ostream& operator<<(Ostream&, const InfoProxy<wallBoundedParticle>&);
/*---------------------------------------------------------------------------*\
Class wallBoundedParticle Declaration
\*---------------------------------------------------------------------------*/
class wallBoundedParticle
:
public particle
{
// Private data
//- Size in bytes of the fields
static const std::size_t sizeofFields_;
public:
//- Class used to pass tracking data to the trackToFace function
class trackingData
:
public particle::trackingData
{
public:
const bitSet& isWallPatch_;
// Constructors
template <class TrackCloudType>
inline trackingData
(
const TrackCloudType& cloud,
const bitSet& isWallPatch
)
:
particle::trackingData(cloud),
isWallPatch_(isWallPatch)
{}
};
protected:
// Protected data
//- Particle position is updated locally as opposed to via track
// functions of the base Foam::particle class
point localPosition_;
//- Particle is on mesh edge:
// const face& f = mesh.faces()[tetFace()]
// const edge e(f[meshEdgeStart_], f.nextLabel(meshEdgeStart_));
// Note that this real edge
// is also one of the edges of the face-triangle (from
// tetFace()+tetPt()).
label meshEdgeStart_;
//- Particle is on diagonal edge:
// const face& f = mesh.faces()[tetFace()]
// label faceBasePti = mesh.tetBasePtIs()[facei];
// label diagPti = (faceBasePti+diagEdge_)%f.size();
// const edge e(f[faceBasePti], f[diagPti]);
label diagEdge_;
// Protected Member Functions
//- Construct current edge
edge currentEdge() const;
//- Replacement for particle::crossEdgeConnectedFace that avoids bombing
// out on invalid tet decomposition (tetBasePtIs = -1)
void crossEdgeConnectedFace
(
const label& celli,
label& tetFacei,
label& tetPti,
const edge& e
);
//- Cross mesh edge into different face on same cell
void crossEdgeConnectedFace(const edge& meshEdge);
//- Cross diagonal edge into different triangle on same face,cell
void crossDiagonalEdge();
//- Track through single triangle
scalar trackFaceTri(const vector& n, const vector& endPosition, label&);
//- Is current triangle in the track direction
bool isTriAlongTrack(const vector& n, const point& endPosition) const;
public:
// Constructors
//- Construct from components
wallBoundedParticle
(
const polyMesh& c,
const point& position,
const label celli,
const label tetFacei,
const label tetPti,
const label meshEdgeStart,
const label diagEdge
);
//- Construct from Istream
wallBoundedParticle
(
const polyMesh& c,
Istream& is,
bool readFields = true,
bool newFormat = true
);
//- Construct copy
wallBoundedParticle(const wallBoundedParticle& p);
//- Construct and return a clone
autoPtr<particle> clone() const
{
return autoPtr<particle>(new wallBoundedParticle(*this));
}
//- Factory class to read-construct particles used for
// parallel transfer
class iNew
{
const polyMesh& mesh_;
public:
iNew(const polyMesh& mesh)
:
mesh_(mesh)
{}
autoPtr<wallBoundedParticle> operator()
(
Istream& is
) const
{
return autoPtr<wallBoundedParticle>
(
new wallBoundedParticle(mesh_, is, true)
);
}
};
// Member Functions
// Access
//- -1 or label of mesh edge
inline label meshEdgeStart() const
{
return meshEdgeStart_;
}
//- -1 or diagonal edge
inline label diagEdge() const
{
return diagEdge_;
}
// Track
//- Equivalent of trackToFace
template<class TrackCloudType>
scalar trackToEdge
(
TrackCloudType& cloud,
trackingData& td,
const vector& endPosition
);
// Patch interactions
//- Do all patch interaction
template<class TrackCloudType>
void patchInteraction
(
TrackCloudType& cloud,
trackingData& td,
const scalar trackFraction
);
//- Overridable function to handle the particle hitting a
//- processorPatch
template<class TrackCloudType>
void hitProcessorPatch
(
TrackCloudType& cloud,
trackingData& td
);
//- Overridable function to handle the particle hitting a wallPatch
template<class TrackCloudType>
void hitWallPatch
(
TrackCloudType& cloud,
trackingData& td
);
// Info
//- Return info proxy.
// Used to print particle information to a stream
inline InfoProxy<wallBoundedParticle> info() const
{
return *this;
}
// I-O
//- Read
template<class CloudType>
static void readFields(CloudType&);
//- Write
template<class CloudType>
static void writeFields(const CloudType&);
// Ostream Operator
friend Ostream& operator<<
(
Ostream&,
const wallBoundedParticle&
);
friend Ostream& operator<<
(
Ostream&,
const InfoProxy<wallBoundedParticle>&
);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
#include "wallBoundedParticleTemplates.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //