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- Allows passing of additional information (per-face zone ids) or possibly other things, while reducing the number of arguments to pass. - In sampledTriSurfaceMesh, preserve the region information that was read in, passing it onwards via the UnsortedMeshSurface content. The Nastran surface writer is currently the only writer making use of this per-face zone information. Passing it through as a PSHELL attribute, which should retain the distinction for parts. (issue #204)
323 lines
8.4 KiB
C++
323 lines
8.4 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
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\\/ M anipulation | Copyright (C) 2016 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::sampledPatch
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Description
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A sampledSurface on patches. Non-triangulated by default.
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SourceFiles
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sampledPatch.C
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\*---------------------------------------------------------------------------*/
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#ifndef sampledPatch_H
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#define sampledPatch_H
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#include "sampledSurface.H"
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#include "MeshedSurface.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class sampledPatch Declaration
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\*---------------------------------------------------------------------------*/
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class sampledPatch
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:
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public MeshedSurface<face>,
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public sampledSurface
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{
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//- Private typedefs for convenience
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typedef MeshedSurface<face> MeshStorage;
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// Private data
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//- Name of patches
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const wordReList patchNames_;
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//- Corresponding patchIDs
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mutable labelList patchIDs_;
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//- Triangulated faces or keep faces as is
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bool triangulate_;
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//- Track if the surface needs an update
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mutable bool needsUpdate_;
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//- For every face (or triangle) the originating patch
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labelList patchIndex_;
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//- For every face (or triangle) the index in the originating patch
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labelList patchFaceLabels_;
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//- Start indices (in patchFaceLabels_) of patches
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labelList patchStart_;
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// Private Member Functions
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//- Sample field on faces
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template<class Type>
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tmp<Field<Type>> sampleField
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(
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const GeometricField<Type, fvPatchField, volMesh>& vField
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) const;
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//- Sample surface field on faces
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template<class Type>
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tmp<Field<Type>> sampleField
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(
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const GeometricField<Type, fvsPatchField, surfaceMesh>& sField
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) const;
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template<class Type>
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tmp<Field<Type>> interpolateField(const interpolation<Type>&) const;
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//- Re-map action on triangulation or cleanup
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virtual void remapFaces(const labelUList& faceMap);
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protected:
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const wordReList& patchNames() const
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{
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return patchNames_;
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}
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const labelList& patchIDs() const;
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const labelList& patchStart() const
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{
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return patchStart_;
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}
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const labelList& patchFaceLabels() const
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{
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return patchFaceLabels_;
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}
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public:
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//- Runtime type information
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TypeName("sampledPatch");
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// Constructors
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//- Construct from components
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sampledPatch
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(
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const word& name,
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const polyMesh& mesh,
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const wordReList& patchNames,
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const bool triangulate = false
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);
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//- Construct from dictionary
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sampledPatch
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(
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const word& name,
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const polyMesh& mesh,
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const dictionary& dict
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);
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//- Destructor
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virtual ~sampledPatch();
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// Member Functions
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//- Does the surface need an update?
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virtual bool needsUpdate() const;
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//- Mark the surface as needing an update.
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// May also free up unneeded data.
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// Return false if surface was already marked as expired.
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virtual bool expire();
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//- Update the surface as required.
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// Do nothing (and return false) if no update was needed
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virtual bool update();
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//- Points of surface
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virtual const pointField& points() const
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{
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return MeshStorage::points();
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}
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//- Faces of surface
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virtual const faceList& faces() const
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{
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return MeshStorage::surfFaces();
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}
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//- Const access to per-face zone/region information
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virtual const labelList& zoneIds() const
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{
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return Foam::emptyLabelList;
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}
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//- Face area vectors
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virtual const vectorField& Sf() const
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{
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return MeshStorage::Sf();
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}
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//- Face area magnitudes
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virtual const scalarField& magSf() const
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{
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return MeshStorage::magSf();
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}
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//- Face centres
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virtual const vectorField& Cf() const
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{
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return MeshStorage::Cf();
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}
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// Sample
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//- Sample field on surface
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virtual tmp<scalarField> sample
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const volScalarField&
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) const;
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//- Sample field on surface
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virtual tmp<vectorField> sample
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const volVectorField&
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) const;
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//- Sample field on surface
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virtual tmp<sphericalTensorField> sample
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(
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const volSphericalTensorField&
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) const;
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//- Sample field on surface
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virtual tmp<symmTensorField> sample
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(
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const volSymmTensorField&
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) const;
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//- Sample field on surface
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virtual tmp<tensorField> sample
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(
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const volTensorField&
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) const;
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//- Surface sample field on surface
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virtual tmp<scalarField> sample
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const surfaceScalarField&
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) const;
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//- Surface Sample field on surface
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virtual tmp<vectorField> sample
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const surfaceVectorField&
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) const;
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//- Surface sample field on surface
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virtual tmp<sphericalTensorField> sample
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(
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const surfaceSphericalTensorField&
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) const;
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//- Surface sample field on surface
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virtual tmp<symmTensorField> sample
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(
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const surfaceSymmTensorField&
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) const;
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//- Surface sample field on surface
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virtual tmp<tensorField> sample
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(
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const surfaceTensorField&
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) const;
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// Interpolate
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//- Interpolate field on surface
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virtual tmp<scalarField> interpolate
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const interpolation<scalar>&
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) const;
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//- Interpolate field on surface
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virtual tmp<vectorField> interpolate
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(
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const interpolation<vector>&
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) const;
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//- Interpolate field on surface
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virtual tmp<sphericalTensorField> interpolate
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(
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const interpolation<sphericalTensor>&
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) const;
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//- Interpolate field on surface
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virtual tmp<symmTensorField> interpolate
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(
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const interpolation<symmTensor>&
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) const;
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//- Interpolate field on surface
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virtual tmp<tensorField> interpolate
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(
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const interpolation<tensor>&
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) const;
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//- Write
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virtual void print(Ostream&) const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#ifdef NoRepository
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#include "sampledPatchTemplates.C"
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#endif
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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