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176 lines
5.3 KiB
C++
176 lines
5.3 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2015 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::displacementLayeredMotionMotionSolver
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Description
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Mesh motion solver for an (multi-block) extruded fvMesh. Gets given the
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structure of the mesh blocks and boundary conditions on these blocks.
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The displacementLayeredMotionCoeffs subdict of dynamicMeshDict specifies
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per region (=cellZone) the boundary conditions on two opposing patches
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(=faceZones). It then interpolates the boundary values using topological
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walking so requires the cellZone to be a layered mesh.
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The boundary conditions on faceZones are currently:
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follow: the faceZone follows the overall mesh displacement.
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Use this for faceZones on boundary faces (so it uses the
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proper boundary conditions on the pointDisplacement).
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uniformFollow: like 'follow' but takes the average value of
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a specified 'patch' (which is not necessarily colocated)
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fixedValue: fixed value.
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timeVaryingUniformFixedValue: table-driven fixed value.
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slip: the second of a pair of faceZones follows the tangential movement
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specified by the first faceZone. (= removes the normal component).
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SourceFiles
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displacementLayeredMotionMotionSolver.C
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\*---------------------------------------------------------------------------*/
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#ifndef displacementLayeredMotionMotionSolver_H
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#define displacementLayeredMotionMotionSolver_H
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#include "displacementMotionSolver.H"
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#include "PackedBoolList.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward class declarations
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/*---------------------------------------------------------------------------*\
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Class displacementLayeredMotionMotionSolver Declaration
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\*---------------------------------------------------------------------------*/
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class displacementLayeredMotionMotionSolver
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:
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public displacementMotionSolver
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{
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// Private Member Functions
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void calcZoneMask
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(
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const label cellZoneI,
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PackedBoolList& isZonePoint,
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PackedBoolList& isZoneEdge
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) const;
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void walkStructured
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(
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const label cellZoneI,
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const PackedBoolList& isZonePoint,
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const PackedBoolList& isZoneEdge,
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const labelList& seedPoints,
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const vectorField& seedData,
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scalarField& distance,
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vectorField& data
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) const;
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tmp<vectorField> faceZoneEvaluate
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(
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const faceZone& fz,
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const labelList& meshPoints,
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const dictionary& dict,
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const PtrList<pointVectorField>& patchDisp,
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const label patchI
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) const;
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void cellZoneSolve
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(
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const label cellZoneI,
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const dictionary& zoneDict
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);
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//- Disallow default bitwise copy construct
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displacementLayeredMotionMotionSolver
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(
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const displacementLayeredMotionMotionSolver&
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);
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//- Disallow default bitwise assignment
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void operator=(const displacementLayeredMotionMotionSolver&);
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public:
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//- Runtime type information
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TypeName("displacementLayeredMotion");
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// Constructors
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//- Construct from polyMesh and IOdictionary
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displacementLayeredMotionMotionSolver
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(
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const polyMesh&,
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const IOdictionary&
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);
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//- Construct from polyMesh, IOdictionary and displacement and
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// zero-time fields
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displacementLayeredMotionMotionSolver
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(
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const polyMesh&,
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const IOdictionary&,
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const pointVectorField&,
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const pointIOField&
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);
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//- Destructor
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~displacementLayeredMotionMotionSolver();
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// Member Functions
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//- Return point location obtained from the current motion field
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virtual tmp<pointField> curPoints() const;
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//- Solve for motion
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virtual void solve();
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//- Update topology
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virtual void updateMesh(const mapPolyMesh&);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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