Files
openfoam/src/surfMesh/surfaceFormats/stl/STLpoint.H
Mark Olesen 22f6b4dc06 surfMesh gets surfPointFields, surfaceFormats write() for surf mesh components
- add placeholder BoundaryMesh to surfMesh allows us to drop the
  SurfGeoMesh class and just reuse the GeoMesh class.
  Do the same for triSurface.
2009-02-05 22:41:22 +01:00

103 lines
2.7 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Class
Foam::STLpoint
Description
A vertex point representation for STL files.
SourceFiles
STLpointI.H
\*---------------------------------------------------------------------------*/
#ifndef STLpoint_H
#define STLpoint_H
#include "point.H"
#include "Istream.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class STLpoint Declaration
\*---------------------------------------------------------------------------*/
class STLpoint
:
public Vector<float>
{
public:
// Constructors
//- Construct null
inline STLpoint()
{}
//- Construct from components
inline STLpoint(float x, float y, float z)
:
Vector<float>(x, y, z)
{}
//- Construct from point
inline STLpoint(const point& pt)
:
Vector<float>(float(pt.x()), float(pt.y()), float(pt.z()))
{}
//- Construct from istream
inline STLpoint(Istream& is)
:
Vector<float>(is)
{}
// Member Operators
//- Conversion to point
inline operator point() const
{
return point(x(), y(), z());
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //