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- includes restructuring and simplification of low-level ensight part
handling and refactor of backends to improve code reuse.
foamToEnsight
-------------
* new cellZone support.
This was previously only possible via a separate foamToEnsightParts
utility that was not parallelized.
* support for point fields.
* `-nearCellValue` option (as per foamToVTK)
* data indexing now uses values from the time index.
This is consistent with the ensightWrite function object and
can help with restarts.
* existing ensight directories are removed, unless the -no-overwrite
option is supplied
foamToEnsightParts
------------------
* now redundant and removed.
ensightOutputSurface (new class)
--------------------------------
* a lightweight wrapper for point/face references that is tailored
for the ensightSurfaceWriter. It uses compact face/point information
and is serial only, since this is the format requirements from the
surfaceWriter class.
ensightMesh (revised class)
---------------------------
* now only holds a polyMesh reference, which removes its dependency
on finiteVolume and allows it to be relocated under fileFormats
instead of conversion.
Removed classes: ensightParts, ensighPartFaces, ensightPartCells
- these were used by foamToEnsightParts, but not needed anymore.
47 lines
1.0 KiB
C
47 lines
1.0 KiB
C
// Check for "points" in any of the result directories
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bool hasMovingMesh = false;
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if (timeDirs.size() > 1 && Pstream::master())
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{
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// We already loaded a mesh (usually from constant).
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// See if any other "polyMesh/points" files exist too.
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Info<< "Search for moving mesh ... " << flush;
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for (const instant& inst : timeDirs)
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{
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const word& timeName = inst.name();
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hasMovingMesh =
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(
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timeName != mesh.pointsInstance()
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&& IOobject
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(
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"points",
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timeName,
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polyMesh::meshSubDir,
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mesh,
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IOobject::NO_READ,
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IOobject::NO_WRITE,
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false // no register
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).typeHeaderOk<pointIOField>(true, false)
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);
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if (hasMovingMesh)
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{
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break;
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}
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}
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if (hasMovingMesh)
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{
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Info<< "found. Writing meshes for every timestep." << endl;
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}
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else
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{
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Info<< "none detected." << endl;
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}
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}
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reduce(hasMovingMesh, orOp<bool>());
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