mirror of
https://develop.openfoam.com/Development/openfoam.git
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256 lines
6.2 KiB
C
256 lines
6.2 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2015 OpenFOAM Foundation
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\\/ M anipulation | Copyright (C) 2015-2016 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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// OpenFOAM includes
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#include "runTimePostProcessing.H"
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#include "dictionary.H"
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#include "pointData.H"
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#include "pathline.H"
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#include "surface.H"
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#include "text.H"
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#include "Time.H"
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#include "sigFpe.H"
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#include "addToRunTimeSelectionTable.H"
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// VTK includes
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#include "vtkPolyDataMapper.h"
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#include "vtkRenderer.h"
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#include "vtkRenderWindow.h"
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#include "vtkSmartPointer.h"
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#include "vtkLight.h"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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namespace Foam
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{
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namespace functionObjects
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{
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defineTypeNameAndDebug(runTimePostProcessing, 0);
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addToRunTimeSelectionTable
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(
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functionObject,
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runTimePostProcessing,
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dictionary
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);
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}
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::functionObjects::runTimePostProcessing::runTimePostProcessing
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(
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const word& name,
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const Time& runTime,
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const dictionary& dict
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)
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:
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fvMeshFunctionObject(name, runTime, dict),
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scene_(runTime, name),
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points_(),
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lines_(),
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surfaces_(),
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text_()
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{
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read(dict);
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}
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// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
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Foam::functionObjects::runTimePostProcessing::~runTimePostProcessing()
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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bool Foam::functionObjects::runTimePostProcessing::read(const dictionary& dict)
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{
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fvMeshFunctionObject::read(dict);
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Info<< type() << " " << name() << ": reading post-processing data" << endl;
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scene_.read(dict);
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const dictionary& outputDict = dict.subDict("output");
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outputDict.readEntry("name", output_.name_);
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outputDict.readEntry("width", output_.width_);
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outputDict.readEntry("height", output_.height_);
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readObjects(dict.subOrEmptyDict("points"), points_);
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readObjects(dict.subOrEmptyDict("lines"), lines_);
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readObjects(dict.subOrEmptyDict("surfaces"), surfaces_);
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const dictionary& textDict = dict.subDict("text");
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forAllConstIter(dictionary, textDict, iter)
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{
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if (!iter().isDict())
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{
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FatalIOErrorInFunction(textDict)
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<< "text must be specified in dictionary format"
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<< exit(FatalIOError);
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}
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text_.append
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(
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new runTimePostPro::text
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(
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*this,
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iter().dict(),
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scene_.colours()
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)
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);
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}
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return true;
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}
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bool Foam::functionObjects::runTimePostProcessing::execute()
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{
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return true;
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}
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bool Foam::functionObjects::runTimePostProcessing::write()
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{
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if (!Pstream::master())
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{
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return true;
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}
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Info<< type() << " " << name() << " output:" << nl
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<< " Constructing scene" << endl;
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// Disable any floating point trapping
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// (some low-level rendering functionality does not like it)
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sigFpe::ignore sigFpeHandling; //<- disable in local scope
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// Initialise render window
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auto renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
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renderWindow->OffScreenRenderingOn();
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renderWindow->SetSize(output_.width_, output_.height_);
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#if (VTK_MAJOR_VERSION < 9)
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renderWindow->SetAAFrames(10); // Legacy rendering
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#endif
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renderWindow->SetAlphaBitPlanes(true);
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renderWindow->SetMultiSamples(0);
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// renderWindow->PolygonSmoothingOn();
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auto renderer = vtkSmartPointer<vtkRenderer>::New();
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scene_.initialise(renderer, output_.name_);
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renderWindow->AddRenderer(renderer);
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// Add the points
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forAll(points_, i)
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{
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points_[i].addGeometryToScene(0, renderer);
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}
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// Add the lines
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forAll(lines_, i)
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{
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lines_[i].addGeometryToScene(0, renderer);
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}
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// Add the surfaces
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forAll(surfaces_, i)
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{
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surfaces_[i].addGeometryToScene(0, renderer);
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}
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// Add the text
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forAll(text_, i)
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{
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text_[i].addGeometryToScene(0, renderer);
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}
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while (scene_.loop(renderer))
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{
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scalar position = scene_.position();
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// Update the text
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forAll(text_, i)
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{
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text_[i].updateActors(position);
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}
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// Update the points
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forAll(points_, i)
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{
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points_[i].updateActors(position);
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}
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// Update the lines
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forAll(lines_, i)
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{
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lines_[i].updateActors(position);
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}
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// Update the surfaces
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forAll(surfaces_, i)
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{
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surfaces_[i].updateActors(position);
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}
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}
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// Clean up
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forAll(text_, i)
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{
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text_[i].clear();
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}
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forAll(points_, i)
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{
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points_[i].clear();
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}
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forAll(lines_, i)
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{
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lines_[i].clear();
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}
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forAll(surfaces_, i)
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{
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surfaces_[i].clear();
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}
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// Instead of relying on the destructor, manually restore the previous
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// SIGFPE state.
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// This is only to avoid compiler complaints about unused variables.
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sigFpeHandling.restore();
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return true;
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}
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// ************************************************************************* //
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