Files
openfoam/src/engine/engineMesh/layeredEngineMesh/layeredEngineMesh.H
2008-12-31 19:01:56 +01:00

103 lines
2.6 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Class
Foam::layeredEngineMesh
Description
Foam::layeredEngineMesh
SourceFiles
layeredEngineMesh.C
\*---------------------------------------------------------------------------*/
#ifndef layeredEngineMesh_H
#define layeredEngineMesh_H
#include "engineMesh.H"
#include "dimensionedScalar.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class layeredEngineMesh Declaration
\*---------------------------------------------------------------------------*/
class layeredEngineMesh
:
public engineMesh
{
// Private data
dimensionedScalar pistonLayers_;
// Private Member Functions
//- Disallow default bitwise copy construct
layeredEngineMesh(const layeredEngineMesh&);
//- Disallow default bitwise assignment
void operator=(const layeredEngineMesh&);
public:
//- Runtime type information
TypeName("layered");
// Constructors
//- Construct from IOobject
layeredEngineMesh(const IOobject& io);
// Destructor
~layeredEngineMesh();
// Member Functions
// Edit
void move();
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //