Files
openfoam/src/fvMotionSolver/fvMotionSolvers/displacement/layeredSolver/displacementLayeredMotionMotionSolver.H

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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2015 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::displacementLayeredMotionMotionSolver
Description
Mesh motion solver for an (multi-block) extruded fvMesh. Gets given the
structure of the mesh blocks and boundary conditions on these blocks.
The displacementLayeredMotionCoeffs subdict of dynamicMeshDict specifies
per region (=cellZone) the boundary conditions on two opposing patches
(=faceZones). It then interpolates the boundary values using topological
walking so requires the cellZone to be a layered mesh.
The boundary conditions on faceZones are currently:
follow: the faceZone follows the overall mesh displacement.
Use this for faceZones on boundary faces (so it uses the
proper boundary conditions on the pointDisplacement).
uniformFollow: like 'follow' but takes the average value of
a specified 'patch' (which is not necessarily colocated)
fixedValue: fixed value.
timeVaryingUniformFixedValue: table-driven fixed value.
slip: the second of a pair of faceZones follows the tangential movement
specified by the first faceZone. (= removes the normal component).
SourceFiles
displacementLayeredMotionMotionSolver.C
\*---------------------------------------------------------------------------*/
#ifndef displacementLayeredMotionMotionSolver_H
#define displacementLayeredMotionMotionSolver_H
#include "displacementMotionSolver.H"
#include "PackedBoolList.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward class declarations
/*---------------------------------------------------------------------------*\
Class displacementLayeredMotionMotionSolver Declaration
\*---------------------------------------------------------------------------*/
class displacementLayeredMotionMotionSolver
:
public displacementMotionSolver
{
// Private Member Functions
void calcZoneMask
(
const label cellZoneI,
PackedBoolList& isZonePoint,
PackedBoolList& isZoneEdge
) const;
void walkStructured
(
const label cellZoneI,
const PackedBoolList& isZonePoint,
const PackedBoolList& isZoneEdge,
const labelList& seedPoints,
const vectorField& seedData,
scalarField& distance,
vectorField& data
) const;
tmp<vectorField> faceZoneEvaluate
(
const faceZone& fz,
const labelList& meshPoints,
const dictionary& dict,
const PtrList<pointVectorField>& patchDisp,
const label patchI
) const;
void cellZoneSolve
(
const label cellZoneI,
const dictionary& zoneDict
);
//- Disallow default bitwise copy construct
displacementLayeredMotionMotionSolver
(
const displacementLayeredMotionMotionSolver&
);
//- Disallow default bitwise assignment
void operator=(const displacementLayeredMotionMotionSolver&);
public:
//- Runtime type information
TypeName("displacementLayeredMotion");
// Constructors
//- Construct from polyMesh and IOdictionary
displacementLayeredMotionMotionSolver
(
const polyMesh&,
const IOdictionary&
);
//- Construct from polyMesh, IOdictionary and displacement and
// zero-time fields
displacementLayeredMotionMotionSolver
(
const polyMesh&,
const IOdictionary&,
const pointVectorField&,
const pointIOField&
);
//- Destructor
~displacementLayeredMotionMotionSolver();
// Member Functions
//- Return point location obtained from the current motion field
virtual tmp<pointField> curPoints() const;
//- Solve for motion
virtual void solve();
//- Update topology
virtual void updateMesh(const mapPolyMesh&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //