mirror of
https://develop.openfoam.com/Development/openfoam.git
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197 lines
5.4 KiB
C++
197 lines
5.4 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::octreeDataCell
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Description
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Encapsulation of data needed to search in/for cells.
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Used to find the cell containing a point (e.g. cell-cell mapping).
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SourceFiles
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octreeDataCell.C
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\*---------------------------------------------------------------------------*/
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#ifndef octreeDataCell_H
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#define octreeDataCell_H
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#include "treeBoundBoxList.H"
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#include "labelList.H"
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#include "linePointRef.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward declaration of classes
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class polyMesh;
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template<class Type> class octree;
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/*---------------------------------------------------------------------------*\
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Class octreeDataCell Declaration
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\*---------------------------------------------------------------------------*/
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class octreeDataCell
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{
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// Private data
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const polyMesh& mesh_;
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labelList cellLabels_;
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treeBoundBoxList bbs_;
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public:
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// Constructors
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//- Construct from components.
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octreeDataCell
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(
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const polyMesh&,
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const labelList& cellLabels,
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const treeBoundBoxList& bbs
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);
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//- Construct from mesh. Uses all cells in mesh.
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octreeDataCell(const polyMesh&);
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// Member Functions
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// Access
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const labelList& cellLabels() const
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{
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return cellLabels_;
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}
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const polyMesh& mesh() const
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{
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return mesh_;
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}
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const treeBoundBoxList& allBb() const
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{
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return bbs_;
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}
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label size() const
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{
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return bbs_.size();
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}
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// Search
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//- Get type of sample
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label getSampleType(octree<octreeDataCell>&, const point&) const;
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//- Does (bb of) shape at index overlap bb
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bool overlaps
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(
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const label index,
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const treeBoundBox& sampleBb
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) const;
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//- Does shape at index contain sample
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bool contains
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(
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const label index,
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const point& sample
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) const;
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//- Segment (from start to end) intersection with shape
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// at index. If intersects returns true and sets intersectionPoint
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// BUG: not yet done.
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bool intersects
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const label index,
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const point& start,
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const point& end,
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point& intersectionPoint
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) const;
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//- Sets newTightest to bounding box (and returns true) if
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// nearer to sample than tightest bounding box. Otherwise
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// returns false
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bool findTightest
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const label index,
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const point& sample,
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treeBoundBox& tightest
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) const;
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//- Given index get unit normal and calculate (numerical) sign
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// of sample.
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// Used to determine accuracy of calcNearest or inside/outside.
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// Note: always returns GREAT since no inside/outside.
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scalar calcSign
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const label index,
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const point& sample,
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vector& n
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) const;
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//- Calculates nearest (to sample) point in shape.
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// Returns point and mag(nearest - sample)
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scalar calcNearest
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const Foam::label index,
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const Foam::point& sample,
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point& nearest
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) const;
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//- Calculates nearest (to line segment) point in shape.
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// Returns distance and both point.
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scalar calcNearest
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const label index,
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const linePointRef& ln,
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point& linePt, // nearest point on line
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point& shapePt // nearest point on shape
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) const;
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// Write
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// Write shape at index
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void write(Ostream& os, const label index) const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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